Wojtek Figat

96 posts

Wojtek Figat

Wojtek Figat

@wfigat

Creator of Flax Engine (@flaxengine)

Katılım Haziran 2017
164 Takip Edilen217 Takipçiler
Wojtek Figat
Wojtek Figat@wfigat·
@aras_p @SebAaltonen In @FlaxEngine we use the latest .NET 8 so with AssemblyLoadContext we have near-instant code reload even in large projects. C# Editor code and domain stays up and responsive. I wonder if Unity will be able to ever transition from Mono
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Aras Pranckevičius 🇺🇦🇱🇹
@SebAaltonen I would argue that while it is good, it is not good enough. I'd want to "somehow" get domain reload times be 10x faster. At some point (back when way less engine/editor code was C#), domain reloads used to be faster, so yeah a hard problem I guess.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Unity does one thing very well: C# code hot reload while editor is running. I worked there as principal engineer for 3 years leading DOTS rendering development. Really loved writing Burst C# rendering code. Could iterate render code without booting the editor. Same for shaders.
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Wojtek Figat
Wojtek Figat@wfigat·
@duroxxigar @team_veki @FlaxEngine Yeah the build system compiles C++ engine and C# editor with .NET runtime and all features inside. We use lots of templates but keep the code clean and optimized for build time as it helps us to develop engine faster (less time wasted on compile times)
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Jake
Jake@duroxxigar·
@team_veki @FlaxEngine Pretty sure Flax is using a lot of templates. @wfigat can probably confirm. The primary language runtime Flax uses is C++ though. You just do your scripting in C# (or C++ if you want). The editor is C# as well I believe though.
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Jake
Jake@duroxxigar·
This is a from a completely fresh full compile of @FlaxEngine source code. The entire source compiled in 31 seconds. That is crazy. Godot takes my machine about 10 minutes for a fresh build. Unreal about 1 hour and 35 minutes. #indiedev #gamedevelopment
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Wojtek Figat retweetledi
Flax Engine
Flax Engine@FlaxEngine·
The next Flax update will contain a new Shadow Map Atlas that supports variable resolution and update rate per-light. #flax #flaxengine #indiedev
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Freya Holmér
Freya Holmér@FreyaHolmer·
I feel like Unity upgrading from mono to the .net runtime/"CoreCLR" is going to be a low key game changer a massive performance boost + new C# features without changing your workflow into a contrived mess? yes please
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
First experience of the new computer: - Desktop is super smooth (144Hz 4K monitor) - It is completely silent in desktop use. Fans run at very low RPM. Can't hear them. What is the best way to stress the RTX 4090 nowadays? I want some ray-tracing :)
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Bobby Anguelov
Bobby Anguelov@Bobby_Anguelov·
I cant help but be concerned with the consolidation of the games industry around UE. While I disagree with it, I understand why it's happening. Main worries are in terms of both stunted technical innovation as well as companies tying their futures to a 3rd party financially.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Trying to cook Valley of Ancients. Failed because filenames are too long (in default install directory)...
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Wojtek Figat
Wojtek Figat@wfigat·
@omershapira When PhysX 5 that is used in Omniverse will be released to the public?
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SIMD Crawford 🟣
SIMD Crawford 🟣@omershapira·
Taking questions about NVIDIA Omniverse if you have any!
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Arseny Kapoulkine 🇺🇦
A little bird told me that github.com/zeux/meshoptim… is used in a certain *very* high profile title that may have had an accident wrt source. Some folks from the industry reach out saying that they use it and some people don't but I'm happy all the same, it's good to see adoption!
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Wojtek Figat retweetledi
Holy Stick | OUT NOW! 🔥
Holy Stick | OUT NOW! 🔥@alwaystoolatehq·
We're creating Holy Stick! It’s a 2D multiplayer action game, filled with fun and gore. No flesh can counter a bullet, so it's easy to lose a limb or two during combat (try shooting that gun with no hands, smart-ass!) #gamedev #IndieGameDev #madewithunity #holystick
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