Walter Woods | Wishlist ULTRASOUND

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Walter Woods | Wishlist ULTRASOUND

Walter Woods | Wishlist ULTRASOUND

@walterwoodsdev

creator of "Dark and Deep”. working on “ULTRASOUND”.

Savannah, GA Katılım Mayıs 2021
1.1K Takip Edilen1.4K Takipçiler
Chris Morris
Chris Morris@Rustledust77·
The shader's global water level attribute allows you to dynamically simulate the swelling or drying up of the river depending on the weather or season ... if you're into that kind of thing #gamedev
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Walter Woods | Wishlist ULTRASOUND
Walter Woods | Wishlist ULTRASOUND@walterwoodsdev·
@jtoresson It really is so good. I have been very impressed so far with how physical and immersive everything is without feeling unnecessary and frustrating. That’s hard to do.
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Walter Woods | Wishlist ULTRASOUND
Walter Woods | Wishlist ULTRASOUND@walterwoodsdev·
Those of us who visual script have been called “pretenders” for over a decade at this point. I have never been under the illusion that it is the most optimized way to code. I don’t see myself as a coder, even though I solo developed an entire 6 hour long game. If AI assisted coding is the new designer accessible way to make games, I’m open to it. Obviously won’t be using AI for anything else. The idea that AI code is universally “slop” is obviously not true, but in the hands of a designer like me, it will likely become unwieldy over time in the same way BP does. In reality, anything I make will be not perfectly engineered, and that’s ok as long as people connect with it, it respects their time, and provides a good value.
Unreal Engine@UnrealEngine

Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future. Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse. We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints. More details and conversations from us around this to come as UE6 Early Access approaches.

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Walter Woods | Wishlist ULTRASOUND retweetledi
Midjourney
Midjourney@midjourney·
Announcing a new division of Midjourney called "Midjourney Medical"
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Gabriel Valles
Gabriel Valles@GabrielValles·
I've spent decades making and overseeing the creation of game art. Concept artists have been photo-bashing (stealing other artists' art and mixing it into their own) for as long as I can remember. This is worse than what AI does. I spent a lot of time refining processes toward optimal efficiency. I got so good at it that it became boring. My teams and I never worked more than eight hours a day (unless I wanted to), never "crunched," and were always on time and on budget. If a game production isn't using AI, it's malpractice and an abuse of investor funding. Efficiency gives you more time for creativity and sustainability. Wasting effort on labor for the sake of "artistic integrity" will help the game fail and get your team laid off.
Grummz@Grummz

I hate to be the one to tell you this. All game studios are using AI. They just aren't telling you.

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AlighieriCircle
AlighieriCircle@AlighieriCircle·
We're super proud of our indie Dante-inspired game Our first person narrative psychological horror experience it's going to be awesome! #indiegame #indiedev #gamedev
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Walter Woods | Wishlist ULTRASOUND
@iamkylebalmer @Scobleizer @higgsfield_ai Any person’s art is elite compared to the output of an AI. It’s not about superiority. It’s about humanity. AI can be a great tool, but generating an entire movie is nothing more than an expensive parlor trick that appeals only to transhumanist ghouls.
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Kyle Balmer
Kyle Balmer@iamkylebalmer·
@walterwoodsdev @Scobleizer @higgsfield_ai i get the intention here. and indeed the argument. but the way you say it makes it really hard to agree - especially the use of “pretender”. crazy elitist and self important
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Robert Scoble
Robert Scoble@Scobleizer·
Went to a new kind of movie today. One that cost $400,000 in AI compute to make. It was the San Francisco premiere. If you hadn’t told me it was largely done with AI I wouldn’t have known. The takeaway after listening to @higgsfield_ai’s CTO introduce it is that a competent movie can now be made for half a million dollars. Where they used to cost $100 million or more. Here is the first few minutes of “Hell Grind” and that intro from @codentropy. We are far from seeing the ultimate use of AI in movies. As a touch point of where AI for creative people is this seems like an important time marker and one I will look back on frequently for years.
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Walter Woods | Wishlist ULTRASOUND
Imagine spending 400k on this when you could simply throw that money in the ocean instead.
Robert Scoble@Scobleizer

Went to a new kind of movie today. One that cost $400,000 in AI compute to make. It was the San Francisco premiere. If you hadn’t told me it was largely done with AI I wouldn’t have known. The takeaway after listening to @higgsfield_ai’s CTO introduce it is that a competent movie can now be made for half a million dollars. Where they used to cost $100 million or more. Here is the first few minutes of “Hell Grind” and that intro from @codentropy. We are far from seeing the ultimate use of AI in movies. As a touch point of where AI for creative people is this seems like an important time marker and one I will look back on frequently for years.

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Walter Woods | Wishlist ULTRASOUND
@iamkylebalmer @Scobleizer @higgsfield_ai Horror is “low budget” genre because horror fans value new, interesting, original creators’ voices over bloated, lifeless corporate entertainment. Anyone who uses AI to generate a movie is an uncreative pretender who has nothing to offer fans of horror.
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Kyle Balmer
Kyle Balmer@iamkylebalmer·
@Scobleizer @higgsfield_ai i’m surprised no one is making horror films with the tech. it’s the classic low budget genre. wonder how long until we have the ai equivalent of a night of the living dead or blair witch
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