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Walter Woods | Wishlist ULTRASOUND
1.5K posts

Walter Woods | Wishlist ULTRASOUND
@walterwoodsdev
creator of "Dark and Deep”. working on “ULTRASOUND”.
Savannah, GA Katılım Mayıs 2021
1.1K Takip Edilen1.4K Takipçiler

@miziziziz Same happens with my trailer sometimes. I wonder what kind of imagery actually triggers the censor. Is there documentation anywhere?
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@headwaregames I have a really cool strategy where vanishingly few people have supported my previous work so it’s pretty pressure free.
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Walter Woods | Wishlist ULTRASOUND retweetledi

Another thought:
Sometimes a game just sits in a really comfortable place where it doesn’t rely on failure states or complex problem solving, and that’s the appeal.
Sometimes it’s relaxing to play something that engages you and provides a unique and well paced experience without any pushback.
Some gamers occasionally enjoy a relaxing experience after a long day of decisions and achievement; they don’t need to simulate that in the form of a game.
Other more intense games are fun too.
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There is very little value in rigidly defining games. It deeply connected with a lot of the people who interacted with it. That’s a rare and beautiful thing. You look silly whining about it.
We are in a golden age of unique and brilliant gaming of all types. Enjoy it.
Christina Tasty@ChristinaTasty
Explaining why I, personally, hate Mixtape in just under 3 minutes of totally uninterrupted "gameplay" (Spoilers):
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@William40102062 Good idea. Your way is better. Before I was planning on brainwashing people or maybe making a law or something.
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@walterwoodsdev How about you enjoy it, I tell people it’s not a game and they can decide for themselves.
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@Radios4Freedom I remember getting annoyed when the menus of dvds are too fancy. WHAT IS HAPPENING THIS DOESNT BELONG IN THE CONVENTIONS OF FILM
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@walterwoodsdev The ISSUE is that everyone seems to be fine just changing the description of well established language.
Mixtape should have been listed on NETFLIX, not Steam.
It's a nostalgia hooked animated MOVIE about teen angst, not a "game".
My Matrix DVD menus have more user interaction🤨
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@ZestyGlitch I don’t know, I guess if it’s a movie the movie reviewers could weigh in. Oh wait they didn’t because it isn’t!
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@walterwoodsdev If conventions are hampering its acceptance, let us strip it of those shackles and cast it against a more proximal medium, reflective of its cinematic essence: film.
If MT is 10/10, what is Barry Lyndon? Iron Giant? Empire Strikes Back? Master and Commander?
Ferris Bueller?
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Other thoughts (that no one really cares about but here goes):
Having a child has really made me expand what a “game” is in my mind. Playing a game with my young daughter is not about achievement, skill, or progression, but rather presence, interactivity, openness, connection.
Some videogames can be like that too, and it doesn’t ruin the definition of a game.
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@ZestyGlitch It isn’t. The game isn’t even vaguely postmodern in nature. It represents a huge amount of effort and craft, just not aligning to the conventions a lot of gamers have come to expect.
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Greg Lemon@ZestyGlitch
@MekelKasanova This might be gaming's "postmodern cocaine art" moment, where a painting of a white canvas goes for a quadzillion dollars at Sotheby's and bribed journalists race to praise it, all while ignoring shady financials (Ellison) and the fact that the painting is just a white square.
QME

@walterwoodsdev There are those of us who detest goyslop and those of us addicted to goyslop. The ones who hate it will continue to voice their opinion while the goy slop hoarders will continue to defend it
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@walterwoodsdev Mario is a game. Other games ARE like that. You need to achieve something. Progress toward something that you control. Anything short isn't a game.
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@AlastairGrayson Mario is a great game about achievement and skill. Not all games are like that.
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@walterwoodsdev You guys remember that Mario game in the 1980s that played itself? Just auto ran until it beat Bowser? Man, it sure was awesome telling all my friends how I watched my NES beat the game in 2 hours!
(Tongue in cheek, but still accurate)
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