Void-Saint ✝🖥🖱🔞

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Void-Saint ✝🖥🖱🔞

Void-Saint ✝🖥🖱🔞

@void_saint13

Aspiring Solo Game Dev (Trying from scratch)

Katılım Kasım 2024
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Void-Saint ✝🖥🖱🔞
Void-Saint ✝🖥🖱🔞@void_saint13·
If you can't discern the difference between Fiction and Reality then you have no say what happens to Fiction.
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TolvanSkull
@void_saint13 Hey great! Then it was working better than I thought! I've seen some really cool Gemini ones too that look like they could be decorative cards. Yours would make a sweet card too! Dang, imagine this with holofoil. I want to be able to hold them in my hands!
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TolvanSkull
Original Prompt by Tolvan Skull "WILD SPIRIT TRANSFORMATION" Instructions: use one reference image to transform into a wild spirit! Optional: replace “user described emphasis” with your own concept. examples: gray and white shark god, antlered forest god, green and gold color scheme, pop art adorable chibi with insane clashing colors (haven’t tested that one) replace “user described scene” with your own concept. example: "he is sitting at a round table in the middle of a hot spring half submerged up to his waist drinking tea with his pinky out" The prompt works great even without the optional additional instructions so just plug and play! Have fun and show me what you make! (sensuality is deemphasized in the prompt by design, please respect the vibe and keep this thread PG/SFW for the lovelies!) =============================== -=A Tolvan Skull Plug and Play Prompt=- --=WILD SPIRIT TRANSFORMATION!=-- =============================== Create a new image of the character or object from @image1 transformed into a unique anime-inspired oni variant. The design must feel highly original and visually distinct from standard generic demons or devils. Avoid repetitive “purple succubus” aesthetics, repetitive horn shapes, repetitive poses, repetitive wing designs, and repetitive color palettes. The image is viewed from a dramatic low angle that makes the character appear larger than life, awe inspiring, powerful, mythical, and visually unforgettable. If a custom emphasis or mood is provided: [user described emphasis] use it as the primary artistic influence for the transformation design, color palette, horns, wings, tail, lighting, pose, and environment. If no emphasis is provided, generate a highly creative original oni-inspired interpretation based on the character’s existing vibe and personality. Scene: [user described scene] If no custom scene is provided, create a new environment that strongly complements the transformed design. Vary environments significantly between generations. Possible themes include: ancient shrines, storm coasts, volcanic caverns, snowy mountains, celestial ruins, moonlit forests, flooded temples, bioluminescent oceans, flower fields, crystal caves, desert ruins, heavenly skies, urban neon nights, spiritual dreamscapes, and mythological battlefields. CHARACTER DESIGN RULES: The character gains: • ONE unique set of oni-inspired horns • ONE tail • ONE wing type • a new non-human skin tone Every generation should intentionally vary these elements in shape, texture, silhouette, material, and color palette. HORN DESIGN: Select ONE clearly defined horn archetype that best complements the character and chosen mood. Possible horn inspirations include: ram horns, ibex horns, deer antlers, bison horns, gazelle horns, dragon horns, coral-like horns, crystalline horns, smooth oni horns, asymmetrical broken horns, branch-like horns, spiraled horns, fin-like aquatic horns, or elegant celestial horns. Do not default to standard demon horns. Horns should have strong silhouette readability and feel integrated into the character’s overall visual design. WINGS: Select ONE primary wing archetype. Wings may be: feathered, dragon-like, bat-like, aquatic fin-like, insect-like, skeletal, spiritual energy, smoke, crystal, nebula-like, paper talismans, flame, clouds, flower petals, ink energy, or other highly creative materials. The wings should strongly reinforce the chosen mood and should vary heavily between generations. TAIL: Create ONE tail design that matches the horn and wing aesthetic. Tail designs may be: sleek, beast-like, serpentine, scaled, lion-like, aquatic, fox-like, draconic, spiritual energy, or other nature-inspired forms. Avoid repetitive devil-tail designs. COLOR DESIGN: Assign the character a striking non-human skin tone that complements the emotional mood and overall palette. Possible palettes include: snow white, jade green, ocean blue, sunset orange, rose pink, volcanic red, metallic gold, metallic silver, obsidian black, pale cyan, lavender, warm ivory, moss green, deep teal, amber, crimson, celestial blue, soft peach, moonlight gray, or other unusual fantasy tones. The model should intentionally vary the dominant palette between generations. Avoid overusing purple unless specifically requested by the mood. The background palette should contrast with the character to preserve strong visual readability and dramatic focus. EYES: Preserve the original eye color from @image1 exactly while subtly enhancing brightness and saturation with a faint supernatural glow. POSE AND COMPOSITION: Generate dynamic variety between images. Possible poses include: heroic stances, mid-action movement, airborne poses, calm divine stillness, intimidating confrontation, elegant ritual gestures, battle-ready poses, crouched predator stances, floating spiritual poses, or cinematic motion. Avoid repeating the same stance between generations. EXPRESSION: Expressions should match the selected mood and may range from: feral, noble, sorrowful, wrathful, serene, intimidating, playful, mysterious, triumphant, guardian-like, divine, or emotionally intense. Do not default every expression to “evil” or “demonic.” VISUAL STYLE: Extremely detailed anime aesthetic. Rich saturated colors. Dramatic lighting with strong shadows and highlights. Cinematic composition. High facial fidelity to @image1. Highly readable face with no distortion. Subtle fisheye lens effect. Painterly smoke, ink, energy, paint splashes, and ornamental framing details integrated into the composition. The character should remain fully recognizable as the original subject from @image1 while transformed into a mythic oni-inspired form. Maintain accurate clothing and preserve costume integrity from @image1. Do not sexualize the character. Perfect hand anatomy. Correct finger count. Sharp clawed fingers. Only one tail. The image is framed with splashes of paint and smoke and filigree like monochromatic plants in an ink stamp style Masterpiece quality. Hyper detailed. 8k. Vertical composition. 9:16 aspect ratio. Do not use pointillism or dot texturing. no text in any language unless requested by the user. ========================================
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King Stanky
King Stanky@TheKingOfStank·
Why not sit on the skull throne? Here's your prompt ########################### ## SECTION 1 — CANON LOCKS APPLIED * same character identity from @image1 preserved exactly * same facial structure from @image1 * same hairstyle from @image1 * same body proportions from @image1 * same costume/clothing from @image1 * same silhouette from @image1 * no redesigns, no reinterpretation, no armor replacement unless already present in @image1 * same rendering style and visual fidelity as @image1 * same color treatment and material behavior from @image1 * same emotional presentation and character essence from @image1 * same colossal infernal skull throne environment language * same red-black-brass volcanic palette logic for the environment * same cinematic infernal lighting philosophy * same monumental scale relationships between throne and environment * same grimdark cathedral-scale composition language * preserving established character identity, facial structure, silhouette, costume design, rendering style, palette logic, lighting language, and environmental continuity from prior established canon --- ## SECTION 2 — FINAL IMAGE PROMPT Use @image1 as the absolute canonical character reference and preserve the character exactly as shown with no redesigns or reinterpretation. Preserve identical facial structure, hairstyle, expression language, clothing design, proportions, silhouette, rendering style, texture treatment, and overall visual identity from @image1 while placing the character naturally into the scene. The character from @image1 is seated atop an enormous infernal skull throne inspired by the mythic throne of a god of war, preserving established character identity, facial structure, silhouette, costume design, rendering style, palette logic, lighting language, and environmental continuity from prior established canon. The throne is colossal and overwhelming, built from endless layers of skulls, shattered armor, broken weapons, rib cages, chains, and blackened bone fused together into a mountain-sized monument of conquest. Massive cathedral-like architecture surrounds the throne: volcanic stone pillars, giant hanging chains, burning braziers, lava fissures, gothic arches, and rivers of molten brass and blood flowing beneath the staircase leading upward. The key visual contrast is that the character from @image1 remains completely unchanged while seated casually or authoritatively upon this impossibly brutal environment. The scene should feel like the character has entered an existing grimdark universe without losing any of their established identity or design language. Extreme cinematic low-angle framing emphasizing the immense scale of the throne and environment. Foreground covered with skull piles, drifting ash, broken banners, sparks, rubble, and sacrificial debris. Tiny distant figures kneeling near the base of the throne help establish gigantic scale. Lighting is intensely infernal and cinematic: crimson furnace glow from below, molten reflections across the skulls and architecture, deep shadows swallowing parts of the environment, ember particles suspended in thick atmospheric smoke, heavy volumetric haze, heat distortion around lava flows, subtle rim light outlining the character from @image1 without altering their original appearance. Rendering style remains fully consistent with @image1 while integrating naturally into ultra-detailed grimdark fantasy concept art. Preserve brush logic, texture density, shading philosophy, detail level, and material rendering behavior from @image1 exactly. No stylistic drift, no redesign, no alternate costume interpretation, no genre mutation. Mood is monumental, oppressive, mythic, apocalyptic, and awe-inspiring — a lone unchanged character seated upon the ultimate throne of endless war.
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Eris Create Lab
Eris Create Lab@Eris_Create_Lab·
#AIart #GPT GPT用i2iプロンプト: 参照画像のキャラクターを使用し、「口寄せの術を発動した瞬間」を描く。 キャラクターの顔、髪型、髪色、瞳、耳、衣装、シルエット、頭身、空気感を正確に維持する。 キャラクターのアイデンティティを絶対に崩さない。 参照画像はそのまま使用せず、 シチュエーションや構図に合わせて自然に描き直すこと。 キャラクターは、 ・地面へ片手を叩きつける ・巻物を広げる ・手で印を結ぶ など、 「口寄せの術を発動している」と分かる動作を行っている。 ポーズや動作は画像ごとに変化させること。 同時に、 巨大な術式が地面に広がっている。 地面に黒い呪印模様、 円形の術式、 広がる墨のようなエフェクト。 大量の白煙が爆発的に発生している。 煙の中から、 キャラクターと契約した巨大な存在が完全に姿を現している。 召喚された存在は、 キャラクターの世界観・性格・デザインに強く紐づいた存在として描写すること。 単なる動物ではなく、 神話的・異形・機械的・幻想的な存在感を持たせる。 キャラクターより圧倒的に巨大。 キャラクターは手前、 召喚存在は背景側に巨大に配置。 低めのカメラアングル。 少年漫画の見開きのような迫力。 集中線、 地面の破壊、 舞い上がる破片、 煙の流れを追加する。 漫画的な擬音文字を追加する。 例: 「ドロン!!」 「口寄せの術!!」 「ゴゴゴゴ」 など。 画面の端に、 古びた巻物風の情報フレームを追加する。 巻物には、 召喚された存在の名前、 異名、 短い説明文、 ような注釈などが記載されている。 文章量は少なめ。 “設定資料”ではなく、 少年漫画の見開きページに突然差し込まれた危険存在紹介のような演出。 日本の少年漫画・90年代〜2000年代ジャンプ作品のような、 熱量の高い演出。 アニメイラスト表現を維持する。 高密度、 高コントラスト、 劇的ライティング、 強いシルエット構成。 SNSで一瞬で目を引く構図。
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Kobb 🌽😎
Kobb 🌽😎@KobbVT·
Uhhhh... Looks like Corn-Kun has started his idol ark! 🌽🕺 @EvaGlitchAI is responsible for this abomination I have created 🤣 #Corn? #Idol? #Vtuber #Ai #Ai #Jpop #Plant
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E-Va 💜💚@EvaGlitchAI

Prompt of the Day: J-POP IDOL STAGE 🎤✨💜💚 This idea credit goes to @Enter2credits me and @Nodoka_Katana nearly lost our minds getting it to work Today’s Prompt of the Day turns your character or character squad into a polished Japanese idol unit performing on a bright J-pop concert stage. Use one character reference as @Image1, with optional supporting character references as @Image2, @Image3, and @Image4. we have provided some ref sheets if people need friends Have fun with this one 🎶 ............................PROMPT STARTS HERE............................ @Image1 = main character reference @Image2 = optional supporting character reference @Image3 = optional supporting character reference @Image4 = optional supporting character reference Use @Image1 as the primary reference for the main character’s identity and anime visual style. If @Image2, @Image3, or @Image4 are provided, use them as optional references for additional girl characters appearing on stage with the main character. Create a single 16:9 widescreen high-detail anime illustration of the referenced girl characters performing together on a J-pop concert stage. The image must be fully anime. Do not use photorealism, semi-realism, live-action, realistic photography, realistic skin rendering, or realistic stage photography. Everything must look like polished, high-end anime artwork. FORMAT / ASPECT RATIO LOCK: Create the final image in a strict 16:9 widescreen format. This is a hard requirement. Do not make the image portrait-oriented. Do not make it square. Do not make it close to 4:3 or 3:4. Do not crop the composition like a poster or magazine page. The final composition must be clearly designed for a wide horizontal 16:9 frame, like an anime concert visual, music video still, or stage-performance key visual. Compose the scene to fully use the widescreen space: * wide stage presentation * strong left-to-right character spacing * balanced group placement * cinematic horizontal framing * stage lighting and background elements spread across the width of the image If multiple girls are present, arrange them in a way that feels intentional and readable in a wide 16:9 composition. Do not stack the characters in a narrow vertical arrangement. The final image must read as a true widescreen concert scene. CHARACTER IDENTITY ONLY: The reference images are ONLY for character identity. Preserve each referenced character’s: * face * hair * hair color * body type * proportions * signature accessories only if they are essential to identity * key design motifs * personality/vibe * anime rendering style Do not use the reference images as clothing references. CRITICAL WARDROBE OVERRIDE: Completely ignore the original outfits in all reference images. The original clothing must have zero influence on the final outfits. Do not copy, preserve, echo, remix, simplify, recolor, reinterpret, or partially retain: * original tops * original skirts * original dresses * original jackets * original sleeves * original collars * original shoes * original socks or stockings * original belts * original accessories * original color blocking * original silhouette * original outfit structure * original fashion category * original styling logic The final outfits must look like a total wardrobe replacement. If any outfit in the final image resembles the outfit from a reference image, the result is wrong. NEW WARDROBE TARGET: Dress the girls in original J-pop schoolgirl idol stage costumes inspired by actual famous Japanese idol performance fashion. Use the wardrobe language of real J-pop idol and Japanese school-idol stagewear, especially references such as: * AKB48-style plaid idol stage dresses * AKB48-style school-uniform-inspired concert costumes * Nogizaka46-style elegant seifuku and blazer uniform stage costumes * Sakurazaka46-style sharp modern uniform performance outfits * BABYMETAL-style gothic idol-lolita stage silhouettes * Kyary Pamyu Pamyu-style Harajuku kawaii / colorful Lolita pop fashion * Love Live-style anime school-idol concert costume energy Do not copy one exact famous outfit. Do not recreate a specific real costume one-to-one. Instead, design new original costumes that clearly look like they belong in that famous J-pop / Japanese school-idol fashion world. The viewer should immediately think: “Japanese schoolgirl idol concert outfits” not: “the same outfit from the reference image.” JAPANESE SCHOOLGIRL IDOL COSTUME DETAILS: Use strong, obvious school-idol fashion elements such as: * sailor collars * seifuku-inspired tops * fitted school blazers * cropped uniform jackets * pleated mini skirts * layered idol skirts * plaid skirts * tartan accents * ribbon ties * bow ties * neck ribbons * decorative lapels * gold buttons * crest-style badges * armbands * thigh-high socks * knee socks * garter-like idol costume straps * ankle boots * platform Mary Janes * idol heels * white gloves or short performance gloves * hair bows * star clips * heart clips * lace trim * metallic trim * gem accents * headset microphones The outfits should be cute, sexy, polished, stage-ready, and school-idol inspired. They should not look like normal everyday school uniforms. They should look like expensive J-pop performance costumes based on school-uniform fashion. GROUP COSTUME DESIGN: If multiple girls are present, make them look like one J-pop idol unit. Their outfits should be coordinated but not identical. Use a shared theme, such as: * matching plaid fabric family * matching sailor-collar motif * matching ribbon/bow language * matching metallic trim * matching stage accessories * matching school-idol silhouette language But give each girl: * a different color accent * a different skirt shape or jacket cut * a different bow/ribbon style * a different boot/sock combination * a different accessory focus * a distinct silhouette The main character from @Image1 should have the strongest center-stage outfit. SCENE: Place the girls on a clean, polished J-pop concert stage. Only the referenced girls should appear. No audience. No crowd. No spectators. No glowsticks. No crowd hands. No silhouettes of people. No backup dancers. No band members. No staff. No extra characters. No background faces. No posters showing people. The stage must contain only the performers. CHARACTER COUNT: If only @Image1 is provided, create a solo J-pop idol stage performance. If @Image2 is provided, include a second girl based on @Image2. If @Image3 is provided, include a third girl based on @Image3. If @Image4 is provided, include a fourth girl based on @Image4. Do not invent extra girls. Do not add unnamed idols. Do not add background performers. STAGE DESIGN: Create a bright anime J-pop concert stage with: * colorful spotlights * LED screens * glowing stage panels * geometric stage shapes * stylized speakers * polished idol-show lighting * light haze * controlled sparkles * music-show energy Keep the stage clean and readable. Do not clutter it. No magazine layout. No fashion magazine spread. No editorial headlines. No page sections. No callout text. No typography-heavy design. POSES / PERFORMANCE: Use dynamic J-pop idol performance posing. Possible poses: * singing into a headset mic * holding a handheld mic * synchronized dance pose * center-stage pose * playful wink * heart-hand gesture * reaching toward the camera * skirt-swish dance movement * energetic turn * dramatic final chorus pose Expressions should include: * bright idol smile * playful confidence * cute stage charm * intense performance focus * flirty but non-explicit confidence * excited concert energy Avoid stiff standing poses. Avoid repeated poses. Make the group feel like they are mid-performance. STYLE: High-detail anime illustration. Polished idol-concert composition. Clean anatomy. Stable hands and limbs. Expressive faces. Readable silhouettes. Strong stage lighting. Crisp linework. Vibrant colors. No realism. ABSOLUTE PRIORITY: The final image must preserve the girls’ identities from the reference images while completely replacing their outfits with original Japanese schoolgirl idol stage costumes inspired by real J-pop idol fashion. The clothes must look newly designed, stage-ready, and heavily based on famous J-pop school-idol costume language. Final result: A polished 16:9 widescreen high-detail anime illustration of the referenced girl character or characters performing on a J-pop concert stage, wearing completely new Japanese schoolgirl idol performance outfits inspired by real J-pop idol fashion such as AKB48, Nogizaka46, Sakurazaka46, BABYMETAL, Kyary Pamyu Pamyu, and Love Live-style school-idol stagewear. Preserve character identities only. Do not preserve, echo, or reference the original outfits at all. Girls only on stage. No audience. No extra characters. No realism. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #JPop #Idol #SchoolIdol #AnimeStyle #CharacterDesign #DigitalArt #CommunityPrompt

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Persecute
Persecute@persecuteable·
Attention MTG peeps! I made a prompt that will generate a card based on your character sheet. Just run the prompt with the character reference sheet attached, and then tell the AI of choice to generate an image of the card based on the reference art. Prompt in replies. Examples are from Grok, Gemini, and GPT respectively.
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Void-Saint ✝🖥🖱🔞 retweetledi
Rino🚀
Rino🚀@RinoTheBouncer·
There is no justification for another price increase, especially when the $70 brought nothing of value to games🚀
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Void-Saint ✝🖥🖱🔞
@Praxis_Fall @HikaruAkiraFox Oh I hope and pray there "Vibe Coded" the game & There propaganda is on full display. Causing it to only sell 1,000,000 copy's tops. In turn liquidating Rock Star. But a man can dream.
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Redskin122004
Redskin122004@redskin122004·
Well well well... some guys just want to join in on the fun of the gyaru culture... technically, I didn't even know there was a male version of it. I have to admit... very impressive. good work @gojirazard963 I present... THE GYARU-O PROMPT! NOW THE FELLAS CAN JOIN IN ON THE SNAZZY LOOKS!!! ==========PROMPT STARTS HERE========= @image1 = primary character reference. Create a cinematic, semi-realistic anime illustration of the male character from @image1 going out to enjoy the day in a public setting. Preserve the character’s identity first. The final design must still clearly look like the original character. Keep his face, hairstyle, body silhouette, proportions, color palette, species traits, accessories, expression, personality, and overall vibe recognizable. Use @image1 as the master art-style reference for the entire image. If @image1 is anime, keep the final image anime. If @image1 is stylized, keep that same stylized rendering language. Do not turn the character photorealistic unless @image1 is already photorealistic. Clothing Direction Reinterpret the character through Japanese gyaru-o (male gyaru) fashion, using the original design only as inspiration for: color palette signature motifs symbols accessories personality silhouette energy species traits emotional vibe recognizable design language The clothing should feel like a gyaru-o-styled evolution of the character, not a completely unrelated redesign. Use layered clothing, open button-up shirts, graphic tees, tank tops, cropped or statement jackets, trendy hoodies, baggy or slim pants/shorts, bold logos, bright colors, playful patterns, and statement accessories. Patterns may include zebra, tiger, leopard, hearts, stars, stripes, abstract shapes, or character-specific motifs. |Choose the gyaru-o substyle that best matches the character’s original vibe: Ouji / Prince Gyaruo Use for elegant, refined, noble, graceful, or prince-like characters. Include ornate vests, ruffled or tailored shirts, decorative jackets, subtle luxury accents, bows or embellishments, styled hair, elegant shoes, and sophisticated layered pieces with a masculine edge. Ganguro Gyaruo Use for loud, bold, rebellious, flashy, energetic, comedic, or chaotic characters. Include deep tan (when fitting), bright hair accents, vivid colors, high-contrast accessories, oversized trendy streetwear, playful attitude, and exaggerated fashion confidence. Yankii / Delinquent Style Use for school-uniform-inspired, youthful, mischievous, casual, or street-social characters. Include modified school uniform elements (open gakuran-style jacket, loose tie, visible undershirt), baggy pants or trousers, casual streetwear layers, platform shoes or sneakers, phone accessories, and rebellious school-boy styling. Visual Kei / Rokku Gyaruo Use for goth, punk, edgy, aloof, gamer, delinquent, rocker, dark, or rebellious characters. Include black/pink/red/purple palettes, chains, belts, chokers, graphic tees or cropped tops, plaid or leather details, platform boots or sneakers, dramatic hair, darker makeup accents, and confident attitude. The chosen substyle should match the character naturally. Do not force every character into the same gyaru-o look. Accessories and Hair Add gyaru-o-styled accessories based on the chosen substyle. The number of accessories can be minimal or very high depending on the character’s personality. Possible accessories include: bracelets rings necklaces chokers earrings hair accessories or bands sunglasses phone charms stylish bags or crossbody packs chain belts decorative belts platform shoes or trendy sneakers patterned socks nail polish (if fitting) makeup accents (subtle or dramatic depending on substyle) Adjust the hairstyle only if it fits the character and substyle. Keep the original hair identity recognizable. Do not erase unique hair traits, species traits, ears, horns, tails, tentacles, robotic parts, markings, or signature accessories. Scene and Mood The mood should be upbeat, public, stylish, carefree, and rebellious. The scene should show the character enjoying the gyaru-o lifestyle while standing out against normal society. Setting Selection Function For every new generation, choose the public location by true random selection, not by preference, habit, or best-fit bias. Randomly select exactly one setting from this list: beachside boardwalk city-center shopping street crowded downtown sidewalk club or nightlife district park subway station outdoor café area neon-lit street fashion district Each setting must have an equal chance of being chosen. Do not always choose the setting that seems most dramatic, most cinematic, most fashionable, or most commonly associated with gyaru-o fashion. Do not default to neon-lit streets, Tokyo streets, beaches, shopping streets, or fashion districts unless they are randomly selected. After the setting is randomly chosen, adapt the scene details, lighting, background crowd, reactions, character activity, props, and atmosphere to fit that selected location. The chosen setting should support the character, but it must not be selected based on what seems “best.” It must be selected randomly from the full list. People should be visible around him. Some people stare, react, blush, whisper, look shocked, admire him, or turn their heads. Others ignore him and continue with their day. The character should look confident and comfortable being seen. Composition Use a wide 16:9 cinematic composition. Pull the camera back enough to show the character in full body or nearly full body. The character should be clearly readable and remain the main focus of the image. Use strong cinematic framing, dynamic but clear posing, and a public environment that supports the story without overpowering the character. Quality and Rendering Highly detailed, polished, premium-quality anime-style illustration. Clean linework, crisp rendering, readable forms, elegant detailing, strong composition, cinematic storytelling, and high-end concept art quality. Preserve the original art style from @image1 . Do not make the image photorealistic unless the reference image is already photorealistic. Negative / Avoid: Do not change the character into a different person. Do not remove species traits. Do not remove signature accessories. Do not alter the body type beyond the clothing adaptation. Do not make the outfit generic. Do not ignore the character’s original color palette and motifs. Do not crop out the full design unless absolutely necessary. Do not make the image overly cluttered. Do not make the background more important than the character. Do not use female characters as the focus. ========END OF PROMPT=========
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LadyWasabi // LouieVerse
LadyWasabi // LouieVerse@LadyWasabee·
Every person is tied to something. Desire, fear, love, regret and so on. The question is not whether we have strings, but rather who is pulling them. Now tell me, who pulls yours?
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Void-Saint ✝🖥🖱🔞
@Grummz At this point I want them to lose more money that we need to pulloff a Morbius on them, in mine craft.
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Grummz
Grummz@Grummz·
There is a petition to develop Destiny 3. It’s up to 96,000 signatures. This is the right move, but don’t have Bungie make it.
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Le Tavernicole
Le Tavernicole@Le_Tavernicole·
Here is my prompt for the Chibi in kigurumi (onesies) ^^ i have done plenty myself, and i hope i'll get to see what cute little menace you do with it ahaha -------------------------------------------------------- Drop the image or character reference sheet with the prompt (preferably a clear and detailed one xd) and replace the text Inside the brackets with the word you want to Kanji-ed (yeah new word! xd) and the name of the character that will appear after the word Chibi , displayed on the gen. PROMPT STARS HERE! ---------------------------------------------------------- Masterpiece, best quality, ultra-detailed, 8K, high-end anime key visual, chibi kaiju aesthetic, vibrant 90s arcade-inspired color palette. Character is posed in a dominant yet adorable standing pose, off-centered in the composition, not facing directly the viewer, with a comfy and cute wide kigurumi (onesie) of a kaiju matching their color theme and letting appear their animalistc features without covering them (ears, tail) through the hood and the back - IF character has animalistic features. The background is a sight of a large modern City that towers barely at their ankle level, small in comparison of the colossal chibi character is, with subtle tiny glowing particles, giving a funny and cute atmosphere. Add a bold black graphic kanji [INSERT WORD FOR KANJI] element on the side with their name on top "Chibi [REPLACE BY NAME]", integrated into the composition. Visual style: high budget animation studio quality, AAA japanese animation illustration aesthetic. smooth skin shading, glossy highlights, soft bloom, cyan and magenta rim lighting, vaporwave colors, cinematic lighting, subtle chromatic aberration, high contrast, sharp focus, clean linework, airbrushed gradients, luminous edges, ultra-detailed hands and face. Chibi: - **Proportions:** Heads can be up to three or four times the size of their small bodies. - **Features:** Simplified details, tiny noses, and sometimes pointy stubs for hands and feet. - **Purpose:** The style (also called "super-deformed") is heavily tied to Japanese _kawaii_ (cute) culture and is primarily used to emphasize comedic moments, heightened emotions, or cuteness. Composition: horizontal landscape, 3/4 body view, off-centered character, comedic light glow, strong chibi silhouette, professional character poster layout. Image ratio 3:4 or 9:16. negative prompt: low quality, blurry, bad anatomy, extra fingers, missing fingers, distorted hands, broken limbs, poorly drawn face, uneven eyes, bad proportions, flat lighting, dull colors, muddy shading, realistic photo style, text artifacts, unreadable logo, watermark, jpeg artifacts, cluttered background
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Void-Saint ✝🖥🖱🔞
Absolutely adorable prompt ♥️, thank you 😊.
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やげん✨🐎|推しの為にAIを極めるおっさん社会人@rascal8023

ChatGPT『幼少期チェキ』生成プロンプト うちの子の“幼少期チェキ”、見たくないですか? 画像参照で、 「キャラ本人が、幼少期の自分のチェキを 見てみて!って見せてくる」 画像生成プロンプトを作りました📸 ただのちび化じゃなくて、 ・今の本人の面影がある ・幼い頃からもうその子っぽい ・チェキのデコり方まで本人らしい ・見せ方に性格が出る ・ちょっと自慢げで、ちょっと照れてる みたいな感じで出るのが楽しいです🥰 作例みたいに、 「これレアだからね」 「かわいいでしょ」 って見せてくる距離感がかなり良い😆 うちの子・推し・創作キャラでやると危険です。 保存してあとで遊んでください。 生成できたら引用で見せてほしいです。 みんなの幼少期チェキ、見たいです🥺 【👇プロンプト】 --- 添付画像のキャラクターを徹底的に分析し、このキャラクター本人が「自分の幼少期の写真をチェキ風にプリントした1枚」を、視聴者に向かって“見てみて!”と見せてきている画像を作ってください。 この画像で大切なのは、 「今の本人がちゃんとそのキャラらしい」 「チェキ風写真の中の幼少期の本人にも強い面影がある」 「昔の写真をただ見せるのではなく、今っぽくデコった“見せたくなる1枚”として持っている」 ことです。 構図: 現在の本人が画面手前で、チェキ風のインスタント写真をこちらに向けて自然に差し出している構図にしてください。 写真は視聴者から見て読みやすい向きにしてください。 ただし、比較資料や設定画のように硬くせず、 「ねえ見て!これ、ちっちゃい頃のやつ!」 と本人が少しテンション高めに見せてきている、距離感の近い一瞬にしてください。 チェキ風写真について: 白い余白のあるインスタント写真風にしてください。 古いポラロイドではなく、今の若い子が持っていそうな“チェキ風プリント”にしてください。 写真の余白には、短い手書きメモ、ハート、星、小さなシール、ゆるい落書き、日付、年齢などを少しだけ入れてください。 ただし装飾しすぎず、そのキャラの性格に合ったデコり方にしてください。 たとえば、 派手なキャラならハートや星、キラキラ、色ペン多め。 クールなキャラなら最小限の文字と小さな記号だけ。 不器用なキャラなら少しズレたシールや照れ隠しの落書き。 あざといキャラなら可愛い文字と小さなハート。 真面目なキャラなら日付やメモが丁寧。 など、キャラごとにデコの癖を変えてください。 現在の本人について: 参照画像から、顔立ち、目つき、表情、髪型、髪色、服装、アクセサリー、年齢感、空気感、性格、強がり方、甘え方、照れ、不器用さ、見栄、プライド、距離感、生活感を読み取り、 そのキャラらしい表情と仕草で描いてください。 表情は、 ちょっと自慢げ、 少し照れている、 反応を期待している、 かわいいと言われたいのを隠している、 昔の自分を見て少し懐かしそう、 などから、そのキャラに合うものを自然に選んでください。 写真の中の幼少期本人について: 年齢は5〜8歳くらいにしてください。 今のキャラクターをただ小さくしただけではなく、 子どもらしい頬の丸み、幼い体格、無邪気さ、少し不器用な仕草、年齢相応の表情をしっかり出してください。 ただし、 目元、髪の流れ、笑い方、表情の癖、ポーズ、好きそうな小物、雰囲気には、 今の本人の面影がはっきり残るようにしてください。 写真の中のシーンは、そのキャラらしい幼少期の一瞬にしてください。 たとえば、 お気に入りのぬいぐるみを抱えている、 得意げにピースしている、 ちょっとすましている、 無邪気に笑っている、 少し照れている、 お気に入りの服を着ている、 など、 「この頃からもうこの子っぽい」と思える内容にしてください。 今っぽさの演出: チェキ風写真の近くに、 スマホケース、 透明ステッカー、 小さなシール、 キーホルダー、 アクキー風チャーム、 コスメ、 ノート、 ミニアルバム、 写真を挟んでいたスマホケースやカードホルダー などを少しだけ入れても構いません。 ただし、主役はあくまで 「今の本人」と 「見せている幼少期チェキ」 です。 背景は、そのキャラらしい私室、ベッドまわり、机まわり、放課後の部屋、カフェのテーブルなど、 今っぽい生活感が少しある場所にしてください。 背景を盛りすぎず、チェキを見せてくる距離感を最優先してください。 画像内に短いセリフを入れる場合は、 そのキャラらしい日本語で、ごく短くしてください。 例: 「見てみて!」 「これ、ちっちゃい頃!」 「え、普通にかわいくない?」 「これレアだからね」 「……笑わないでよ」 「内緒ね?」 など。 ただし例文をそのまま使うのではなく、参照キャラの口調に合わせて自然に変えてください。 絶対に避けること: ・幼少期が今の本人の縮小版にしか見えないこと ・現在の本人と幼少期の本人が同じ年齢感に見えること ・チェキがただの説明用パネルに見えること ・写真の向きが不自然で見えづらいこと ・背景やデコが主役を邪魔すること ・generic な可愛いチェキにして、キャラごとの差が出ないこと 全体の方向性: かわいい 今っぽい 距離感が近い 少し照れがある 面影がある デコの癖まで本人らしい Xで保存したくなる うちの子でも試したくなる ミーム化しやすい 顔と雰囲気は参照画像を維持してください。 キャラクター名:【キャラクター名】 チェキのメモ:【未指定ならキャラ分析でおまかせ】 アスペクト比:【3:4】 見た瞬間に、 「この子、幼少期チェキ見せてきそう」 「面影ちゃんとある」 「デコり方まで本人っぽい」 「うちの子でもやりたい」 と思える、Xで拡散されやすい1枚にしてください。 チェキの余白やデコには、本人の自意識や照れ隠しが少しだけ漏れるようにしてください。 “かわいいって言ってほしいけど、自分からは言い切れない”くらいの温度感にしてください。

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