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@velonas__

conta secundária ✌🏻

Sao Paulo, Brazil Katılım Ocak 2026
33 Takip Edilen3 Takipçiler
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vel@velonas__·
@FrkP_ @alexzitoooo Dahora mano, vou dar uma olhada nesse vídeo pra entender melhor!
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Frk@FrkP_·
@velonas__ @alexzitoooo Se isso fosse de fato um impedimento os modders não faziam animações, expressões e frameworks de animações para os jogos. Talvez o problema seja os veteranos lá dentro. Abaixo um novo set de aniamções de Crimson Desert rodando na Creation 1. youtu.be/Xs_EkYT3XQY
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alex #GTAVI
alex #GTAVI@alexzitoooo·
a Bethesda acordou, botou o pau na mesa e AFIRMOU: -Teremos remasters de Fallout 3 e New Vegas -um Fallout da Obsidian -Starfield não vai morrer, inclusive, bateu 17 MILHÕES DE JOGADORES -The Elder Scrolls 6 tá sendo feito na Creation Engine 3, atingindo marcos importantes E -FALLOUT 5 em PRÉ-PRODUÇÃO na CREATION ENGINE 3 OBRIGADO, ASHA SHARMA
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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vel@velonas__·
@FrkP_ @alexzitoooo Nesse quesito beleza, concordo, mas o custo disso é a falta de qualidade na gameplay como um todo, expressões ruins e jogabilidade toda travada e truncada
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Frk@FrkP_·
@velonas__ @alexzitoooo É o que da vida longa e replaybilidade por anos aos jogos. Não há hoje uma engine com persistência de objeto como ela, tampouco com sua modularidade, vc sem conhecimento nenhum consegue criar conteúdo pra os jogos da Bethesda
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vel@velonas__·
@Celtics_fan78 @DiabloFilter @wudijo No man, this refers to the trophy item system directly from the cube, when you use the boss's trophies in the cube. I defeated a boss here and dropped a mythical one in 5 attempts.
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vel@velonas__·
@menezes6_ Aí já é exagero, é só desviar do tiro dele todo coreografado e atacar, simples até demais
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vel@velonas__·
@residentevildb A melhor dupla de resident! Os podcasts de aquecimento requiem são os melhores 🩷
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Moni | Database (モニ)
Moni | Database (モニ)@residentevildb·
Hoje é aniversário do Demartini, meu amigo há 25 anos, parceiro no crime de falar do lore de Resident Evil! Que Deus te dê muita saúde e sucesso! Bem-vindo ao bonde dos quarentões! 🥳🎉
Moni | Database (モニ) tweet media
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vel@velonas__·
@gaoli32 @oKakaVieira Né mano 😂😂 e o gears que custou 400M de dólares, se vendendo no PS5 já ia ser difícil recuperar imagina agora
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oliveira
oliveira@gaoli32·
@oKakaVieira E os malucos ainda tiraram jogos do PS5 kkkkkkkkk se eu sou a galera que ta trabalhando no clockwork eu já começo a mandar currículo. Xbox é uma piada
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Vitor | Notícias do PlayStation
Insider Gaming fez um resumo do que esperar dos ports de Call of Duty Black Ops 1 e Black Ops 2: - Não serão ports mal trabalhados, terão melhorias como novas línguas e arquivos mencionam melhoramentos para o PS5 - Foi encontrado alguns arquivos de multiplayer, mas não necessariamente significa que terá na versão final - Black Ops 1 pesa cerca de 22GB e Black Ops 2 pesa cerca de 30.3GB
Vitor | Notícias do PlayStation tweet mediaVitor | Notícias do PlayStation tweet media
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vel@velonas__·
@BladerKoyotte Ué, é a maior IP do portfólio deles, porque não terminar desse jeito?
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CharlieIntel
CharlieIntel@charlieINTEL·
DMZ is included in Modern Warfare 4 as a core mode, and is not free to play with Warzone unlike DMZ Beta You have to buy MW4 to play DMZ
CharlieIntel tweet mediaCharlieIntel tweet media
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vel@velonas__·
@CapcomBrasil Essa série é um desrespeito com os fãs da franquia
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Capcom Brasil
Capcom Brasil@CapcomBrasil·
📣 A segunda temporada de Devil May Cry na #Netflix foi um sucesso – e a terceira temporada está oficialmente confirmada! 🎉 Obrigado a todos que estão acompanhando! E mais... a terceira temporada será a última da série 🔥 Não perca o grande final 👀 de #DevilMayCry!
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Shinobi602
Shinobi602@shinobi602·
September... 9/3: Blood of Dawnwalker 9/8: Phantom Blade 0 9/15: Wolverine 9/24: Silent Hill Townfall 9/24: Control Resonant 9/25: Onimusha Way of the Sword #StateofPlay #PS5 #Xbox #Steam
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vel@velonas__·
@Yumezim @academiadgamers ? Ninguém falou que seria de Wolverine, só falaram que teria um novo vislumbre do jogo em meio ao evento
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Academia dos Gamers Oficial
Academia dos Gamers Oficial@academiadgamers·
Onimusha Way of the Sword chega em 25 de setembro desse ano. A demo ja está disponível para ser baixado.
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vel@velonas__·
@GregoryLouden I loved this game, such an Amazing experience! Congrats to the team!
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vel@velonas__·
@Darkmechx Lol This is so easy if you have a speedfarm build
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Darkmech
Darkmech@Darkmechx·
I remember doing hordes last week and seeing the 666 box or the 1000 chest at the end going how the fuck am I supposed to ever get that many? Then I found the 30 compass things in my bags and today my problem is solved 🙃
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vel@velonas__·
@Pohi_dia Playing with warlock is boring, my sb poison counterevade saved the season for me
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ぽひ
ぽひ@Pohi_dia·
Maxrollのティア表が更新され大きく変わっていました ・Maxrollが必ずしも正しくないという意見は自分も同じです ・まったく正しくないということでもなく、参考にすると良いという程度で ・シーズン13が始まったころはウォーロックをたくさん見かけましたが明らかに減ったと思います #ディアブロ4
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Portal Boruto Brasil
Portal Boruto Brasil@portalborutobr·
QUE MOMENTO LINDO! 🥹🩷 Sakura Uchiha abraçando Sarada no capítulo 34 de BORUTO: TWO BLUE VORTEX.
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