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Vítor
310 posts

Vítor
@vitorlingbr
Game Localization EN to PT-BR 🎮 Helping indie & live service games reach Brazil Gamer | Tech enthusiast | Industry watcher
Katılım Temmuz 2014
108 Takip Edilen8 Takipçiler

Pokémon is officially 30 years old on the 27th.
What a great franchise that has brought great memories to millions of players. Me included.
Excited for the next 30 years to come.
ポケモン公式@Pokemon_cojp
30周年を記念した特別な映像を公開! 『ポケットモンスター 赤・緑』の発売から30年。 2026年2月27日(金)にポケモンは30周年を迎えたよ。 これまでも、これからも、キミといっしょに冒険を続けていくポケモンたちの映像を楽しんでね。 #ポケモン30周年 #ポケモンプレゼンツ
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@domo_yoro_ I am impressed. Keep up the great work!
Love the Dream Block inspiration from Old Site in Celeste for that snow dashing.
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@vitorlingbr Saw your response, thank you so much! Do you mind if I dm you for some more feedback?
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Soo happy to announce I've just launched my first ever solo indie game's demo on Steam! Check it out!
I don't have a big audience so even a simple RT would go a long way in reaching the right people, would really appreciate it.
#indiegame #indiedev #gamedev
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@GreyAlien Totally understandable. Resource allocation is always the real bottleneck.
Makes the strong early traction even more valuable.
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@vitorlingbr We know what we "should" do but have limited time/resources.
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Now:
- 5904 demo downloads
- 5227 wishlists
And we hit 50K total wishlists yesterday.
Jake Birkett - Veteran Indie@GreyAlien
Now: - 3329 demo downloads - 3166 wishlists also some BIG NEWS coming later today...
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@infernitz Just tried the demo and sent some feedback through the form.
Really enjoyed the movement boosting and the core delivery loop. There’s something very satisfying about chaining high-speed movement from asteroid to asteroid.
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@vitorlingbr Thanks! Do try out the demo if you can :))
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@GreyAlien Makes sense. Strong consolidation in English-speaking markets first.
With narrative-heavy niche titles like this, does international growth usually happen organically, or do you plan for it early?
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@vitorlingbr To be clear: these stat are total since the start of next fest. But yeah the daily is pretty good!
Mostly North American wishlists + other English speaking countries + Germany.
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@KarmicBit The animation work is absolutely impressive. Kudos! I'll be keeping a close look for future updates.
Is there a roadmap for a demo launch?
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@Rustic_Panda Can't get enough of all this action and movement fluidity.
The soundtrack is fire too!
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I do forget wishlist Wednesday is a thing. Here's Colossus - Eternal Blight, our action RPG. Enjoyyyyy.
#indiegame #gamedev #pixelart
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This area turned out quite nice, but where does it lead to? 👀
#gamedevs #Indie #IndieGameDev #GameMaker #pixelart
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@colorgravemhin Just got the end of the demo and the Mahlo boss fight is one of the highlights. The dialogues are another.
Alexa is an impactful storyteller. Maggie is adorable. Old King Tom is a champ 😆
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@HarkTheGhoul This is an exciting feature that is often forgotten. And yours looks incredible!
Highlighting all the hard work behind the scenes really deepens appreciation for the game.
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@ratpackdigital Intersting. So the game will include strenghts/resistances for super effective/not super effective moves?
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@vitorlingbr It may be! When spit is selected your bug keeps their distance and spits acid from a distance!
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@CosmicDev117 Zen cooking + zen shooting simulator. The whole experience!
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@HarkTheGhoul Screaming at human bugs and hitting them with a bible was not something I was expecting. You have my attention.
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I'm making King's Field, except it's set in a sprawling gothic city and infested with bug-human hybrids.
Ground Zero - DEMO OUT NOW!@GroundZero_Game
I'm making Resident Evil, except it's set in post-apocalyptic South Korea and has mutant dinosaurs.
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@Siege__Wizard I actually hit that softlock yesterday, so glad it’s fixed already.
The added tooltips are a big improvement too.
From what I played, ring + element interactions combined with hand order already feel like they allow for some wild build variety.
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