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The Broncos had:
* 2 weeks rest
* Home field high altitude
* The best defense in the AFC
* The best record in the AFC
Josh Allen scored 30 points and punted 0 times.
John Frascella (Football)@NFLFrascella
@ColinB78 Very disappointed in Josh against the Broncos, I'm still in shock, he took the blame personally as well, as well he should
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The next chapter of Marvel Rivals is almost here. Are you ready to unleash the primal power? 🦖
Discover all the upcoming updates and content now >> marvelrivals.com/gameupdate/202…
*Maintenance will begin on May 15th, 9 AM UTC, and is expected to take approximately 2 hours.
*Please note that servers will be offline during this period, and the game will be inaccessible.
*Server return times may vary based on progress. Stay tuned for updates as we'll announce when they're back up on X!
History in the making. Prehistory in the fighting!



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✨ Step into the dawn of a new era and witness the power of Project: Heroic Age.
Across the timeline, a new stage of technological marvel unfolds. What began as a quest for ultimate stability has evolved into a masterclass of engineering and power. At the heart of this advancement lies the Punch Chronovium—a core capable of distorting space-time and unleashing dazzling energy disturbances that will redefine the battlefield.
Unlock exclusive rewards and elite cosmetics in the Season 8 Battle Pass: Project: Heroic Age. Witness the transformation as the Punch Chronovium ignites, shifting from a dull, dark red surface to a brilliant explosion of laser beams and shifting light.
Season 8 begins on May 15th UTC!
Secure your legacy. The Premium Battle Pass can be permanently unlocked after purchase, ensuring your progress through the Heroic Age is etched in history.
The core is surging. The future is yours to claim. Power up in Project: Heroic Age.
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This was without DJ Moore and Skyler Bell btw…
Targeting guys like Keon, Palmer and Hawes to come back in the 4th.
#BillsMafia

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@CultureCrave Less goonery content and more of an emphasis on story and this game will be a banger.
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Good Morning everyone!
I've been seeing a lot of discourse around a warning that players are receiving regarding config modifications. The Marvel Rivals team has added internal guidelines to prevent players from misusing these config files to gain a competitive advantage. Below is a full list of the disallowed console variable (cvar) values that will trigger the warning if set outside their permitted range. For example, r.Fog != 0 means fog must set to 1 or it will trigger a warning.
r.SeparateTranslucency != 0
r.Shadow.DistanceScale != 0
r.ShadowQuality != 0
r.DistanceFieldShadowing != 0
r.TonemapperGamma == 0
r.ToneMapperGamma == 0
r.LightFunctionQuality != 0
r.LightMaxDrawDistanceScale == 1
r.Fog != 0
r.VolumetricFog != 0
r.BloomQuality != 0
r.EyeAdaptationQuality != 0
r.VolumetricCloud != 0
r.VolumetricCloud.SkyAO != 0
r.VolumetricCloud.ShadowMap != 0
r.VolumetricCloud.DisableCompute != 1
r.VolumetricCloud.ViewRaySampleMaxCount >= 768
r.VolumetricCloud.SampleMinCount >= 2
r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap != 0
r.VolumetricCloud.Shadow.ReflectionRaySampleMaxCount >= 24
r.VolumetricCloud.Shadow.ViewRaySampleMaxCount >= 80
r.VolumetricCloud.DistanceToSampleMaxCount >= 15
r.VolumetricCloud.ShadowMap.RaySampleMaxCount >= 128
r.VolumetricCloud.ShadowMap.MaxResolution >= 2048
r.VolumetricCloud.ShadowMap.SpatialFiltering != 0
r.SkyAtmosphere.TransmittanceLUT != 0
r.SkyAtmosphere.DistantSkyLightLUT != 0
r.SkyAtmosphere.SampleLightShadowmap != 0
r.Shadow.CachedShadowsCastFromMovablePrimitives != 0
r.Shadow.MaxLightRadiusForScalableLocalLightShadow >= 1
wp.Runtime.HLOD.ForceDisableShadows != 1
p.Chaos.EnableStaticShadow != 0
m.Portal.DisableDistanceFieldShadow != 1
r.LightShaftAllowTAA != 0
r.DynamicGlobalIlluminationMethod == 0
r.LumenScene.DirectLighting != 0
r.LumenScene.Radiosity != 0
r.Lumen.Reflections.HardwareRayTracing == 1
r.ReflectionEnvironment != 0
m.Portal.Lumen.Reflection != 0
m.Portal.LumenScene.LightingQualityScale >= 0.125
m.Portal.LumenScene.DetailScale >= 0.25
m.Portal.LumenScene.LightingUpdateSpeedScale >= 0.125
m.Portal.LumenScene.SurfaceCacheResolutionScale >= 0.25
r.TranslucentLightingVolume != 0
r.DisableDistortion != 1
r.Refraction.Blur != 0
r.Translucency.EnableVelocity != 0
r.Bloom.ApplyLocalExposure != 0
r.MaxDrawMeshDecalDistance >= -1
r.Decal.FadeDurationScale != 0
MarvelGameplayCue.ViewTargetDecalCullSize >= 0
r.ParticleLODBias <= 0
r.grass.DensityQualityLevel != 0
foliage.MinLOD <= -1
foliage.MinimumScreenSize <= 5e-06
grass.DiscardDataOnLoad != 1
grass.MaxAsyncTasks >= 4
r.LandscapeLOD0DistributionScale >= 1
r.LandscapeLODDistributionScale >= 1
landscape.RenderNanite == 1
r.HLOD.MaximumLevel == -1
r.HLOD.DistanceOverride == "0.0"
r.ViewDistanceScale.SecondaryScale >= 1
r.ViewDistanceScale.SkeletalMeshOverlay >= 1
r.Streaming.NormalTexAddBias <= 0
r.Streaming.MROTexAddBias <= 0
r.Streaming.DefaultNoRefLODBias <= 0
r.Streaming.NoRefLODBiasQualityLevel <= -1
r.UITextureLODBias <= 0
r.AnisotropicMaterials != 0
r.MinRoughnessOverride == 0
r.SSR.MaxRoughness == -1
r.HairStrands.Enable != 0
r.HairStrands.Strands != 0
r.HairStrands.Cards == 1
r.HairStrands.Meshes != 0
r.HairStrands.Simulation == 1
r.HairStrands.MinLOD <= 0
r.HairStrands.UseCardsInsteadOfStrands == 0
r.Water.SingleLayer != 0
r.Water.SingleLayer.Reflection != 0
r.Water.SingleLayer.SSRTAA != 0
r.AllowWaterWave != 0
r.WaterWaveUpdateDistEveryFrame != 0
r.postprocessing.EnableCAS == 1
r.postprocessing.disablematerials == 0
r.CustomDepth == 3
r.Nanite == 0
r.Nanite.Tessellation == 0
r.TeamOutline.LineWidth == 1
r.TeamOutline.AutoLineWidthByScreenPercentage == 66.7
r.TeamOutline.RenderingIndex == 0
r.StandardlizePPV.Enable == 0
Alinee🍂@AlineeTTV
GG's configs
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