vOrdiant

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vOrdiant

vOrdiant

@vOrdiant

UEFN Developer ✦ Material Wizard ✦ 3D Artist ✦ Currently creating cool Events for Steal the Brainrot in Fortnite!

Katılım Mart 2024
298 Takip Edilen762 Takipçiler
vOrdiant
vOrdiant@vOrdiant·
@EchoBuilds Yeah... might be a long road ahead, unless both UEFN + UE teams join as one and focus on the common goal which I think Tim said they recently did so fingers crossed!
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Echo@EchoBuilds·
@vOrdiant If they’re waiting to “complete” the current roadmap for UE6 I’m afraid we may just never get there
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Echo@EchoBuilds·
I still wonder when they’re going to build a Fortnite season in UEFN
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vOrdiant
vOrdiant@vOrdiant·
Yw! It's definitely not a perfect system, it's kind of unavoidable, the only way I can think of getting rid of this rn would be a custom depth post process where you're excluding environment assets but that likely wont work with the VFX Powerup... or you can just push the particle further up so it's not so close to the ground! That's why in the rainbow example the feet don't have any particles
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vOrdiant
vOrdiant@vOrdiant·
Want to project textures or materials on the Fortnite character? It works in both UEFN and UE4/5. 🧵Tutorial in the comments: #UEFN #UnrealEngine @FNCreate
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vOrdiant
vOrdiant@vOrdiant·
@evankinney I'm so sorry to hear this... you guys deserve better😕
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vOrdiant
vOrdiant@vOrdiant·
The characters!
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vOrdiant
vOrdiant@vOrdiant·
@FNCreate @dummblond This has gotten worse over time, it's not a new issue, everything just lags way more than it used to but also especially compared to UE5 😭 Changing materials, auto-save, URC, everything
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Dummblond@dummblond·
Opens UEFN - 5 Minute wait Open Project - 3 Minute wait Launch Session - 7 Minute wait Session crashes must relaunch but URC is lagging and now UEFN crashes Opens UEN... starts process over.... I have a pretty powerful PC and all I have on it is Fortnite and UEFN. It sounds like a helicopter taking off sometimes. Idk what to do
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vOrdiant
vOrdiant@vOrdiant·
@maestroshark This… and for some reason changing a single thing in materials makes the editor recompile… very time consuming @FNCreate please free us!
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MaestroShark@MaestroShark·
I feel like loading a map in the #UEFN editor and launching a session take exponentially longer each update. Takes ~5 minutes for me to open a map and ~15 to launch. What's the deal?! Workflow killer.
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vOrdiant
vOrdiant@vOrdiant·
@GameDevMicah “Another Time” aka the illusion of choice 😭 cause in a week or two they’ll force it…
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vOrdiant retweetledi
FeRinS
FeRinS@FeRinS_FN·
Due to major issues caused by the latest Fortnite update (v38.00), we had to unpublish our map Steal the Brainrot. We are waiting for Epic Games to fix these issues as soon as possible, and we’ll publish the map again once everything is resolved. @alongo13_ @Tekashi_fr
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Lauren ✨ Galaxy
Lauren ✨ Galaxy@LaurenGallaway·
@vOrdiant I think the Carnival event is my favorite one you’ve done because it’s so bright & celebratory! Truly gorgeous work on all the events!
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vOrdiant
vOrdiant@vOrdiant·
@xebbino @FeRinS_FN I'm careful/intentional with the things I add, not using unnecessarily big textures, too complicated materials or dense models/collisions!
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vOrdiant
vOrdiant@vOrdiant·
And here's the Halloween Characters! 🎃👻
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