Vslash
63 posts


Made this puzzle game for a map I've been working on. It allows the players to gain access to terminals and open doors. It took a lot of work so I've decided to post it for sale!
All UI elements are modular so you change the style to look how you want. You can disable the background too.
Grid size and many other settings are editable on the device.
Could be great for any style of game where the player has to complete a task. Not just for the hacking theme shown here!
Price: $15 and I'll help you integrate it into your project. DM me any questions!
#UEFN #Fortnite #Verse
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@notcreatorguy This is awesome! I needed a "hacking" style puzzle game for my map and almost went with this. Went with one where you connect power through a grid instead.
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Bringing Cyberpunk 2077’s Breach Protocol to #UEFN
(proof of concept). Just poking at what’s possible with UI-driven puzzles in UEFN, feels like an untapped space.
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There’s a “UEFN Creator” on Discord (@/tylerdevv) reselling stolen assets from other stolen UEFN servers, undercutting them with cheaper prices. When confronted, he bizarrely compared it to “eliminating drugs.” When will @FNCreate step in and take action against these bad actors?



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@Creatos469964 Not yet. Thinking about making one, or selling it.
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Maestro Shenanigans:
⏰Real Time Event Scheduler⏰
Schedule live events, recurring events, and weekly challenges with ease!
Pairs well with a countdown material
#CreatedInFortnite #UEFN #MaestroShenanigans
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@dummblond @TheBonnieKiwi I made my own 3d XP models just like these a few months ago when I was trying out an RvB map and it got rejected for them lmaoooo
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@TheBonnieKiwi Isn’t the rule for the thumbnail only? If so I’m making an xp farm tycoon
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I released a new map! It's called "Bee Tycoon" and it takes everything I learned from Miner Tycoon and improves on it in just about every way! Check it out! fortnite.gg/island?code=35…
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@DolphinDom Yeah this was a crazy thing I ran into recently. Couldn't believe it was still a problem lmao.
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I genuinely hate this problem, it's easily my least favorite thing in all of UEFN. You can spend months planning and building one of the most complex menu systems in any UEFN game ever, but Epic still hasn’t fixed this bug. It's literally the reason I had to make sure you could still just play a normal prop hunt and ignore the menu cause I knew some people just wouldn't be okay navigating it.
It’s frustrating enough for me, but seeing players struggle with it and complain just pisses me off.
@FNCreate, you better not be the reason my 11/10 game that I’ve spent a year working on struggles to survive because controller players can’t navigate the menu without having an aneurysm.
Honestly SO tired of reporting it and complaining about it, but it needs to be fixed, like seriously.

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We finally moved to scene graph, the potential is insane and it has opened a lot of doors, can't wait to dive deep into this project once I come back from GDC 🤯🥳
NULLFRAME@nullframegames
We've started blocking out the lobby area for our new #UEFN horror game, using a quick, simple layout and a lighting pass to get the initial mood set. Procedurally generated levels, multiple ghost types with unique AI, randomized objectives, and more cool stuff! 😱🤯
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First Day in Scene Graph!
Basic Ammo: follows a linear path
Vortex Ammo: pulls nearby entities to the center in a spiral motion, altering rotation until they collide
Bezier Ammo: follows a Bezier Curve, creating arch for precise projectile control.
#UEFN #FortniteCreative
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@GhostUEP @LiyabilityJP Yeah I've had a lot of success using Claude as a tool. It's not really about blindly copy pasting any code it gives you but more so about feeding it your code and verse documentation and getting a decent idea on how you should structure things and set up some logic.
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@LiyabilityJP Think of it as a tool, That can only work with my knowledge, and I code everything but it learns at the same time I learn too, with the provided verse, fortnite, unreal API and Verse devices examples, those who I need to change all the time and code them for it to understand
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Vslash retweetledi

I want to do something unique for this map so to help inspire ideas I made this little cinematic sequence. :D
#uefn #FortniteCreative
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Implemented Verlet integration for rope physics in Scene Graph. It's still kinda cursed but looks cool
#CreatedInFortnite #UEFN
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Attempt at making a mech shark for my map. Needs some more work but looking cool so far!
#UEFN #FortniteCreative

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@LofiGaming__ @GhostUEP My entity doesn't start moving until the player interacts with it so I just have it inside of a classic loop! With a sleep time of 0.2 but not really any reason to why I picked 0.2. I'm also updating the rotation like this. You can see an example on my page. Pretty smooth!
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can some help me with moving an Entity to follow a player position in Scene Graph please? Every time I try to do it it just go flying and moving a bit when I use keyframes, but when using SetGlobalLocation it works, but it isn't smooth...
#UEFN #Verse #SceneGraph #MadeInFortnite
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