Frk

8.9K posts

Frk

Frk

@FrkP_

I use it only to ask questions and to follow some of my hobbies. Fan of Counter-Strike Esport's, The Elder Scrolls & Fallout

Xique-Xique, Bahia Katılım Haziran 2015
437 Takip Edilen50 Takipçiler
Frk
Frk@FrkP_·
@SynthPotato CE is not the problem, the Game Design of Starfield was. Skyrim and Fallout has a large open world without loads
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
The Elder Scrolls 6 and Fallout 5 are confirmed to be running on the Creation Engine This means they will very likely both still require loading screens when entering Interiors. I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated…
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Frk
Frk@FrkP_·
@elyelgow Normalmente quem joga COD e FIFA são os poucos que não reclamam da indústria nem dos lançamentos kkkk, acho que a galera que só joga triple A que é assim...
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Frk
Frk@FrkP_·
@biggieU_U Im buying a 9070XT just for this
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Frk
Frk@FrkP_·
@CasteLiebert Ai foi a BGS cara kkk, tem que protestar no perfil da Bethesda Softworks
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Liebert, o Pinguim Ω
Liebert, o Pinguim Ω@CasteLiebert·
E CADE MEU THE EVIL WITHIN, BETHESDA CARALHO CADE MEU THE EVIL WITHIN 3 REMAKE REMASTER, CADE MEU THE EVIL WITHIN ORIGINS, CADE MEU THE EVIL WITHIN JOSEPH'S ADVENTURES, CADE MEU THE EVIL WITHIN STEFANO'S REVENGE
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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PC Build Wizard
PC Build Wizard@pcbuildwizard·
@FrkP_ Note, daqui 15 minutos pode mudar tudo pq os preços tão mudando toda hora, rs
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PC Build Wizard
PC Build Wizard@pcbuildwizard·
Recomendações de Placas de Vídeo - top 10 - 17/07/26. Participe do nosso grupo no Telegram: t.me/pcbuildwizard XFX Swift AMD Radeon RX 9070 OC Triple Fan Gaming Edition, 16 GB GDDR6, PCIe x16 5.0 R$ 3.699,99 Frete Grátis (consulte o CEP) Avaliação: ⭐⭐⭐⭐⭐ 🥇 Loja: KaBuM! awin1.com/cread.php?awin… Menor preço em 90 dias: R$ 3.699,99 Mediana dos preços de 90 dias: R$ 4.449,99
PC Build Wizard tweet media
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Frk
Frk@FrkP_·
@pcbuildwizard É mano, pior que eu tava tentando na 9070XT quando estavam 3999 mas vou ir na sua mesmo e de 9070, acredito que pro meu uso não vai ser muita diferença
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PC Build Wizard
PC Build Wizard@pcbuildwizard·
@FrkP_ As 9070 de R$ 3700 estão no topo do ranking aí de cima; assim sendo nenhuma placa se justifica perante elas. Pelo menos nas avaliações q eu faço
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Eric Arraché
Eric Arraché@ericarrache·
"Ah, mas é só uma IP nova, 17 milhões de JOGADORES tá bom" Velho, Cyberpunk 2077 VENDEU o dobro disso desde que lançou mesmo com todos os problemas no lançamento, sendo que a Bethesda era pra ter um tamanho igual ou maior que o da CDPR
Eric Arraché tweet media
Eric Arraché@ericarrache

Starfield em 2023 meses após o lançamento: 13 milhões de jogadores Starfield em 2026 no comunicado da Bethesda: 17 milhões de jogadores 3 anos de jogo, estando no Game Pass, recebendo promoção e saindo no PS5 e mesmo assim essa bomba não engrenou

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Frk
Frk@FrkP_·
@pcbuildwizard No momento atual vc indica a 9070XT em relação a essa? Justifica os 4200?
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PC Build Wizard
PC Build Wizard@pcbuildwizard·
@FrkP_ Basicamente é o preço nao ficar muito acima do preço da 9070. Se tiver uns 10% mais cara dá para pegar
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bismark douglas
bismark douglas@BismarkDou34687·
@vingadorbrambz A ideia da Microsoft pra remaster e remake são diferentes. O jogo é remaster quando segue a linha original do jogo. No caso o jogo é refeito mas não é alterado nada no caso do tes Oblivion. Quando tem algo novo ou alterado aí é Remake quecnem o Halo que tem conteúdo novo no jogo
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Brambz
Brambz@vingadorbrambz·
Remaster ou Remake? Eu não sei qual o nome darão mas o certo é que segundo a reprortagem de Todd Howard, a palavra usada é "Remake" para Fallout 3 e Fallout New Vegas Algo nos moldes do que foi feito recente com TES Oblivion
Brambz tweet media
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Frk
Frk@FrkP_·
@GustavoJiyuu @alexzitoooo @GameraFuji @CanalPompano Mostrar um produto futuro em um período de pré aquisição é bem lógico e no final, Todd aceitou e aprovou o trailer. É um cara bom e que realmente não teve ambição de cargos grandes, mas isso forrou os bolsos dele sim
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Gustavojiyuu
Gustavojiyuu@GustavoJiyuu·
@alexzitoooo @FrkP_ Acho que foi @GameraFuji ou @CanalPompano que falaram como aquela conferência foi para acionista/comprador ver. Porque não teve sequer trailer depois. Papo de ficar mostrando portifólio para quem quisesses adquirir a empresa.
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alex #GTAVI
alex #GTAVI@alexzitoooo·
a Bethesda acordou, botou o pau na mesa e AFIRMOU: -Teremos remasters de Fallout 3 e New Vegas -um Fallout da Obsidian -Starfield não vai morrer, inclusive, bateu 17 MILHÕES DE JOGADORES -The Elder Scrolls 6 tá sendo feito na Creation Engine 3, atingindo marcos importantes E -FALLOUT 5 em PRÉ-PRODUÇÃO na CREATION ENGINE 3 OBRIGADO, ASHA SHARMA
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Frk
Frk@FrkP_·
@raspabico @alexzitoooo Construção de casas e castelos é muito fácil pois basta usar prefabs, já existe isso, o sistema de criação de veículo em si que seria interessante de se trabalhar pros navios, e que fizesse de uma forma que não tivesse que mudar de célula…
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Raspabico
Raspabico@raspabico·
@FrkP_ @alexzitoooo 2 situações em que o sistema de construção poderá ser utilizado: Construção de palácios e castelos, aproveitando o design de cada raça criados pro jogo mobile Elder Scrolls Castles Construção de navios
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alex #GTAVI
alex #GTAVI@alexzitoooo·
o que esperar da Creation Engine 3? eu acho que Starfield não é a comparação mais correta pra previr os possíveis mesmos problemas em The Elder Scrolls 6, são jogos muito diferentes TES6 deve ser só um mapa, por exemplo espero que eles consigam fazer áreas maiores sem a necessidade de entrar em QUALQUER lugar com um loadingzinho e bem que os rumores de construções de navios e batalhas navais poderiam ser verdade, né? o loop da batalha naval do Black Flag me fez lembrar como é divertido pra caralho
alex #GTAVI tweet media
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Frk@FrkP_·
@lvilarinhos @alexzitoooo Starfield tem tantos erros, a nave tem um sistema de criação maravilhoso, porém serve apenas como um Hub pois não tem POI’s no espaço, poderia gerar assim como quando vc cria uma célula de área em planeta, só pra dar mais serventia as naves
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Vila
Vila@lvilarinhos·
@FrkP_ @alexzitoooo Pra mudar de celula ok. Entrar em uma Dungeon ou algo do tipo, mas em Starfield mesmo é pura porquisse. Pra vc acessar sua casa, tem um loading. Mas se vc entrar pela janela não tem?
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Frk
Frk@FrkP_·
@jogandosemhype Que nada, foi a própria Asha aí que orquestrou, mas pra não queimar o próprio estúdio ela compartilhou como se fossem os planos do Todd kkk
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PC
PC@jogandosemhype·
"Querida Microsoft, divisão Xbox e Asha Sharma Estamos trabalhando em várias coisas legais, favor não demitir nossos funcionários. Grato, Todd Howard"
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Frk
Frk@FrkP_·
@Ceythian Além da Virtuos e desses remaster existe um projeto feito por um cara chamado Gamebryo Unreal, plugin capaz de importar todos os games antigos na unreal com rapidez, já tem vídeo do Fallout 3 na Unreal no YouTube, futuramente até morrowind se pá sai remaster oficial ou não
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Frk
Frk@FrkP_·
@velonas__ @alexzitoooo Esse cara não só desenvolveu o famosíssimo For Honor for Skyrim mas também um software de animação para o Creation
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vel
vel@velonas__·
@FrkP_ @alexzitoooo Dahora mano, vou dar uma olhada nesse vídeo pra entender melhor!
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Frk
Frk@FrkP_·
@belmonteir0o Por mais que me doa, no caso da Bethesda foi necessário
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Belmonteiro
Belmonteiro@belmonteir0o·
gamer é assim: - mandaremos 3000 pessoas embora, criamos um ambiente de trabalho instável, abandonamos estúdios a sua própria sorte, próximo console será super premium (e talvez sem mídia física) e a obsidian tá fazendo fallout - NOSSA VAI TER JOGO NOVO DE FALLOUT??? 🤩🤩🤩
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Frk@FrkP_·
@JezCorden Fallout 3 / NV are on Creation 3?
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Jez
Jez@JezCorden·
BETHESDA confirms Obsidian's Fallout is real and greenlit. New Vegas and 3 remakes are on the way, and Fallout 5 is also separate, built on Creation Engine 3. I spoke to Todd Howard about the future of Fallout here: windowscentral.com/gaming/zenimax… "You sort of say, is there a way or a window or a pocket where we could do something together that really, really made sense? And so we're super excited about the opportunity, working together."
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Frk@FrkP_·
@kushe_e @alexzitoooo Todd é e sempre será diretor de jogos. Deixar ele no comando de vários projetos foi um erro. Ele nunca teve ambição de ascender a CEO da ZeniMax ou um diretor da empresa em si. Afastar ele dos games/colocar mais de um projeto ao mesmo só fez a qualidade cair.
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kushe
kushe@kushe_e·
@FrkP_ @alexzitoooo sou pc gamer e sempre fui, pra mim um dos grades problemas que n só atrasou pra todos os lados seja sony, microsoft ou pc foi esse CORPORATIVISMO NOJENTO más oq o todd fez foi a pior coisa que ja vi de head de gerenciamento.
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