Nick McDonald

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Nick McDonald

Nick McDonald

@weigert__

Engineering Grad @ ETHZ/MIT; Climate Change Engineering; Physical Systems Modeling; Hobbyist Graphics Programmer I don't even have a GPU man https://t.co/VM1UdQMp1F

Vienna AT Katılım Ağustos 2020
30 Takip Edilen444 Takipçiler
Nick McDonald
Nick McDonald@weigert__·
@HetiDev @ANSYS Definitely the boundary condition. Yeah I think that the initial and boundary conditions are not strictly compatible here, which causes this "overcorrection". I'll try something like that thanks.
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Heti
Heti@HetiDev·
@weigert__ Isn't it a matter of boundary conditions? It start with a very unstable state. When @ANSYS Fluent initializes the simulation it preinitializes the finite elements with some analytically computed values. Try to add gradient to the initial velocities and the effect should vanish.
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Nick McDonald
Nick McDonald@weigert__·
I Implemented some #LBM cylinder vortex-shedding in only a few hours after reading the excellent book by @TimmKrueger. Does anybody have any idea why the bounce-back BC causes an initial "sound wave pulse" to be emitted from the cylinder? #CFD
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Nick McDonald
Nick McDonald@weigert__·
Real-Time Voronoi Cubemap Shader (just for fun)
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Nick McDonald
Nick McDonald@weigert__·
@shafikyaghmour Also there is no situation in which it would cast uint32 (i.e. B) because this would be an ambiguous operator definition, since a cast to uint32 and int would both be defined. I guess if "uint16_t operator-(const uint16_t lhs, const uint16_t rhs)" is defined, then A, otherwise C.
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@shafik@hachyderm.io
@[email protected]@shafikyaghmour·
#172 Given the following in C++: #include <iostream> #include <cstdint> int main() { uint16_t x1 = 1; uint16_t x2 = 2; std::cout << x1 - x2 << "\n"; // What will this output? } Without checking: A. 65535 B. 4294967295 C. -1 D. Show me the results #Cplusplus #Cpppolls
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Nick McDonald
Nick McDonald@weigert__·
@lwansbrough Thanks Loch, I really appreciate that! :) Been working on my blog less recently but I'm getting the itch again. I have some stuff in the pipeline. Stay tuned!
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Loch Wansbrough‏
Loch Wansbrough‏@lwansbrough·
@weigert__ just wanted to say your blog posts on terrain generation are incredible, maybe the best on the internet. please keep writing!
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Nick McDonald
Nick McDonald@weigert__·
A 3D non-linear ODE of the form d[x,y,z]/dt = M*[x,y,z] + Q*[x*x,y*y,z*z] + R*[x*y,y*z,z*x] + c, (M,Q,R are matrices) can have a stable orbit passing through a saddle point along a separatrix, splitting it and recombining in another saddle point, with plenty of spirals. Nice.
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Nick McDonald
Nick McDonald@weigert__·
A closeup of the action near the middle when it is still converging
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Nick McDonald
Nick McDonald@weigert__·
Learning compute shaders - visualizing the dynamics of a 3D non-linear quadratic ODE with a particle system. Check out this sick stable orbit. It has everything you could want! #opengl #particles #shader
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Marco Salvi
Marco Salvi@marcosalvi·
MCMCMC --> Markov Chain Monte Carlo Marching Cubes
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