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@twayne900 @heroicgg @samael_ig just play faceit brother and if you still encounter hack in faceit and cry then its a correct place for you in valorant
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@wicadiacs Alicim sen harcanıyorsun bu takımda alacağın kupalar var ama bu takımla birşey yapamazsın
Türkçe

@ChaChaCS2 Bu adam dünyada turnuvalara katılırken donk annesini emiyordu donk kim amk
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With fellow leaders at the G7 Summit in Evian.
We will keep working together to advance prosperity, sustainability and human well-being.
@G7

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@saykofutboll paraguay ın yaptığı savunmayı bölgesel amatör ligdeki takımlar daha iyisini yapar
Türkçe

Game: CS2
AC: Valve Anti-Cheat (VAC)
At first, cheaters found a way to abuse the Trust system by adding $400 to their Steam account to obtain permanent Green Trust Factor.
The method was later optimized through abuse of the Armory Pass, with accounts being sold for around $40–60. (We already covered this Armory Green Trust method in a previous post.)
Just when we thought it couldn't get worse, cheaters have pushed this method even further. Non-Prime accounts with permanent Green Trust Factor are now sold for $10. Buyers only need to add Prime for $15, and that’s it.
This has dropped the price significantly:
• $400 → original method
• $40–60 → Armory Pass abuse
• ~$25 → current method
For cheaters, entering Green Trust Factor has never been cheaper.


English

For me, CS2 version 1.41.5.5 and all versions back to the early AnimGraph 2 beta felt great.
Everything felt synchronized, responsive, and consistent. Spraying felt natural, movement felt clean, and the game was simply enjoyable to play.
The strange thing is that the more Valve kept tweaking and fixing things after AnimGraph 2, the worse the game started to feel.
We had multiple updates focused on recoil camera changes, aim punch adjustments, movement smoothing, foot IK, crouch timing, animation syncing, and various networking related tweaks.
On paper these changes sounded good, but for me the overall feeling of the game kept getting worse.
The biggest turning point was the Cache update.
Since Cache was released, the game has felt significantly worse.
Gameplay quality seems to have huge fluctuations from update to update.
Some days it feels decent, other days it feels completely off.
The consistency that existed around the start of AnimGraph 2 is gone.
And let's not forget the armor aim punch change.
I honestly don't know anyone who asked for it.
It feels unnecessary and only makes gunfights less enjoyable.
Right now the game feels desynced and floaty.
Sprays often feel delayed or unstable.
Sometimes it feels like what I see on my screen is not perfectly aligned with what the server sees.
My FPS is good and my ping is good, but the game still doesn't feel right.
I would really love Valve to take a deep look at the changes made after the AnimGraph 2 launch, especially around:
aim punch changes
movement smoothing updates
animation synchronization tweaks
crouch timing changes
subtick consistency adjustments
interpolation and prediction related changes
Because I know CS2 is capable of feeling amazing.
Version 1.41.5.5 proved that.
Somewhere after that point, something changed, and since the Cache update the game has never felt the same to me.
@valvesoftware please fix.
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@saykofutboll Adam zargananın teki zaten amk vücut yok ki daracık giyinmiş kollar desen 38 cm gelmez
Türkçe

@FlankEsports SİK KADAR BOYU İLE BİR TOKATLIK CANI VAR ..BU OYUNU OYNUYOR DİYE BOYUNDAN BÜYÜK LAFLAR EDİYOR AMA YEDİRİRLER SANA O LAFLARI
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@kazumakiracs 60-70 ping ile oynarak karşıdaki 10-20 pingli adam ile mücadele edilmiyor kardeşim
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70 ping almanya oynarım da türklerle faceit oynamam
platcorn@platcornweb
FACEIT İstanbul sunucusu yolda mı? 👀
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