Tumeo 🐧🐇
21.9K posts

Tumeo 🐧🐇
@tumeo_
Systems Analyst/ Game Developer/␊ FLOSS/ Python/ Ren'Py/ Godot/ Krita/␊ INTP-T/ Newkama/ Dyslexic/ PT/ EN/ 日本語🔰/␊ Agorism/ Do-ocracy/ Low-tech ん+/ 無駄教/␊



Great! My Gnome extensions also stopped working. Wonderful. Thank you, Gnome.




I think I could help clarify this a bit. This comes from someone who has no love or hate towards Mixtape, just a professional opinion from an educator in game development. The debate over whether Mixtape counts as a game or an interactive story stems from a traditional definition that shifted around 2012. In game development courses, we were taught (and still teach) Jesper Juul's classic game model. It emphasizes that games require quantifiable outcomes and win/loss conditions, or at least meaningful failure states. This draws from other theorists too but was formalised by Jesper, the theorist and designer himself. A lot of us who learned and still teach this older framework may view titles without meaningful failure states or 'game over' screens as interactive media rather than full game. Pre-2012, this probably wouldn't have been classified as a game. Today's industry and audience are much more accepting of narrative driven experiences. Grok and modern outlets go by current broad acceptance, but that's different from the traditional understanding many gamers and educators grew up with. I've worked on a 'walking simulator' myself, and we deliberately added risk, challenge, and ways to lose so it could ship as a proper game. I've also played horror titles with no real failure states that felt more like interactive stories. This doesn't take away from Mixtape being well received interactive media. But rating it a 10/10 as a video game is exactly why the community feels split. After 10+ years of teaching game development, I personally wouldn't classify something without ways to lose as a full video game in the traditional sense. People can and should still enjoy it for what it is, but it does call in to question: Is the bar of entry for what classes as a game being lowered, and why? Gaming has expanded to include more artistic forms, but the traditional framework still helps explain why some of us feel the 'game' label stretches thin here. Either way, if you enjoy the story, it doesn't always matter how it's told, but there is no harm in calling a book, a book.

Explaining why I, personally, hate Mixtape in just under 3 minutes of totally uninterrupted "gameplay" (Spoilers):













why are vibe coders mostly web developers?







