wilithosa_3D

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wilithosa_3D

wilithosa_3D

@wilithosa

bonjour youtube: https://t.co/1h4GG7Lmoh discord: https://t.co/jTnf6XewYn ☕kofi ☕: https://t.co/ioJF6ja0vy

chromapolis Katılım Mayıs 2022
87 Takip Edilen10 Takipçiler
wilithosa_3D retweetledi
Overdraw Games
Overdraw Games@OverdrawGames·
I revisited my #UE5 blackhole project recently. Updated the lighting. Before the light was only coming from the photon sphere around the event horizon. Now, in addition to that, I've added light coming from the gas itself, which gives it a much more realistic appearance. More screenshots in thread.
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eternal classic
eternal classic@eternalclassic_·
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Carrion
Carrion@_CRRN_·
Some "Birds"
Carrion tweet mediaCarrion tweet media
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LIQUID | Heloisa
LIQUID | Heloisa@heloeesah·
Modeling is hard😔
LIQUID | Heloisa tweet media
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GLITCH
GLITCH@glitch_prod·
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Zibra AI
Zibra AI@ZibraAI·
New ZibraVDB for UE v1.5.3 update! The update brings two big visual improvements frequently requested by our community: — Fully reworked ambient lighting. Previous method was free but was not precise enough. New ambient lighting brings high-fidelity visuals in shadowed areas without sacrificing performance. — Full support for rectangular lights. ZibraVDB volumes finally support all UE’s light types. ZibraVDB for UE v1.5.3. is available at Fab.com: lnkd.in/dnvkxBys And on our website: zibra.ai
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Seven Animations
Seven Animations@Seven7_Anim·
🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠🪠
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Mercedes-AMG PETRONAS F1 Team
Mercedes-AMG PETRONAS F1 Team@MercedesAMGF1·
Let's go racing in China! ✨ 🎨 x Juan Alcalá Lara
Mercedes-AMG PETRONAS F1 Team tweet media
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Seven Animations
Seven Animations@Seven7_Anim·
hoo okay 🤨
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Kevin Lim Wanasili
Kevin Lim Wanasili@_cgman_·
Doing a RnD testing of large scale water simulation on HydroFX with animation of Gipsy Danger ( from Pasific Rim movie ) entering the water Voxels resolution on 0.077-0.07 Simulation time of 30-50 minutes and 10-20 millions of particles Gipsy Danger 3D model from Sketchfab
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mrdoob
mrdoob@mrdoob·
mrdoob tweet media
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Seven Animations
Seven Animations@Seven7_Anim·
Previously, an overlap system took me up to 1 minute to spawn 50 rooms. This new system tests the positions before the room even spawns and checks that there is no overlap. This new system for my game #SU7 now allows the map to be generated in 15s and requires fewer resources. ✨
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