Maxim Dorokhov

99 posts

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Maxim Dorokhov

Maxim Dorokhov

@vertexmover

3D Artist at @HKdevblog (Stray)

Los Angeles, CA Katılım Mayıs 2011
142 Takip Edilen262 Takipçiler
Kiaran Ritchie
Kiaran Ritchie@kiaran_ritchie·
@Sekani__Solomon Since AI sucks at this, what is everyone using these days? I want to do some 3d modeling and haven't touched UVs since like Maya 2022.
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Sekani
Sekani@Sekani__Solomon·
All this AI tech and I can't get a perfect UV unwrapping tool 😭😭😭
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Vessel Forge
Vessel Forge@vessel_forge·
Build the skills to create production-ready props for video games, led by Maxim Dorokhov @vertexmover! A Senior Environment artist with nearly a decade of experience in the industry! Take a look at his 3D Prop Art Mentorship below! vesselforge.com/services/3d-pr…
Vessel Forge tweet media
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Maxim Dorokhov
Maxim Dorokhov@vertexmover·
Excited to join @vessel_forge as a mentor! If you're looking to improve your modeling and texturing skills, I’ll be happy to share my knowledge in this 1-on-1 mentoring program
Vessel Forge@vessel_forge

We have a new mentor joining us! Give a warm welcome to Maxim Dorokhov @vertexmover, who will run our 3D Prop Art Mentorship! His mentorship starts in March! Sign up and secure your place today with the link below! vesselforge.com/services/3d-pr…

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Maxim Dorokhov
Maxim Dorokhov@vertexmover·
Just started playing Routine. It looks, feels, and sounds fantastic! I absolutely recommend trying it out. Congrats @LunarSoftware on the release!
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Raf Grassetti
Raf Grassetti@rafagrassetti·
Making art is 20% planning, 20% technique, and 60% being able to push it through to finish when you think the work sucks. Then repeat..
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Games Artist Community
Games Artist Community@GamesArtistUK·
Senior Env Artist @vertexmover gives us a breakdown on The Room, inspired by the iconic Silent Hill 4 & made in @UnrealEngine. In this article, he discusses goals, ref, tools, blockout, prop modelling and texturing & tiling, decals, background & lighting. gamesartist.co.uk/theroom/
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Maxim Dorokhov
Maxim Dorokhov@vertexmover·
@PHRISK3D I highly recommend using portals to get rid of all that spaghetti mess. I don't know how I lived without them before.
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LYDIA ZANOTTI // PHRISK
LYDIA ZANOTTI // PHRISK@PHRISK3D·
now that i’m about 4 months into learning Substance Designer, I think it’s time that I learn how to clean up my graphs…
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Shuhei Yoshida
Shuhei Yoshida@yosp·
ファミ通ナイス👍
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