Vinny

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Vinny

Vinny

@vincentlayog

Dragonlance Historian • BLOOM • ppop multistan • kpop omnistan • ENTJ • 3w4 • He/Him • resident memeclown at @LittleSimWorld • pfp @lorminatti

Pearl of the Orient Katılım Temmuz 2008
2.3K Takip Edilen401 Takipçiler
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Tad Ghostal
Tad Ghostal@poe_collector·
I have no idea who this man is but after this rant I would die in battle for him.
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The Sims
The Sims@TheSims·
no spoilers here, just our true end game💖💚
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IronSmashWebYT
IronSmashWebYT@iron_smash_web·
Why is this real wtf DC
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Vinny
Vinny@vincentlayog·
I'm playing Identity V. Fancy a game?
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yeowological expert
yeowological expert@inysains·
nayeon is hot as fuck but she has to do something silly every 5 seconds or she'll explode
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The DC Gaslighter
The DC Gaslighter@JILexander·
My 4-year-old nephew, Jobert, just saw Gunn’s Superman, and here is his review of the film: “Superman is also known as the Man of Steel, right, Uncle? But this iteration of Superman is closer to being the Man of Scream, as he seemingly yells at the drop of a proverbial hat.”
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Valve "cracked the problem that Netflix was struggling with" using diehard gamers and their backlogs, Steam expert says: "You get access to a bunch of drunken sailors who spend money irresponsibly" >"If Steam shoppers were rational and only bought games they were going to play, we would sell a lot fewer games," says Zukowski. "Half this industry would be gone." >"The amazing thing about Steam and its player base is that they buy games they aren't going to play," says Zukowski in a new post (first spotted by GR+). "More than likely the person buying your game is not going to play it."
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed standards of USD and glTF. Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions. The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not). Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors. The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.
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Inu Games@games_inu

They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?

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STEPHEN | COMS OPEN
STEPHEN | COMS OPEN@stephengiannart·
Victory | Elden Ring Nightreign
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DECAYED✨
DECAYED✨@KnightDecayed·
Can you feel the stars' call? Your potential... is boundless. commission✨ #ELDENRING #tarnishedoc Sorceress Sellen
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Converge Support
Converge Support@ConvergeSupport·
To our subscribers in Some areas in NCR: You may be experiencing connectivity issues as of 11:42 AM of May 29, 2025. We assure you that our technical team is working to restore your connection as soon as possible. A service ticket is not required. We apologize for any inconvenience this may have caused. Please send us a message if you have other concerns. Thank you for your patience and cooperation.
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Ashley Cummings
Ashley Cummings@Jadenfire·
Giant Little Sim world o.o
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Chloe 🌻🐮
Chloe 🌻🐮@thelethaljesus·
I am absolutely LOVING seeing more options for gender in @LittleSimWorld - even at early access, I am feeling so excited to see this!
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