Vslash

63 posts

Vslash

Vslash

@vslash0

UEFN Fortnite Creator

Katılım Ekim 2023
116 Takip Edilen42 Takipçiler
pgbr
pgbr@1PGBR·
@vslash0 this is one of the best things i've seen at uefn 🤯
English
1
0
1
42
Vslash
Vslash@vslash0·
Made this puzzle game for a map I've been working on. It allows the players to gain access to terminals and open doors. It took a lot of work so I've decided to post it for sale! All UI elements are modular so you change the style to look how you want. You can disable the background too. Grid size and many other settings are editable on the device. Could be great for any style of game where the player has to complete a task. Not just for the hacking theme shown here! Price: $15 and I'll help you integrate it into your project. DM me any questions! #UEFN #Fortnite #Verse
English
6
2
25
1.5K
Vslash
Vslash@vslash0·
@iicqt LMAO should be good now
English
0
0
1
50
Vslash
Vslash@vslash0·
@notcreatorguy This is awesome! I needed a "hacking" style puzzle game for my map and almost went with this. Went with one where you connect power through a grid instead.
English
0
0
1
96
Creator Guy
Creator Guy@notcreatorguy·
Bringing Cyberpunk 2077’s Breach Protocol to #UEFN (proof of concept). Just poking at what’s possible with UI-driven puzzles in UEFN, feels like an untapped space.
English
2
3
48
2.8K
akito
akito@akitoszn·
There’s a “UEFN Creator” on Discord (@/tylerdevv) reselling stolen assets from other stolen UEFN servers, undercutting them with cheaper prices. When confronted, he bizarrely compared it to “eliminating drugs.” When will @FNCreate step in and take action against these bad actors?
akito tweet mediaakito tweet mediaakito tweet media
English
10
7
58
10.2K
Vslash
Vslash@vslash0·
@dummblond @TheBonnieKiwi I made my own 3d XP models just like these a few months ago when I was trying out an RvB map and it got rejected for them lmaoooo
English
1
0
4
169
Dummblond
Dummblond@dummblond·
@TheBonnieKiwi Isn’t the rule for the thumbnail only? If so I’m making an xp farm tycoon
English
2
0
2
311
Kiwi 🥝
Kiwi 🥝@TheBonnieKiwi·
How are these big XP things just fine to have again? They were banned ages ago and then they just slowly make it OK again. There’s never any conviction. Red arrows are back. This is back. No hate to Clix or the teams involved at all. If Epic are gonna let you do it then fine.
English
5
3
52
7.1K
Vslash
Vslash@vslash0·
@BlznDev Best map I've ever played
English
0
0
2
229
BlznDev
BlznDev@BlznDev·
I released a new map! It's called "Bee Tycoon" and it takes everything I learned from Miner Tycoon and improves on it in just about every way! Check it out! fortnite.gg/island?code=35…
English
10
9
67
5.9K
Vslash
Vslash@vslash0·
@DolphinDom Yeah this was a crazy thing I ran into recently. Couldn't believe it was still a problem lmao.
English
0
0
1
96
DolphinDom 🐬 | Dominic Catelani
I genuinely hate this problem, it's easily my least favorite thing in all of UEFN. You can spend months planning and building one of the most complex menu systems in any UEFN game ever, but Epic still hasn’t fixed this bug. It's literally the reason I had to make sure you could still just play a normal prop hunt and ignore the menu cause I knew some people just wouldn't be okay navigating it. It’s frustrating enough for me, but seeing players struggle with it and complain just pisses me off. @FNCreate, you better not be the reason my 11/10 game that I’ve spent a year working on struggles to survive because controller players can’t navigate the menu without having an aneurysm. Honestly SO tired of reporting it and complaining about it, but it needs to be fixed, like seriously.
DolphinDom 🐬 | Dominic Catelani tweet media
English
6
2
23
3.1K
BioXide ☣️
BioXide ☣️@IBioXide·
We finally moved to scene graph, the potential is insane and it has opened a lot of doors, can't wait to dive deep into this project once I come back from GDC 🤯🥳
NULLFRAME@nullframegames

We've started blocking out the lobby area for our new #UEFN horror game, using a quick, simple layout and a lighting pass to get the initial mood set. Procedurally generated levels, multiple ghost types with unique AI, randomized objectives, and more cool stuff! 😱🤯

English
1
0
3
188
Vslash
Vslash@vslash0·
@K1K000ZL The arch is so cool! I'll have to try that out
English
0
0
0
100
Surprise KiKoZl
Surprise KiKoZl@K1K000ZL·
First Day in Scene Graph! Basic Ammo: follows a linear path Vortex Ammo: pulls nearby entities to the center in a spiral motion, altering rotation until they collide Bezier Ammo: follows a Bezier Curve, creating arch for precise projectile control. #UEFN #FortniteCreative
English
4
6
71
3.9K
Vslash
Vslash@vslash0·
@GhostUEP @LiyabilityJP Yeah I've had a lot of success using Claude as a tool. It's not really about blindly copy pasting any code it gives you but more so about feeding it your code and verse documentation and getting a decent idea on how you should structure things and set up some logic.
English
0
0
1
122
Ghost 🥽
Ghost 🥽@GhostUEP·
@LiyabilityJP Think of it as a tool, That can only work with my knowledge, and I code everything but it learns at the same time I learn too, with the provided verse, fortnite, unreal API and Verse devices examples, those who I need to change all the time and code them for it to understand
English
1
0
1
306
Ghost 🥽
Ghost 🥽@GhostUEP·
Teaching Claude AI how to code like me and better! 😍 Never used AI like this before, it takes time for it to understand Verse and any complex context, but with already working codes and examples it gets crazy!!!!🔥 #ClaudeAI #Fortnite #UEFN
English
4
0
20
2.2K
Vslash retweetledi
Zack
Zack@FN_ZackMaps·
I want to do something unique for this map so to help inspire ideas I made this little cinematic sequence. :D #uefn #FortniteCreative
English
0
1
6
519
Julianxd
Julianxd@FNCJulianxd·
Implemented Verlet integration for rope physics in Scene Graph. It's still kinda cursed but looks cool #CreatedInFortnite #UEFN
English
22
12
255
25K
Vslash
Vslash@vslash0·
Attempt at making a mech shark for my map. Needs some more work but looking cool so far! #UEFN #FortniteCreative
Vslash tweet media
English
0
1
2
243
Vslash
Vslash@vslash0·
@fncouri WHAT? You can expose Niagara parameters to verse in UEFN?
English
0
0
1
93
Couri
Couri@fncouri·
@vslash0 It's a vector parameter inside the niagara system that is exposed to verse
English
1
0
1
149
Couri
Couri@fncouri·
Day 1 of learning scene graph🔥 Got lasers and curved disc projectiles working. Can’t wait for the beta! #UEFN
English
8
6
204
21.2K
Vslash
Vslash@vslash0·
@LofiGaming__ @GhostUEP My entity doesn't start moving until the player interacts with it so I just have it inside of a classic loop! With a sleep time of 0.2 but not really any reason to why I picked 0.2. I'm also updating the rotation like this. You can see an example on my page. Pretty smooth!
English
1
0
2
22
Lofi Gaming
Lofi Gaming@LofiGaming__·
@GhostUEP @vslash0 The movement is smooth on my end, but I'd love to see if yours is even smoother than what I have (if you are using prephysics). After that, we're tackling raycasting and collisions, so we could help each other out moving forward!
English
2
0
2
54
Ghost 🥽
Ghost 🥽@GhostUEP·
can some help me with moving an Entity to follow a player position in Scene Graph please? Every time I try to do it it just go flying and moving a bit when I use keyframes, but when using SetGlobalLocation it works, but it isn't smooth... #UEFN #Verse #SceneGraph #MadeInFortnite
English
1
0
3
892
Vslash
Vslash@vslash0·
@GhostUEP The red squiggle is from the weird new spatial math system. Haven't updated it yet
English
0
0
1
39
Vslash
Vslash@vslash0·
@GhostUEP Second reply cause I don't have premium haha. You get it's desired location (destination) then subtract it from the entities current position and feed that into the keyframe delta !
Vslash tweet media
English
4
0
2
101