Unreal Software

191 posts

Unreal Software

Unreal Software

@unrealsoft

Hi, I'm a hobbyist indie game developer! 🙂 Using Godot and other stuff. https://t.co/wee2YBNusv Responsible for #CS2D and #Stranded

Hamburg, Germany Katılım Kasım 2009
106 Takip Edilen291 Takipçiler
Unreal Software
Unreal Software@unrealsoft·
@poolyra I used Unity in the past but I switched to Godot which I like much better. Also it's free.
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Wojtek Pe
Wojtek Pe@wojtekpil·
@unrealsoft I used those assets for 90% of the scene: assetquest.itch.io/free-forest-kit As for shader, it's custom made since I guess it's my hobby now :) But generally it's just boosted default SSS from Godot, and I do not use colors from albedo texture to avoid dark edges on leaves
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Wojtek Pe
Wojtek Pe@wojtekpil·
Decided to try out a bit #Godot 4.5 by doing a quick scene. I was curious what we can do nowadays in around 6 hours with plugins. I don't think it's going to win any graphical awards, but looks pretty good for some game jam. Tooling definitely got better over the last years
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Unreal Software
Unreal Software@unrealsoft·
And now hotfixed to 1.0.1.6 😅⚡️
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Unreal Software
Unreal Software@unrealsoft·
@baidigang Luckily I'm not trying to compete with Genshin Impact. Of course my game will be much smaller and will have less content.
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none 注销
none 注销@baidigang·
@unrealsoft you will never finish this game!i was wating when i am in high school !now I work six years +4years university education! look around the Genshin impact!1000 people make this game !
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Unreal Software
Unreal Software@unrealsoft·
@STRATO_AG Thank you for your response. Is there any source for such information except for the hotline? Many providers have a public monitoring/outage/status page but I couldn't find anything online and it didn't help that I wasn't able to log in into my account either.
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Unreal Software
Unreal Software@unrealsoft·
⚠️It looks like my server provider @STRATO_AG is currently experiencing technical issues. Therefore all websites and the U.S.G.N. are currently offline. This is not in my hands. Hope they will fix the issues soon. Sorry for the inconvenience!
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Unreal Software
Unreal Software@unrealsoft·
@unity How do you track this? How do you prevent that attackers fake installs? Are multiple installs on the same machine tracked as individual installs? Are you aware that this is a huge financial disadvantage for games which support many platforms? What about WebGL?
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Unity
Unity@unity·
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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ChunkDev 🦋
ChunkDev 🦋@ChunkDev·
@unrealsoft I like how you used the vs code color theme for the Lua code editor. In regard to error checking using something like LoadString instead of DoString should do the trick. It returns a compiled function on success for you to execute to run the code.
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