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Verbelio

Verbelio

@veberes23

Artist. Motion designer.

Katılım Nisan 2015
46 Takip Edilen11 Takipçiler
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Eager Passion
Eager Passion@SayuriArtsy·
My Gmail (sayuri.artsy@gmail.com) & YouTube channel (@sayuriartsy5108" target="_blank" rel="nofollow noopener">youtube.com/@sayuriartsy51…) were phished/hacked from Istanbul, Turkey, passwords changed, parental controls set to unknown Turkish email. Google closed case despite US-only activity & evidence. I followed up via email to yt-partner-support@google.com with new details from my State Police & FBI reports (plus details about other victims affected). Please escalate for re-evaluation. The hacker/phisher still in control risks more attacks. @TeamYouTube #YouTubeHack #AccountRecovery
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Cosmo Mídias 🔶
Cosmo Mídias 🔶@CosmoMidias·
The Pandora's box📦has been released!🎉✨ Looking forward to see what you gonna create with it! 🚀🔥
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80 LEVEL
80 LEVEL@80Level·
.@mizzauro released Shape Key Smoother for Blender, which lets you quickly create smooth shape keys while preserving the original volume and form. Get it here: 80.lv/articles/this-…
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Mirza Beig
Mirza Beig@TheMirzaBeig·
Success! 🎉 The flames now deform against the direction of movement with smooth-damp velocity. This same technique can be used to apply fluttering in the wind. 🔥 Perfect for torches! No bones or rigging- it's dynamic and handled via basic shader math (nodes in QT). #gamedev #realtimevfx #vfx #unity3d
Mirza Beig@TheMirzaBeig

💡 Idea: motion-reactive objects (+wind physics). Prototype shader time! #gamedev #realtimevfx A very straightforward vertex deformation shader that works with rotation, +both rigidbody and transform movement deltas.

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Knowledge Bank
Knowledge Bank@xKnowledgeBANK·
This is how to solve Rubik’s cube
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Cerva
Cerva@Cerva_saiki·
おはようございます。今週も進捗なしですが、ちょっとした気づきメモ UEのNoiseノードへのPosition入力 XY=TexCoord.UV + Z=任意マスクで変化させるネタ 添付はZにSphereMaskをいれる事で、お手軽な波紋を作っています
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Brielle Garcia
Brielle Garcia@tacolamp·
The Death of Instagram in one chart: - 39.4% of your Instagram feed is suggested reels & posts. - 20.8% is ads. - Leaving only 39.8% percent from accounts you follow. Absolutely pathetic. Captured and measured this today.
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Late as usual 🏳️‍⚧️
Late as usual 🏳️‍⚧️@lateasusual_·
Haven't posted anything shader-y in a bit, so here's a "fake boolean" shader with extra 3D texture reprojection
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Late as usual 🏳️‍⚧️
Late as usual 🏳️‍⚧️@lateasusual_·
The new geometry node I added (now called "Volume Cube") has been merged! It will be in the next daily 3.3 alpha build :) #b3d
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Late as usual 🏳️‍⚧️
Late as usual 🏳️‍⚧️@lateasusual_·
A tip for people used to working with SDFs - since the Volume To Mesh node meshes with "positive=inside" (since it's designed to convert fog volumes to mesh), you'll need to invert your SDF output, i.e. multiply by -1 and set the background value to -inf
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JF Matheu 🐦
JF Matheu 🐦@jfranmatheu·
Now featuring search box and quick-brush-assign. 🥳🎉🎉 More to come in the next days! Sculpt Hotbar, coming soon! 👀 #b3d #blender
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