
CuttieS
347 posts

CuttieS
@whyvirtualsiena
AI/Anime/Meme/Bad Puns Enthusiast | Chief Meme Officer @tripoai



I made LLM-generated games actually playable.

You know the AI 3D modeling tool is great when the wireframes are fake








Tripo P1.0 is live. Introducing Smart Mesh in Tripo Studio — generate structured 3D meshes in ~2 seconds. ⚡ ~2s generation 🧠 Smart topology 🛠 Production-ready assets 🌍 Built for game pipelines, real-time rendering, web 3D tools, and scalable content production From prompt to usable mesh — almost instantly. Try it: studio.tripo3d.ai #3DAI #3DCG #3dart #Tripo

How are people actually using AI-generated content, and which models do they prefer? Our friends at @fal added ~1000 models to their platform last year - and they took a deep dive into usage data. Here are the most popular models (ranked by avg requests / day last year) 👇

From generated reference images to riding a robot raptor in Fortnite 🦖 For now mostly the same workflow, but I also used Nano Banana to get that toe claw in the image lol. Other steps: Images from Grok Imagine, Tripo for raw 3D generation, Hunyuan 3D Studio for lowpoly and UV unwrap, Trellis2 in ComfyUI for texturing and AI upscaling. Blender for cleanup, rigging and weight painting. Splitting up the body parts helped to get a more mid-poly result. Also with better control during cleanup. The final result has 28K triangles. Again with the awesome retargeting tools in Unreal Engine / UEFN. I’ll be testing different AI texturing approaches soon. Some parts can get a bit wobbly at times, most notable in hard-surface objects. Also curious if there are any upcoming weight painting tools 😄


















