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Wig

@wigxu

You know I'm all love, hatred and stuff.

UK Katılım Ocak 2019
587 Takip Edilen170 Takipçiler
Wig
Wig@wigxu·
@IGN No one respects anything that comes out of ign anymore. Just stop.
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IGN
IGN@IGN·
Crimson Desert patches are delighting fans, but some say they're making the game too easy and now want a hard difficulty mode. bit.ly/4dXGC38
IGN tweet media
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Ziegler
Ziegler@Ziegler_Dev·
(update about an update: we have some iterations / big balance changes brewing right now and will talk about it soon) but... OFF TOPIC: I feel like as a kid of the 90s and a person who's worked on PVP FPS games for over a decade, I may have taken the first two lines of Nirvana's "Smells Like Teen Spirit" too much to heart.
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Wig
Wig@wigxu·
@HequvXbl @Ziegler_Dev @HequvXbl absolutely nailed it. I think this is not just valid feedback but at this point is glaringly obvious feedback. Ignore the robots in the comments they can't even provide any feedback or an answer to your question. Hopefully Bungie address these issues soon.
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Dillon
Dillon@HequvXbl·
@Ziegler_Dev Smgs and auto rifles should be the main factor of what decides wins fights,Any throwable like grenades,emps and bubble shields should be locked to the equipment tab and you shouldn’t be able to store any in your bag,Snipers shouldn’t have thermals at all and knife dmg
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Wig
Wig@wigxu·
@IGN Don't get me wrong, I enjoy Marathon but a 9 is a bit crazy. I'd say it's a solid 7 with a few tweeks taking it to an 8 - 8.5. Giving crimson desert a 6 is wild though. Guess you need a iq higher than 35 to see the genius in the game. Shame you fell short on that.
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IGN
IGN@IGN·
Marathon is a ruthless and unforgiving extraction shooter that’s worth every ounce of hell it puts you through. Our review: bit.ly/4lYeHlV
IGN tweet media
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Dillon
Dillon@HequvXbl·
@Silent_SFM @wigxu actually looks sick compared to his bald ass Zavala look with the big lips and nose lmao
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SilentSFM (Commissions Open!)
So I was rewatching the trailer for Marathon, and I thought Triage needs a helmet big time story-wise :v
SilentSFM (Commissions Open!) tweet mediaSilentSFM (Commissions Open!) tweet media
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Wig
Wig@wigxu·
@CrimsonDesert_ Can we address the issue with the bow on controller and cancelling a charged shot. Also how it interferes with items such as necklaces (LT+RT) for plus vitality as an example.
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Crimson Desert
Crimson Desert@CrimsonDesert_·
Fellow Greymanes, It has been a little over 36 hours since launch, and we would like to start with a sincere thank you to everyone who has been playing Crimson Desert. Since launch, we have been listening closely to your feedback and doing our best to make improvements to the game. In particular, we are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this. We also want to apologize for not providing keyboard and mouse players with a satisfactory gameplay experience. Please know we are taking your feedback seriously and working to improve your gameplay experience as quickly as possible. If you encounter any other issues while playing, please refer to the notice below for information on how to submit a report: pearlabyss.info/crimsondesertr… We’re following your experiences across issue reports, videos, livestreams, and community discussions. Every report and shared experience helps us make the game better, and we truly appreciate the time you take to share them with us. We'll keep working to make your adventure in Pywel even more enjoyable, and thank you again for your continued support.
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Wig
Wig@wigxu·
@CrimsonDesert_ Enjoying the game so far but it needs some patches and more work on optimisation ASAP. The controls - constant tapping to gallop - no 3 buttons to jump - no unsheathing sword - no The list goes on and on, it's clunky and unintuitive on a level I've personally never seen before🫶
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
We have seen some reports asking if the final exfil in Cryo Archive is not working because it does not show on the overhead map. Cryo Archive is the most dangerous place in Marathon, escape is not guaranteed. You will need to interact with the ship's systems before the timer runs out to make sure you can get off the ship alive. There is a final exfil but it's only a true last resort, not a reliable way off the ship. It is more elusive than typical final exfils on other less difficult zones, leading to more risk if players choose to take this option. It is hidden from the map and only gives you 60 seconds to find it.
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Wig
Wig@wigxu·
@MarathonTheGame Ranked AND Cryo on a weekend?? Shotguns are still broken, no audio again when people are 3 feet away. We have been enjoying the game but think I'm putting it down until these things are sorted. It's been fun though.
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Wig
Wig@wigxu·
@Ziegler_Dev @Ziegler_Dev The audio in this game went from non-existent to great back to non-existent. Shame. I understand the concern with 3rd parties, which I don't think were a massive problem but it's actually killed a lot of the finer details especially during closer engagements.
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Ziegler
Ziegler@Ziegler_Dev·
The general philosophy behind our upcoming ranked mode is to test you/your crew's skill at the core loop. To us, this is about making sure that the game is about maximizing the value of your run. With this spirit a lot of the rules are built around testing you to think about what you're ante-ing up, how you're using it to get more out than what you brought in. Additionally, we also want to make sure the outcome of pvp interactions and high value events in this mode can be lucrative against your ante, and provide you with the option to get even more out of the session if you take the risk to do them. In other words: in ranked you're gonna be rewarded for taking risks, but taking risks means you also put yourself in danger of losing something. The further you advance in ranks the more you can risk (and in some ways have to risk to advance) and the more you have to lose if your ambitions don't pan out. We're excited to get your eyes, ears, and hands on this feature. Good luck out there :).
Marathon@MarathonTheGame

Put your survival skills to the test, climb the competitive ladder, and prove you’re a top Runner on Tau Ceti in Ranked mode.

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Wig
Wig@wigxu·
@Gladd Grok, make all my games look like AI slop.
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Gladd
Gladd@Gladd·
The right literally looks better. Of course it does, it has infinite, digital resources. I'm confused what point is being made here. There are a few changes to the original artists' work, but there are no fundamental changes or anything. It's still Grace, digitally enhanced.
Lucky_-1y@_Luckyjust1y

@Gladd No it fucking doesn't look better than the original games lmao

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Wig
Wig@wigxu·
@MarathonTheGame OK what have you done with the Bungie team...? This is what we love to see - some much needed and appreciated changes in here. Good work! 🍻
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Ziegler
Ziegler@Ziegler_Dev·
Alright everyone we're going a bit rogue here. We have a bit of an experimental feature that's in development we want to test and we'd love for you to help. As of Wednesday morning 3/18 at 10am PT, we'll be enabling a limited time duos queue on Perimeter only to test how the game plays with crews of 2 at a wider scale. Important things to note: -- It will be on Perimeter only for now. -- The test will last about 2 weeks (but we might cut it off early or elongate it depending on what's going on). -- You can only enter duos with a premade group of you and another friend. (no matchmaking solo into duos). -- You will be matched with other duos only. -- You can select "Perimeter - Duo" from the zone select screen to access it. (not the final intended ux flow right now) -- Some things will be a bit jank. Just a note: this is a bit of an experimental feature so we expect to learn some things along the way and make changes to future versions of this. This likely won't be the final implementation of how it would look and flow in the game, but for now it was easiest way for us to get it to you all to help us test. We're excited to run this experiment with you all. Pending what we learn, we're hoping to expand duos as a queue in the future and we wanted to take this first step sooner than later so we could understand how it affects our game better before investing a lot more time in fleshing out the feature. Additionally, this is unlikely to be the last experiment we run, so look forward to more as we continue to evolve Marathon. FOR SCIENCE!
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Wig
Wig@wigxu·
@ModernWarzone No wonder he's losing all his hair. Man needs to calm down a bit.
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ModernWarzone
ModernWarzone@ModernWarzone·
Swagg crashes out about the weapon choices Blackout 2.0 / Black Ops Royale offers players “I would rather have a gun with my own camo, my own attachments, than a blue gun that they picked the attachments for me!” “THERE’S A META IN TEMPLE RUN!” 🤣
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Wig
Wig@wigxu·
@MarathonDevTeam Really impressed with ow quickly you are pushing out these needed updates. Keep it up!
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Marathon Development Team
Marathon Development Team@MarathonDevTeam·
Next week, we are planning to make a change to free up a little more space in your Vault. We've seen the feedback on some stack sizes not feeling large enough and will be making the following change: ➡️ Consumables, Ammo, Salvage, and Grenades will now have larger stack sizes in the Vault. We're also adding some additional Vault filters for keys and backpacks in this update.
Marathon Development Team tweet media
TheTacoTim@TheTacoTim

I played 10+ raids in Marathon last night, and only died once.

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Wig
Wig@wigxu·
@Ziegler_Dev The audio is spot on now, you can actually here footsteps etc. They were non existent before. Can we also only have 1 person in a bag at a time like Apex and knocks count as kills not having to finish them. Sick of people steeling kills just by finishing. Thank you :)
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Ziegler
Ziegler@Ziegler_Dev·
Shout out to everyone for giving us active feedback on the patch notes and changes! Re: the audio broadcast distance change, we originally wanted to give everyone more info in the map and make it easier to make choices around audio: where people are, what's happening on the map, whether to run towards or away from danger, but we're hearing we overdid it a bit and looking to pull back the range in an upcoming patch. This change should till give some of that benefit but at a distance that feels more comfortable and intuitive to everyone. Keep the feedback coming! Even if we're not actively changing something about it right now, I can assure you it's being catalogued and looked at (we have a big list).
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Marathon Media
Marathon Media@MarathonMedia01·
🚨 Marathon players want the audio changes reverted After the latest update increased the distance gunfire can be heard from, many players say fights are now getting third-partied constantly. Several community posts are asking Bungie to change it back. #Marathon | #MarathonGame
Marathon Media tweet media
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Dillon
Dillon@HequvXbl·
@wigxu @MarathonTheGame Facts would be dead 10x over without one.Yk maybe he should get a bp skin aswell 😉
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