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@wash_isin

i like games. i do marketing and stuff too. visit my website below for cool bubbles :)

Katılım Ekim 2018
88 Takip Edilen88 Takipçiler
wash
wash@wash_isin·
Ryu Ga Gotoku poking fun at some of their main domestic competitors in a side quest lmaoo
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wash@wash_isin·
thanks for the reassurance, Claude
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wash@wash_isin·
@dyrkabes well your gonna be biased of course, and the audience on itch is not perfectly reflective of the Steam audience. but if reviews are good and wishlists are regularly accumulating, i’d say all is well there’s always a way to do things “better”. just do things well, and your way
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Dyrkabes
Dyrkabes@dyrkabes·
@wash_isin Hopefully, it is good :D as the creator of the game I might be biased or maybe the audience hit on itch is just stronger. But let's see, it is what I have now
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Dyrkabes
Dyrkabes@dyrkabes·
A thought come to me today I always ponder over what I am still missing: better capsule, trailer, streamers outreach, gameplay At the same time, I always miss what's already there what hasn't been imaginable before: an optimized game, very nice reviews on itch, some wishlist inflow, active social media.. and a Steam page! 4 months ago having a Steam page felt like pure madness Sometimes one has to look back (And perhaps I am looking back because it is my birthday today :D )
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wash@wash_isin·
@UnityCodeMonkey you know exactly why this is a dumb stat but post it anyway lol. this does not accurately predict reality for talented indie devs
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Code Monkey
Code Monkey@UnityCodeMonkey·
Looking at Steam stats can be terrifying. Nearly 20,000 new games in 2025, most make < $1,000, median revenue is a measly $318. But don't panic, those numbers include EVERYONE: hobbyists, student projects, asset flips, even AI slop. If you're a skilled dev making marketable games with professional intent then you're NOT competing with thousands of first-game uploads. The slice of genuinely professional, high-quality games is far smaller, and the # of successful indie devs is actually GROWING (see the rise in 100+ review games). Focus on execution and learning the market. Don't be scared by the big headline number, there's always space for quality new games!
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wash
wash@wash_isin·
@ruhroh29 @ScottierMVP i’m the complete opposite of chucky FC. not a fan of his game at all
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🕊️@ruhroh29·
Graves and Cmb will be such a special on court pair i love this kid
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wash
wash@wash_isin·
@william_lou who the hell is this guy he’s incredible
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William Lou
William Lou@william_lou·
early summer league favorite: nate bittle
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wash@wash_isin·
@Raptors this guy is amazing
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wash@wash_isin·
@fookin_james humans love when numbers go up, but not so much when that number is your youth ticking away, i feel
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wash@wash_isin·
i think your birthday is the worst day of the year
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wash@wash_isin·
@WonderedOff too many indie devs put off the boring marketing stuff until the last minute!! don’t do that!
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JJ
JJ@WonderedOff·
As with everything that I encountered so far as a new solo game dev: setting up a steam page takes WAY longer than I anticipated😅
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wash@wash_isin·
@cxrlos_m @Raptors i’ll never understand why organizations don’t listen to fans about jersey rebrands if there’s one aspect of a team with no ulterior motive (fully for the fans, not business), it’s the aesthetics of the team. fans would buy MORE jerseys after a rebrand. frustrating. they’re ugly
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Carlitos
Carlitos@cxrlos_m·
@Raptors Brooo please rebrand the team already, these jerseys are mad outdated
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Toronto Raptors
Toronto Raptors@Raptors·
Welcome to Toronto, Nate Bittle 🤝
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wash
wash@wash_isin·
@QuodSoler @a_apanasik Both is possible, but you can’t just blindly follow a project your passionate about if that project is destined to fail statistically (if you’re operating commercially) You can choose to make a profitable game you also care about. That doesn’t have to be sacrificed
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
@wash_isin @a_apanasik This is one of the issues with Game Dev. Do you create what you love or do you focus on profits. Both are valid, and both have their pros and cons. Of course, if you depend on game dev for rent, then there is no choice.
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Andrei Apanasik
Andrei Apanasik@a_apanasik·
Each year, more and more platformers are released. But at the same time, the percentage of them that reach at least 250 reviews is getting lower and lower.
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wash
wash@wash_isin·
@yolwoocle_ pretty much. gamers aren’t going to buy games they don’t wanna play haha. and there are different sizes of interest pools for each genre
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Yolwoocle · Léo Bernard 曹宇
One fact that almost made me consider never doing game dev commercially, is that the kind of game you make matters. The genre of a game is one of the earliest decisions you make and it's also one of the most important marketing-wise. Let me explain...
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wash
wash@wash_isin·
@chelseaignotis yea i learned yesterday that these posts are accidental bot engagement farms 😭 i’d recommend we both look on discord instead. or reach out to artists we like directly
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chelsea
chelsea@chelseaignotis·
i’m looking for an artist to create a turnaround / model sheet of ashitaka from princess mononoke for me. as a game design student, i’d like to use it to create a 3d model and rig for my personal portfolio. i will pay for the work, please message me first. thank you!
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wash
wash@wash_isin·
the library is a bit small at the moment
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wash
wash@wash_isin·
i forgot how good it feels to game on a couch and television. been a long time
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