Tumeo 🐧🐇

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Tumeo 🐧🐇

Tumeo 🐧🐇

@tumeo_

Systems Analyst/ Game Developer/␊ FLOSS/ Python/ Ren'Py/ Godot/ Krita/␊ INTP-T/ Newkama/ Dyslexic/ PT/ EN/ 日本語🔰/␊ Agorism/ Do-ocracy/ Low-tech ん+/ 無駄教/␊

Tumeland/爪王国🏳️‍🌈 Katılım Ağustos 2009
1.3K Takip Edilen446 Takipçiler
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Tumeo 🐧🐇
Tumeo 🐧🐇@tumeo_·
I love games 😀
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Ludonauta
Ludonauta@LudensLudonauta·
@tumeo_ Tu consegue gravar no OBS com global keys?
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Ludonauta
Ludonauta@LudensLudonauta·
Why do people usually associate "brutal honesty" with "mean negative critique"? I dunno if people like to play victims or suffer from severe impostor syndrome (which is a kind of victimism). But it's so annoying to only being taken serious when you talk trash about something.
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Tumeo 🐧🐇
Tumeo 🐧🐇@tumeo_·
@LudensLudonauta I forgot to mention that the term 'experience' is already in use in the VR niche without causing any 'brand damage', especially since many VR experiences do not actually have any game economies/mechanics.
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Ludonauta
Ludonauta@LudensLudonauta·
@tumeo_ Western society is extremely passionate about everything. They overrate absolutely anything they feel is deemed. Poetry, movies, photography, music, painting, illustration...and games. We (for some reason) have a hard time being pragmatic and compartmentalize things.
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Ludonauta
Ludonauta@LudensLudonauta·
Insightful I didn't play Mixtape yet But if it doesn't have systems of incentives to provide feedback about players actions towards the goal, it isn't game. Period Games must have: Voluntary participation Rules Goal Feedback Otherwise, they are just an interactive experience
TJ | Aftermath Z: Red Pine Lake 🏕🧟‍♂️@AftermathZGame

I think I could help clarify this a bit. This comes from someone who has no love or hate towards Mixtape, just a professional opinion from an educator in game development. The debate over whether Mixtape counts as a game or an interactive story stems from a traditional definition that shifted around 2012. In game development courses, we were taught (and still teach) Jesper Juul's classic game model. It emphasizes that games require quantifiable outcomes and win/loss conditions, or at least meaningful failure states. This draws from other theorists too but was formalised by Jesper, the theorist and designer himself. A lot of us who learned and still teach this older framework may view titles without meaningful failure states or 'game over' screens as interactive media rather than full game. Pre-2012, this probably wouldn't have been classified as a game. Today's industry and audience are much more accepting of narrative driven experiences. Grok and modern outlets go by current broad acceptance, but that's different from the traditional understanding many gamers and educators grew up with. I've worked on a 'walking simulator' myself, and we deliberately added risk, challenge, and ways to lose so it could ship as a proper game. I've also played horror titles with no real failure states that felt more like interactive stories. This doesn't take away from Mixtape being well received interactive media. But rating it a 10/10 as a video game is exactly why the community feels split. After 10+ years of teaching game development, I personally wouldn't classify something without ways to lose as a full video game in the traditional sense. People can and should still enjoy it for what it is, but it does call in to question: Is the bar of entry for what classes as a game being lowered, and why? Gaming has expanded to include more artistic forms, but the traditional framework still helps explain why some of us feel the 'game' label stretches thin here. Either way, if you enjoy the story, it doesn't always matter how it's told, but there is no harm in calling a book, a book.

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Ludonauta
Ludonauta@LudensLudonauta·
I think they try to "mimic" the frame by frame animation of 2D games. And I know Spiderverse did that as well to "feel like" reading a comic. And some anime-based games did that feel like watching the anime or reading the manga. I don't care. It sucks.
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Tumeo 🐧🐇
Tumeo 🐧🐇@tumeo_·
@LudensLudonauta The main issue is that the 'western gaming industry' is somewhat reluctant to re-label those experiences as something else, perhaps because it would be more difficult to attract investors(?). In east asia, however, visual novels are simply accepted as they are.
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Tumeo 🐧🐇
Tumeo 🐧🐇@tumeo_·
@LudensLudonauta I also haven't played it yet, but from what I've seen, it looks like an adventure-ish interactive fiction. It's a bit like a kinetic visual novel, but more focused on the "vibes". I don't see any downside to that tho; it's simply a matter of 'adjusting expectations'.
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Tumeo 🐧🐇
Tumeo 🐧🐇@tumeo_·
@LudensLudonauta @thomasbrushdev My experience of using Unity's profiler has been the worst possible; it's always more guesswork than an actual understanding of where the bottleneck really is.
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Ludonauta
Ludonauta@LudensLudonauta·
@thomasbrushdev How's Unity's profiler? In Godot you can pretty accurately investigate bottlenecks in performance.
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Thomas Brush
Thomas Brush@thomasbrushdev·
The optimization phase of game development involves making tiny tweaks you suspect are causing major hiccups in the game, and then staring at this for 8 hours a day over and over and scrolling social media on your phone:
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Manuel 'TheDuriel' Fischer
Manuel 'TheDuriel' Fischer@the_duriel·
Basically the best shader editor on the planet now.
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Ludonauta
Ludonauta@LudensLudonauta·
There are three "primary colors" of game mechanics: 🔴Action: Those that test player's ability to react in real time to game events 🟢Adventure: Those that test player's ability to reveal information in the game 🔵Strategy: Those that test player's ability to manage resources
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Wafles aaa (OPEN COMMISSIONS 1/5)
Sonic fans can't understand open level design cause they've been stuck on hallways for decades
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Ludonauta
Ludonauta@LudensLudonauta·
My ArcDistribute2D is one of the coolest tools in my Spawning Kit for Godot Engine. I use it everywhere, from popping damage labels around a character to dropping loot around enemies all the way to spawning enemies' attacks
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Ludonauta
Ludonauta@LudensLudonauta·
I'm starting an "Anti Social Media Marketing for Indies" movement. Way less expensive than creating content for X, Instagram, Reddit, TikTok, or YouTube. The thesis? Traffic on Steam and itch.io is massively direct or organic, not referral from social media.
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Ludonauta
Ludonauta@LudensLudonauta·
I'm finally happy with the new @MilkywayMailing twin stick controller. I had to make major changes to the whole physics (we use CharacterBody instead of RigidBody now) but I'm on a good path!
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CriticalLeap
CriticalLeap@CriticalLeap·
🕯️ Librarians, you inspired us! Your passion for Libritopia made us realize we want to build the ultimate library together. We want to add REAL classic books from YOUR region and culture into the game! 🌍📚 Read below on how to get your local stories on our shelves! 👇✨
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Tumeo 🐧🐇
Tumeo 🐧🐇@tumeo_·
@LudensLudonauta Unfortunately, this happens a lot. People use _process()/Update() for basically anything, and 90% of the time, those processes could just be a signal/event to change a state when it is really needed.
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Ludonauta
Ludonauta@LudensLudonauta·
It's interesting how most optimization techniques you can apply to open room for more resource intense operations can basically be achieved by asking yourself: "Do I really need to do this [frames count] times per second?"
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Ludonauta
Ludonauta@LudensLudonauta·
Working on my next asset + mini course: Spawning System. Did you know you only need to master 3 skills to make great games? I call them the Three Eyes (👁️👁️👁️): - Instancing - Input - Interaction That's all you need to get started in game development
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Ludonauta
Ludonauta@LudensLudonauta·
Yes! The CameraLimits are working! 🗣️WELCOME ARIES ♈ As of March 21st, the domain of Aries began. Aries is the first zodiac sign, and he is the avatar of sparks and explosions! 🐏💥 In @MilkywayMailing, Aries is the Solar Guardian commanding the crusade against Serpentarius.
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Tumeo 🐧🐇
Tumeo 🐧🐇@tumeo_·
@StarfighterInt1 Since programming essentially involves solving problems, AI will only solve the problems it was best trained for.
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