vaultist®

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vaultist®

vaultist®

@vaultist

Digital artist, 3D, AI, photo, music, short films, machinima #youtube: vaultiststudios Insta: vaultist

Appalachian wasteland Katılım Mart 2019
550 Takip Edilen866 Takipçiler
Jay Dook
Jay Dook@JayDook·
@vaultist @ick_real See I know if I go watch it then I’ll have to watch the whole series. Such a fantastic show.
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`@ick_real·
Realistically, whats stopping me from waiting until im really old and taking out a massive loan and spending it all right before i die, so i dont have to pay it back
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Jay Dook
Jay Dook@JayDook·
@vaultist @ick_real Was it? 😂 I call myself a fan of the show but don’t remember that one. It has been many years though.
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Jay Dook
Jay Dook@JayDook·
@ick_real Unrelated, but this reminds me of someone I knew way back in the day (probably 20 years ago) that got a terminal cancer diagnosis and maxed out credit cards, really really lived it up for a few months and then didn’t die. He is still alive today 😂
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vaultist®
vaultist®@vaultist·
Yes, but not “because” AI was used. If the game was interesting to me I’d play it. If it was not interesting to me after playing it, I wouldn’t play it anymore. Same as traditionally created games. To deem a game as bad (or good) solely because AI was used is a purity test and commits the genetic fallacy at least.
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Rino🚀
Rino🚀@RinoTheBouncer·
Be honest🚀
Rino🚀 tweet media
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vaultist®
vaultist®@vaultist·
@ranger_houston This one was done in low res so it’s even worse. But it allows for higher resolution and details, just beginning to dig in on this.
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Tom Houston ✪
Tom Houston ✪@ranger_houston·
@vaultist Yeah the AI will need to be smoothed out a bit, but that’s a given for pretty much all Ai, the animation and texturing baseline is A++ though.
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vaultist®
vaultist®@vaultist·
Rerender a render with AI. Interesting technique, a little glitchy but can be refined for better results. I designed the character and clothing and the top represents a clothing physics test I rendered in UE5 a while back #ai #unrealengine #3D #render
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vaultist®
vaultist®@vaultist·
@ranger_houston Thanks! I think there’s potential here if consistency can be kept and glitching minimized.
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