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@weebstanaccount

20s she/her #losingoncompinoverwatch #GIRLSET #CHLOEBAILEY

Katılım Nisan 2020
2.6K Takip Edilen333 Takipçiler
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b0red
b0red@weebstanaccount·
"Mommy, why am I named Andremiah?"
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KJGD | Gazun💮
KJGD | Gazun💮@Gazungamer·
Had to come in to work today, mutuals found some embarrassing old tweets, the klan found my new tweets, talking stage hasn't texted back in 48 hours, Megan thee stallion got cheated on, went home and found out my controller has stick drift, I'm lowkey gay
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Anish Moonka
Anish Moonka@anishmoonka·
Uncharted 4 almost got killed at year three. A guy from another Naughty Dog team played it and said "this game sucks" in front of the room. Corporate threatened to pull funding. The original creative lead walked out. Two new directors took over and threw out eight months of finished story to start again. 200 people worked on this game every day for five years. On PS4, Drake's face had 1,200 individual moving parts. The PS3 version had 250. They built him 800 different facial expressions. The third game had 120. His climbing animations alone took up more space than everything else Drake could do in the previous game combined. The game has about 1,000 little story scenes that play between the action. One single animator made 120 of them. The whole main game runs about 15 hours. Some of the work was strange. Drake's chest hair moves in the wind because someone realized the grass animation code worked on hair too. They left it in. Animators went to a climbing gym to figure out how a person shifts weight on different ledges. In the game, Drake's fingers come together on small handholds, and his whole body shakes when he's reaching too far. Climbers do that. The cost was real people. The team pulled 12-hour-plus days through the final stretch. After the game shipped, 14 of the 20 designers below team-lead level quit. The game director took extended time off and never came back to the studio. He said he would never make another Uncharted 4 because they had "lived through that." The game sold 18 million copies. It still has an average review score of 93 out of 100, ten years later. Clips of the gameplay still get compared favorably to PS5 games launching right now. That kind of polish is what 200 people grinding for five years on one project buys you. 70% of the design team walked out after launch.
Rino🚀@RinoTheBouncer

Say what you want about Naughty Dog, but them dropping this level of fidelity AND fun on a base PS4 10 years ago, looking better than most games on a PS5 & PS5 Pro even is a stroke of genius!🚀

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급똥
급똥@suyum_is_mine·
맛 있 다 ..........
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phia
phia@kirikhia·
Why are gency haters so miserable 😭
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통조림
통조림@canned0m·
그니까 농담이나 포토샵 같은거 아니고 진짜리얼트루혼끼로 오버워치 초창기때는 리퍼 엉덩이가 이렇게... 말도안되게 빵!실했대... 그러다가 갑자기 엉덩이를 너프먹은거래... 아니 시발 탄퍼짐이니 탄환 발당 데미지 거리별 데미지감소 뭐 이런 너프보다 엉덩이너프가 더 가슴아픔
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하이랄산 망고🥭🕯️
난 양쪽 게임 둘다 즐기는 게이머지만 고스트 오브 요테이의 아츠가 왼쪽 디자인이었다면 플레이 하지 않았을 것이다. 세계관이랑 전혀 어울리지 않아서 몰입이 안돼. (일부)남자들은 세계관이 어떻든 무조건 가슴만 커다란 실리콘 인형 여캐를 원한다는게 참 한심스러움 ㅋㅋ
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髭海🥷@higeneko2222

これいつも思うけど販売本数だと右の方が圧倒してるから意外とみんな気にしないのかもしれない

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髭海🥷
髭海🥷@higeneko2222·
これいつも思うけど販売本数だと右の方が圧倒してるから意外とみんな気にしないのかもしれない
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Pathitaz
Pathitaz@Path_ruar·
Toph en un inicio si iba a ser un tipo musculoso Pero un VISIONARIO del equipo convenció a todos de que sería mejor que fuera una niña ciega. Aunque éste dato lo sabe casi todo el mundo xD
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MAR@MAR_icon_ela

Me gusta el detalle de que realmente los 4 elementos representan 4 filosofías para afrontar y resolver problemas y han decidido que la más estereotípicamente masculina sea representada por una niña ciega La quinta es Sokka, improvisar y cagarla sin rumbo hasta aprender a hostias

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