Mert Eyidoğan
212 posts

Mert Eyidoğan
@webdesign0be7
Figma UI Kit & Dev Handoff Designer | I turn messy designs into developer-ready systems | 👇 Work with me Fiverr: https://t.co/V7lqQvehJK
Istanbul/Turkey Katılım Haziran 2026
157 Takip Edilen119 Takipçiler

@rumzzline Still there is no course about figma motion idk 😂
English

@fabianarbor To good works you should accept other one cant be without other
English

@Taniyatweets_ There are so many web developer , What will do together idk 😂
English

@ohmdreams Welcome ! There is so many changes in game care 😃😁
English

@shariar_design Right one seems better, glass navigation symbol is looks premium.
English

@Atomthecreator If world is fast, i will be faster than world keep going!
English
Mert Eyidoğan retweetledi

@vatsal_sanghvi Mobbin is probably the most useful for web app UI patterns — real product screenshots filtered by flow type, not polished concepts. Scrnshts.com and Godly.website cover the more experimental design territory that Dribbble completely misses.
English

@Only_Beebah The consistency across these is what stands out — you can tell there's a solid component structure underneath. Do you build your design system upfront or refine it as you go through a project?
English

Mobbin is the best for real production app UI (not concepts). Godly.website for web-specific inspiration, and Lookup.design for component-level patterns. Also worth just opening products you admire and using devtools to inspect their spacing and type choices — you learn more from that than any gallery.
English

@arceyul This combo is underrated for client work — design the components in Figma, then use Gamma to build the pitch deck or deliverable brief around them. Cuts the 'translating designs to stakeholders' step significantly.
English

@viktoroddy The Figma Motion timeline is surprisingly capable for production-level animations. Pairing it with variables for responsive breakpoints is where it really starts to feel like a proper motion tool rather than a prototype workaround.
English

@UiSavior The idea → code pipeline is the part that really changes the dynamic for designers — when the gap between what you sketch and what ships shrinks that much, iteration gets way faster and handoff friction almost disappears.
English






































