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I’ve finally applied #ViduQ3 to a narrative project for @SquadBlastgame . It handles action sequences and explosions with a level of consistency I hadn’t seen before.
I achieved camera movements I’ve had in mind for a long time that other models simply wouldn't allow me to implement.
The Start-end frame option generates high-quality animations with great control, provided you choose the points wisely and give the model enough time to generate the full movement fluidly.
Grok surprised me with its iteration speed. I use it to bring dynamism to establishing shots and dialogue scenes that require quick corrections. If the scene needs movement, it’s my first choice.
For more paced scenes or dialogues in wide shots, I prefer Sora 2. It is better suited for maintaining character style in distant shots, where Grok tends to struggle.
The music was created in Suno (Industrial Tech-Step). I was looking for a sense of movement through minor-key synth arpeggios and extreme reverb. The "Studio" feature allowed me to precisely control the intro length and the exact point where the kick hits.
Finally, a huge thanks to @Framer_X for the amazing work on Cartoon Hero and for helping me connect with the professional world, and to @Artedeingenio for his SREFs.
I didn't have much time to develop the art style from scratch, so I used one of the SREF he shares. It fit perfectly with the bluish palette and the Otomo-inspired retro sci-fi style I was aiming for. It easily saved me a full day of work.
IF ANYONE HAS ANY TECHNICAL KNOW-HOW QUESTIONS RELATED TO ANY SEQUENCE FEEL FREE TO ASK IN THE COMMENTS.
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