Wiscript

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Wiscript

Wiscript

@wiscript

quack

Katılım Ağustos 2021
74 Takip Edilen11 Takipçiler
Wiscript
Wiscript@wiscript·
@sleitnick Maybe I missed it, but where are your YouTube videos at?
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Wiscript@wiscript·
@sleitnick DataStoreEditor 2 exports files as a .luau file, but then later asks for a .lua file when importing
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Wiscript
Wiscript@wiscript·
@sleitnick Hey man, love the new work to Trove. It seems you forgot to add "Once" to the Trove type in your Trove class:
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Wiscript
Wiscript@wiscript·
@sleitnick Thanks! To add to this, when in client context, it'd be great if the plugin could automatically avoid suggesting inaccessible server script paths. This might be misleading to new devs especially. Lastly, a way to avoid scripts under a certain instance, e.g. `Packages/_Index`. 💝
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Wiscript
Wiscript@wiscript·
@sleitnick Your require autocomplete plugin is life-changing. Small feature request, though: when getting a module in e.g. StarterPlayerScripts, it should infer that we want it from localPlayer.PlayerScripts. Or, at least give us that option. Is this something you've considered?
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Wiscript
Wiscript@wiscript·
@SigmaTechRBLX `local balance: number = ...` *hovers over balance* "local balance: number" -- MAGIC! jokes aside, good work 👏
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ΣTΞCH
ΣTΞCH@SigmaTechRBLX·
I LOVE how my intellisense (the box) understands that balance, a value retrieved from ProfileStore (DataStore) is, in fact, a number and nothing else. Not a string, not a table... No confusing it! ...And it'll do this for both primitives and custom data types! I've never had type safety or properly enforced schemas with DataStore before, so this really excites me. I like the idea of NOT corrupting my player data :)
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ΣTΞCH@SigmaTechRBLX·
Finally managed to make a ProfileStore manager that enforces type safety at runtime That way, if you try to save, say, a string over a field that's expecting a number, you get an error in the output Allows you to catch errors before you comingle types in your DataStore... I'm sure many devs have stored IDs as numbers once and then decided to switch to strings... Fortunately, this also allows for schema versioning, making it easier to migrate breaking changes to how player data is stored :)
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Wiscript
Wiscript@wiscript·
@sleitnick nice! I know this is minute, but could add an option to customise the default folder to parent to?
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sleitnick
sleitnick@sleitnick·
Made a super janky plugin to import my RbxUtil modules from github. Super low effort, but way better than having to find the module on GH to copy & paste it
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Wiscript
Wiscript@wiscript·
@paradoxum_games Merry Christmas! I think TDS could do with some sort of filtering system for what towers to render in the client. Tt can get quite messy, especially in games of 4 where there are up to 80 towers placed. It's hard to keep track of your own and manage upgrades.
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Wiscript@wiscript·
@sleitnick 1 line? A single line? Surely that can't be that bad
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sleitnick
sleitnick@sleitnick·
Nothing worse than losing power midway through writing a line of code
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Wiscript@wiscript·
@sleitnick Goddamn it, I've been appending it this whole time: warn("this is where it came from", debug.traceback())
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sleitnick
sleitnick@sleitnick·
Pro-tip: Use `debug.traceback` when calling `warn` so that your logs show where it came from. #RobloxDev
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Wiscript
Wiscript@wiscript·
@sleitnick What's the difference between Rbx-Observers and RBXUtil's Components? What's your suggested use-case, or are they pretty similar?
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Wiscript
Wiscript@wiscript·
@sleitnick Would you consider adding this method to Trove?
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Wiscript retweetledi
ValueKing
ValueKing@ValueKing_·
I have been on Roblox for 13 years and my Roblox account was deleted with over $1,000,000 of developer earnings and collectibles.
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Wonder Works Studio
Wonder Works Studio@WonderWorksRB·
Meet Joshua Tanner, one of our amazingly talented Programmers! ✨ In this video he tells us about how he got into programming and spills some tea as he works on the new Overlook RP event! 💖 Like this tweet if you want more sneak peeks and tea! 🍵
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