VRLabs

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VRLabs

VRLabs

@vrlabsdev

Organization focused on developing tech for VRChat avatars. GitHub: https://t.co/Rtv8LvnHQL Discord : https://t.co/P4ROzkChi5 Patreon : https://t.co/7htIHLGjgP

VRChat Katılım Haziran 2020
0 Takip Edilen1.1K Takipçiler
VRLabs
VRLabs@vrlabsdev·
@Dusky_The_Husky @ThatDarnCat01 Just to note, this is allowed. Anyone is free to publically upload and redistribute applied versions of the ragdoll, just not the original ragdoll files/installer
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VRLabs
VRLabs@vrlabsdev·
Our new Ragdoll 2.0 is more performant, works with toggles out of the box, and supports VRCFury/MA! We removed the clunky mesh duplication, and ragdoll your avatar instead! Now available at the links below! #VRChat #Avatars
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VRLabs
VRLabs@vrlabsdev·
@Ratty_Bat For questions like this, join our discord server at discord.vrlabs.dev (i believe setting it to local space should do the trick though)
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Ratty Bat @cassettebat.bsky.social
Does anyone know how I can make the rotation constraints on my puppet not be 1:1 with my arms, but instead be in relation to where the puppet is facing?
Ratty Bat @cassettebat.bsky.social tweet media
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DarthBuzzard
DarthBuzzard@DarthBuzzard·
@vrlabsdev What do you press to control movement up/down when flying?
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VRLabs
VRLabs@vrlabsdev·
@RolltheredDev Not natively no, though the freeze function could probably be edited for it
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Rollthered
Rollthered@RolltheredDev·
@vrlabsdev Can this do freezing in an interval to simulate low framerate IK?
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🐉 Drigo
🐉 Drigo@CharmanDrigo·
@vrlabsdev Does it still drives the avatar in the VeryPoor rank?
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Grim🌹
Grim🌹@Grimora_Thorn·
@vrlabsdev Oh is the 2.0 update free if you already own it?
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VRLabs
VRLabs@vrlabsdev·
We have rehosted a second batch of Dreadrith's scripts: - Unity-Localization, a library for script localization, split into a Core and Inspector, now on vrlabs.dev - DreadScripts-Archive, a list of miscellaneous Open-Source packages, now on github.com/VRLabs/DreadSc…
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VRLabs
VRLabs@vrlabsdev·
To Dreadrith: We’re not doing this to disrespect you. If you’d like us to adjust anything (e.g., remove references to you), reach out. To everyone else: Please don’t send hate. Let’s move forward respectfully. 3/3
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VRLabs
VRLabs@vrlabsdev·
We’re preserving these tools to prevent unsafe/malicious copies from spreading. While Dreadrith disagrees with this move, we believe it’s important for software preservation and safety. We’re following the original licenses, meaning some packages won’t be rehosted. 2/3
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VRLabs
VRLabs@vrlabsdev·
We've decided to start rehosting some of Dreadrith’s old packages (with licenses allowing it). First batch: - VRCSDKPlus - HierarchyPlus - ControllerCleaner - BlendTreeBuilder Find them in our VPM repos under "Rehosted" at vrlabs.dev #VRChat #VRChatDev 🧵 1/3
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VRLabs
VRLabs@vrlabsdev·
At VRLabs we are looking to translate some of our assets to other languages. To this end, we are looking to assemble a volunteer translation team which would be willing to assist us. To apply to join the team, please fill in this google form: forms.gle/D1REZtVMjrfgnS…
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VRLabs
VRLabs@vrlabsdev·
Wow, those are some cool devs! I wonder if they have an awesome discord server with fun events and lots of smart people who can help you build your next avatar system If only I could find out by joining their server at discord.gg/vrlabs or vrlabs.dev #VRChat
VRLabs tweet media
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VRLabs
VRLabs@vrlabsdev·
Have you ever wanted to record an asset preview, but the camera movement wasn't smooth enough? We've released the VRLabs Camera System, an OSC-based system that uses splines for the smoothest camera movement possible! You can find it at github.com/VRLabs/Camera-… #Avatars #VRChat
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VRLabs
VRLabs@vrlabsdev·
@Voxian Yeah, that's what those numbers are "An approximation for their performance would be 2-4 ms per 1000 constraints" That is for native Unity Constraints on live build
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Voxian
Voxian@Voxian·
@vrlabsdev I was referring to the equivalent numbers, but on live (non beta)
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VRLabs
VRLabs@vrlabsdev·
Have you ever wondered if upgrading your avatars/systems to the new VRC Constraints is worth it? We have released our benchmarks of the new VRC Constraint components! You can read all about it at #59ace515859342c0b58324f69473f172" target="_blank" rel="nofollow noopener">vrc.school/docs/Other/Ben… #Unity #Avatars #VRChat
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VRLabs
VRLabs@vrlabsdev·
@Voxian The numbers on the Unity Constraints are right above those for the VRC Constraints
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Voxian
Voxian@Voxian·
@vrlabsdev Would it be possible to run these numbers for the original unity constraints on non-beta as well? For comparison purposes it would be helpful to have that in there. I'm surprised depth has such an impact! ... I'll definitely work on reducing mine as low as possible.
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VRLabs
VRLabs@vrlabsdev·
@darkswordsmantv Yes I think those changes will mostly be bugfixes that don't affect overall frame time much as they *mostly* work now, but once they are released I'll redo my tests and update the page if there are changes
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