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Vinny
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Vinny
@vincentlayog
Dragonlance Historian • BLOOM • ppop multistan • kpop omnistan • ENTJ • 3w4 • He/Him • resident memeclown at @LittleSimWorld • pfp @lorminatti
Pearl of the Orient Katılım Temmuz 2008
2.3K Takip Edilen401 Takipçiler
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Instantiate vs. InstantiateAsync — Working on a visual explanation of the async instantiation method. docs.unity3d.com/ScriptReferenc…
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3D printed kinetic art
📹 williamdarrell
x.com/salmagedone/st…
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Valve "cracked the problem that Netflix was struggling with" using diehard gamers and their backlogs, Steam expert says: "You get access to a bunch of drunken sailors who spend money irresponsibly"
>"If Steam shoppers were rational and only bought games they were going to play, we would sell a lot fewer games," says Zukowski. "Half this industry would be gone."
>"The amazing thing about Steam and its player base is that they buy games they aren't going to play," says Zukowski in a new post (first spotted by GR+). "More than likely the person buying your game is not going to play it."

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Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.
This will align Unreal with Y-Up, right handed standards of USD and glTF.
Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions.
The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not).
Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors.
The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.

Inu Games@games_inu
They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?
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Can you feel the stars' call? Your potential... is boundless.
commission✨
#ELDENRING #tarnishedoc Sorceress Sellen

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To our subscribers in Some areas in NCR:
You may be experiencing connectivity issues as of 11:42 AM of May 29, 2025.
We assure you that our technical team is working to restore your connection as soon as possible. A service ticket is not required.
We apologize for any inconvenience this may have caused. Please send us a message if you have other concerns.
Thank you for your patience and cooperation.

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Little Sim World
日本語化(機械翻訳)Tool
自己責任でどうぞ。
翻訳ファイルは
誰でも編集できるようにしてあります
.Net6.0と
.Net8.0のフレームワークが必要です。
drive.google.com/file/d/14lFan3…
Castle Orange@CastleOrange1
Little Sim World 日本語化手順動画
日本語
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I am absolutely LOVING seeing more options for gender in @LittleSimWorld - even at early access, I am feeling so excited to see this!

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I painted my Little Sim World Character! She's based off Ramona Flowers from Scott Pilgrim 🩵 her name is Ramune Soda.
#LittleSimWorld

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