vednuyk

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vednuyk

@vednuyk

"Card And Statue" 게임 개발 여정기

Dream Katılım Nisan 2026
18 Takip Edilen5 Takipçiler
apepatrick
apepatrick@apepatrickdev·
200 wishlists!! Thank you so much Its been only a week and it went so fast
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Sofy ✨
Sofy ✨@SofySerene·
¿Cómo le llamas a este insecto en tu país?
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vednuyk
vednuyk@vednuyk·
@kake_gameMakes 엄청난 발전이네요! 연출 때문에 웅장해진다.❤️‍🔥
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kake(ゲーム制作)
kake(ゲーム制作)@kake_gameMakes·
#独学でここまで成長したから一緒に頑張ろう #ゲーム制作 こう見ると、進化したなぁ…😭 個人開発って、こういった成長を感じられるのも 1つの醍醐味ですよねェ~~👍 ←2025 2026→
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vednuyk
vednuyk@vednuyk·
@hasan_tarhann 우와 엄청 기술적인데요? 게다가 엄청 자유로운 느낌까지 들고 참신해요!
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Hasan
Hasan@hasan_tarhann·
That first moment I said, "This is it!" I still can't forget the thrill I felt the moment I saw it working on screen for the first time. It was an amazing feeling. What do you think of the progress? I'd love to hear your thoughts!
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Remember, game dev is easy to everyone who has never attempted to make a game. If you're struggling right now, you're already doing what most people only ever talk about. Keep going, keep learning. ❤️
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vednuyk
vednuyk@vednuyk·
@highmotivation8 너무 강한 화력은 기름이 떨어지는 법 ㅠ 잘못됐다고 볼 수는 없지만 안타깝고 아쉬운? 그런 느낌이야
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持辺高志@新作SRPG8/20発売
ゲーム製作 SNSで「うおおお!自分やる気あります!!」って燃えてる人ほど大体半年後くらいに見に行くと別のことしてるか消息不明になってるんだけどあれなんなんだろう? やる気アピールしてるだけで実はそうでもない? そもそもやる気なんてものに頼ってる時点で危ない?
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vednuyk
vednuyk@vednuyk·
@Mugen_Bit 정말 맞는 말이야. 구현하다가 벽이 있을꺼라고 생각해. AI한테 막 코딩을 부탁하면 나중에 프로젝트가 커지면서 오류가 많이 생기는데, SOLID원칙을 지켜서 좋은 설계도로 개발 시키면 유지보수에서도 좋고, AI가 수정 작업할때 멍청한 짓 안하니까.
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むげんびっと@40歳からゲーム制作
生成AIで簡単にゲームが作れるようになったのは事実だけど、それだけで作っている人の9割はゲーム制作を辞めちゃうと思う。 陶芸を始めたのにろくろを回さず、型だけで陶器を量産しているようなものだから、魂も込められてないし、きっと作ってて面白くないはず。 簡単に作れる=楽しい、ではない。
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Jeferson Nasa
Jeferson Nasa@Jefersonnasa_·
Hombres, sean brutalmente honestos. ¿Es esto suficiente?
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vednuyk
vednuyk@vednuyk·
This time, I added a God Ray skill. It is a single-target skill that stuns enemies on hit. (The white circle is the Nun’s Rosary skill :D not the God Ray.) I didn’t draw the effect myself — I only handled the presentation in C++. #indiegame
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vednuyk
vednuyk@vednuyk·
New card system! 🃏 Use cards for instant skills, OR equip them as permanent Passives. Choose your strategy to survive the stages! ⚔️ And, Draw goblin my self :) #gamedev
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vednuyk
vednuyk@vednuyk·
Today I updated the card presentation and the Nun’s Rosary skill. Cards are easier to read on hover, statues now get a proper effect when a card is applied, and Nun’s Rosary now fades out cleanly when it ends. Sorry to video graphic quality. :( #indiedev
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vednuyk
vednuyk@vednuyk·
C++ Jouney~~ Today, I set up a card system for my game, Card & Statue. When you drag a card onto a statue, the skill stored in that card is activated. This card’s skill is Nun’s Rosary. If an enemy gets hit by this sphere, they are knocked back. #indiedev #gamedev #solodev
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vednuyk
vednuyk@vednuyk·
I’m currently developing a game in C++. Unlike Unity or Unreal, there’s no built-in way to visualize colliders of course, so tweaking values meant constant rebuild cycles—pretty tedious. ⭐To fix that, I built a Python-based viewer that lets me see colliders in real time.
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