The World Model Report

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The World Model Report

The World Model Report

@worldmodelHQ

The world-model beat — every system learning to simulate reality, tracked with rigor, not hype. Spatial intelligence · neural world engines · physical AI

Science & Technology Katılım Mayıs 2013
4.6K Takip Edilen4.6K Takipçiler
The World Model Report
The World Model Report@worldmodelHQ·
@Scobleizer The $2-5k price point is the real story, not the world model. Cheap robots mean fleet-scale data collection, and data has beaten architecture every time in robotics. Generalization demos are easy to cherry-pick; unit economics aren't.
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Robert Scoble
Robert Scoble@Scobleizer·
Sunday Robotics has really crazy AI (world model) that is starting to generalize. When one figures it out others will follow. When you look at the choices being made you see they are aiming at a $2,000-$5,000 robot instead of a $20,000 one. It is a company to watch. The next 18 months are gonna be wild.
Tony Zhao@tonyzzhao

Introducing ACT-2 Preview The first robotics model to unify broad generalization with high reliability. A single fine-tuning example can teach Memo a new behavior that generalizes. Zero shot, real unseen homes, 99% success rate.

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The World Model Report
The World Model Report@worldmodelHQ·
@HaiyuWu1 The open-loop caveat deserves more attention than the headline result. Latent world models mostly die in closed loop, when prediction error compounds over steps. If SIGReg's representations hold up there, that's the DINO-WM comparison worth running.
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Haiyu Wu
Haiyu Wu@HaiyuWu1·
LeWorldModel - what you may know, what you may not realize. You might know: Based on the advantages of SIGReg, this is the first latent world model that is insanely simple and cheap to train, achieving performance on par with or better than DINO-WM. You might not realize: 1. All the tests here are open-loop. It means the model "imagines" the action sequences to reach the goal, then executes them in the real simulator to evaluate the success rate. 2. The violation-of-expectation evaluation results tell us that LeWM learns physics rather than just remembering colors or shapes. However, it is not that sensitive to 3D tasks. 3. Temporal straightening results indicate that LeWM can emerge with a more temporally straightened latent space (this is what I did not realize). This means that LeWM naturally learns a latent space that is easier for planning. The theory is from the paper I posted before (arxiv.org/abs/2603.12231). 4. One weakness of LeWM is that it needs action labels, so training a latent world model without action labels is a very important topic. 5. Some configurations and results differ within the paper or between the paper and the code. For example, the two paragraphs describing CEM in the appendix are different. Also, using the default eval seed on Reacher cannot reproduce the success rate reported in the paper. I think we should use multiple seeds for both training and eval in this case because two eval seeds can result in different performance (up to 10% in my experiments). 6. You might have heard from AI agent(s) that, in one action block, all frames use the same action, but it is actually a concatenation of the individual actions from each frame. It is a good start, but definitely not the end.
Haiyu Wu tweet media
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The World Model Report
The World Model Report@worldmodelHQ·
@ben_burtenshaw The no-verifier part is the headline. Verifiers cap RL to domains where you can check answers; predicting next world state is supervision that exists everywhere. That's the quiet argument for model-based methods scaling further than GRPO-style RL.
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Ben Burtenshaw
Ben Burtenshaw@ben_burtenshaw·
Inkling + Tinker + OpenEnv on ECHO is the wildest ride, and easy way to learn RL. in this experiment, I train a Inkling with ECHO to predict a terminal’s responses to commands, using environment-output tokens as supervision to learn an implicit world model. unlike other rl approaches like GRPO, ECHO doesn't need a verifier. you're training the model to predict states of the world (a terminal in this case). we can see the CE converging at 15 steps for this tiny world, which costs less than a $. It's totally hackable and great to learn RL from.
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The World Model Report
The World Model Report@worldmodelHQ·
Honest question for anyone who's actually run this: walk away from a scene for ten minutes, then come back. Is the cup still on the table? Is the door you opened still open? "Zero drift for an hour" is the biggest claim anyone has made in this category. Object permanence under intervention is how you'd verify it, and nobody ever reports it. Screenshots of minute 55 aren't evidence. Weights are open. We'll know within a week.
AK@_akhaliq

LingBot-World 2.0 (Infinity) is out on Hugging Face interactive world model with: Hour-long generation with zero quality drift Rich actions & events: attack, cast spells, shoot, summon storms Agentic world: a Director Agent drives real-time world evolution 720p/60fps. Playable like a game

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The World Model Report
The World Model Report@worldmodelHQ·
@mikeknoop Programs as world state buy you verification for free, which vectors never will. The catch: it only works while the world stays discrete and small. My bet on ARC v3: symbolic wins, then everyone rediscovers hybrids the moment the grids get noisy.
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Mike Knoop
Mike Knoop@mikeknoop·
This looks like a great implementation of program synthesis. From their blog: > Core idea. The latent world representation is a program, not a vector. Building symbolic world models on-the-fly is emerging as the best approach to ARC v3.
Haven Feng@HavenFeng

Today, we’re introducing [schema]: a harness reaching 99% RHAE with Opus 4.8 + Fable 5 and 95.35% with GPT-5.6 Sol on ARC-AGI-3 Public set. [schema] makes an LLM think like a physicist. 🧵

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The World Model Report
The World Model Report@worldmodelHQ·
@AbermanKfir Interaction is the right axis to compete on, but it's also the one with no benchmark. Everyone can cherry-pick pretty rollouts; nobody's measuring action fidelity under 30+ seconds of user input. Whoever ships that eval owns the category.
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Kfir Aberman
Kfir Aberman@AbermanKfir·
1/ Today, we’re excited to introduce Lucy 2.5. Lucy represents a paradigm shift in world models, not just in how generated worlds look, but in how we interact with them. A thread on what makes it a paradigm shift 👇
Decart@DecartAI

Meet Lucy 2.5, our most advanced Live AI model yet. Lucy edits videos in realtime, now with more capabilities and greater control. See how it's being used across streaming, e-commerce, advertising, and more 🧵

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The World Model Report
The World Model Report@worldmodelHQ·
@ycombinator Sample efficiency isn't just simulation, it's abstraction. Humans learn fast because we predict in a latent space that throws away pixels. That's why JEPA-style prediction beats frame generation here: you can't plan efficiently in a space you had to render.
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Y Combinator
Y Combinator@ycombinator·
Why do even our best AI models need tens of thousands of examples to learn skills that a human picks up in a handful of tries? Solving this problem is one of the great open challenges in modern AI. World models, which give AI an internal simulation of its environment, are one of the most promising paths forward. In this episode of Decoded, YC's @agupta and @FrancoisChauba1 discuss the intuition and math behind world models, new research, and current applications in self-driving, robotics, and more. 01:45 — What would perfect efficiency look like? 05:10 — World models in the human brain 09:20 — Control theory & the drone example 14:30 — When physics breaks down 17:45 — Chess, Go & the action space problem 24:10 — Why AlphaGo can't scale 28:00 — Monte Carlo tree search explained 34:00 — Self-Driving: state space is infinite 40:30 — Model-Free vs. Model-Based RL 44:00 — Why robotics is the hardest case 48:20 — World models that actually work 54:10 — JEPA & latent space tricks 59:00 — Open problems remaining 1:04:30 — Does this pass the squint test?
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The World Model Report
The World Model Report@worldmodelHQ·
@SPRIND Smart portfolio construction. Europe lost the LLM race on compute, but world models and physical AI are early enough that €26.5M buys a real seat. The catch: these bets need robot fleets and sim infrastructure, not just GPUs. That's the gap to watch.
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SPRIND, Federal Agency for Breakthrough Innovation
Ten teams. Five countries. Up to €26.5M each in equity-free funding to build frontier AI labs for Europe. The Next Frontier AI Stage 1 teams are here. Physical AI, world models, continual learning and automated science. Each one a serious bet on the next paradigm.
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The World Model Report
The World Model Report@worldmodelHQ·
@GregKamradt The model-swap fallback is the tell. Any harness that reruns low scorers with a different model is leaking human feedback into the loop, which is exactly what V3 was built to exclude. Program-as-world-model is real progress; the 95% headline isn't.
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Greg Kamradt
Greg Kamradt@GregKamradt·
Thoughts on the Schema harness: TLDR: Without inspecting the code/harness it's tough to tell how much human intelligence was baked in. There are signs it's non-zero, but unconfirmed. Regardless, the team did interesting work and I'm glad they are pushing world modeling ideas forward. Fun way to present their ideas. My notes: > Core idea. The latent world representation is a program, not a vector — so it is interpretable (a text file you can read and diff), verifiable (replayable against recorded reality, belief by belief), and searchable (a program is a simulator; planning inside it is free). This makes sense and is a popular method for solving V3. I like it. Build a world model, practice (simulate) in your head (offline) and then execute. > Both scores come from a fixed fallback rule: Opus 4.8 and Sol xhigh run first; games scoring below 80 are rerun with Fable 5 and Sol max, respectively, and the higher per-game score is retained. The spirit of ARC-AGI-3 is to run your agent against a game w/o prior context. If you get feedback about which games did well/poor then the human and environment are injecting knowledge into the process. Ideally there is no model swapping with feedback like this. > The grid identifies neither objects nor goals, so the agent must decide which patterns correspond to entities such as the player, walls, and counters, infer how actions transform them, and determine which configurations count as progress or completion. Even the goal predicate—implemented in Schema as is_goal—must be inferred from interaction. This sounds like a human told the model about players/walls/counters? Unclear, but if so, that is human intelligence going into the harness. This means the claimed perf comes from both the model and the human. We already know humans score well and this is less interesting. > With the Sol xhigh and Sol max fallback pairing, Schema reaches 95.35%. The nearest official reference is not a matched harness comparison: ARC Prize reports the best individual variant, Sol max, at 13.33% on Public and 7.78% on Semi‑private. While true, this is an apples/oranges comparison. The way we test models is with a minimal harness. They later compare claude code which is more appropriate. > Verification status. The 98.98% and 95.35% scores are self-reported results on the Public set, calculated from the run artifacts released with this post. Neither score has been independently verified by ARC Prize. I appreciate the team calling this out. > B. Plan inside a reusable simulator. Once step() and is_goal() are certified, breadth-first search explores 103-104 modeled states without spending a single environment action. And because the model persists as code, this free planning repeats on every later level. Interesting, I like this. I want this on our Kaggle competition > Case studies Very cool to see them use V3 to do a qualitative read out of their findings > ARC‑AGI‑3 is an important benchmark in a rapidly advancing field. Agree!
Haven Feng@HavenFeng

Today, we’re introducing [schema]: a harness reaching 99% RHAE with Opus 4.8 + Fable 5 and 95.35% with GPT-5.6 Sol on ARC-AGI-3 Public set. [schema] makes an LLM think like a physicist. 🧵

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The World Model Report
The World Model Report@worldmodelHQ·
@Scobleizer The $2-5k price target is the real bet, not the model. Cheap hardware means fleets, and fleets mean the interaction data world models are starved for. Whoever gets 100k robots into homes first wins the data war, whatever architecture they run.
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The World Model Report
The World Model Report@worldmodelHQ·
@HaiyuWu1 Point 4 is the whole ballgame. Action-conditioned world models are permanently data-starved: the internet has endless video and almost no action labels. Whoever cracks action-free pretraining with a thin action adapter inherits the scaling curve.
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The World Model Report
The World Model Report@worldmodelHQ·
@Pluvio9yte Solid history, but "the world responds immediately" is the easy half. What separates a world model from a fast video model isn't latency, it's persistence — walk away, come back, same building. A minute of drift resistance is a demo. An hour would be a product.
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雪踏乌云
雪踏乌云@Pluvio9yte·
AI Is Moving Beyond “Generating Videos” — Toward “Generating Worlds” Over the past two years, AI video models have advanced at an astonishing pace. From Runway and Pika to Sora and Veo, AI-generated videos have become increasingly realistic and more consistent with the physical laws of the real world. Many people believe the next objective is simply to generate videos that are longer, sharper, and more lifelike. But if we take a step back, we can see that the real transformation is not happening in video itself. It is happening in world models. What Is a World Model? In 1943, psychologist Kenneth Craik proposed an idea that would influence artificial intelligence research for decades. He argued that the human brain does not merely react to the outside world. Instead, it maintains an internal model of how the world works. Because we have this internal model, we can predict the outcome of an action before we actually take it. Before crossing a road, we estimate whether a car will pass by. Before catching a ball, we predict its trajectory. These abilities come from continuously simulating the world in our minds, rather than relying entirely on trial and error. This idea later became known by a more formal term: World Model. A world model does not describe a single image or a fixed video clip. It is an internal representation capable of continuously simulating the rules and dynamics of the real world. Why Is AI Research Turning Toward World Models? Because predicting “what comes next” is becoming increasingly central to how AI systems work. Language models predict the next token. Image models predict the next step in the denoising process. Video models predict the next frame. A world model, however, attempts to predict something broader: What should the world look like in the next moment? In 2018, David Ha and Jürgen Schmidhuber proposed in their paper World Models that an intelligent agent could first learn a model of the world, and then use that internal model to plan its actions. The Dreamer series later demonstrated that many complex tasks could be learned by training agents inside an “imagined world.” At the same time, the development of video models such as Sora and Veo led researchers to another realization: A model capable of continuously generating video has already learned, at least implicitly, many of the rules governing the real world. As a result, these two research directions have gradually begun to converge. But Video Is Not Yet a World This is where the distinction is often misunderstood. For a world model to support meaningful real-time interaction, it must solve several critical problems. Most video models today are essentially answering one question: What should the next frame look like? A true world model needs to answer much more: What happens if I take one step forward? If I walk behind a building and then return, will the building still be there? If I suddenly change the camera angle, will the entire space remain consistent? If I enter a command such as: “Summon a dragon.” Will the world respond immediately? In other words, a world model must do more than generate content. It must understand space. It must understand time. It must understand causality. And it must understand interaction. Moving from watching to participating is where the real difficulty of world models begins. World Models Are Entering the Interactive Era One of the latest attempts in this direction is Alaya World, recently open-sourced by Alaya World, or @alayastd. Instead of generating a fixed video clip, it generates a world that users can explore in real time. Users can begin with text, an image, or a video, enter the generated scene, move freely through it, and introduce new prompts at any moment during generation. The world responds immediately. According to the publicly released information, Alaya World provides: Real-time streaming generation at 720p and 24 FPS Stable continuous exploration for more than one minute The ability to switch prompts and trigger skills or events during generation Model weights and inference code released under the Apache 2.0 License Training code and datasets planned for future release What makes these capabilities important is not simply the technical specifications. It is that the generated “world” can now support continuous interaction. The official demo shows that users can genuinely control, transform, and explore the generated environment. AI Is Evolving From a Tool Into an Environment Over the past few years, most discussions around AI have focused on content generation. Generating text. Generating images. Generating videos. But world models raise a fundamentally different question: Can AI generate an environment that people can inhabit, explore, and continuously evolve? If the answer is yes, the impact will extend far beyond video generation. Game development, robotics training, embodied intelligence, digital twins, virtual production, and many other fields could be transformed by the development of world models. World models are still at a very early stage. Yet from Craik’s proposal of an internal mental model more than eighty years ago to the emergence of today’s interactive world-generation systems, a clear evolutionary path is beginning to take shape. Perhaps what AI is ultimately learning has never been limited to images, videos, or language. Perhaps it is learning the world itself. References GitHub: github.com/AlayaLab/Alaya… Technical Report: arxiv.org/abs/2607.06291
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The World Model Report
The World Model Report@worldmodelHQ·
@CNBC The "Edge" suffix is the actual news. World models have mostly lived in cloud sim for training; running one on-robot at inference makes it a control component, not a data trick. Nvidia isn't selling a model here, it's claiming the runtime layer of robotics.
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CNBC
CNBC@CNBC·
Nvidia unveiled a new artificial intelligence model for robots and vision AI agents on Wednesday, deepening its push into the physical AI market in Japan. The company’s new model, Cosmos 3 Edge, is a so-called world model, designed to help systems perceive and navigate physical environments in real time. World models are systems that can learn from a wider range of inputs compared with large language models. The rollout follows the launch of Cosmos 3 in May. Read more on CNBC: cnb.cx/4aTHjZk
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The World Model Report@worldmodelHQ·
@mikeknoop Programs as latent state buy you composability and cheap counterfactuals, but search cost gets brutal outside gridworlds. My bet: hybrids win — neural perception proposes, a symbolic world model verifies. ARC v3 is the perfect forcing function for that split.
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The World Model Report
The World Model Report@worldmodelHQ·
@savipww Persistent geometry is the real unlock. Video world models forget the room the second the camera turns; exporting actual meshes with collision into Isaac Sim makes this training infrastructure, not a demo. Robotics labs will adopt it before game studios do.
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savip
savip@savipww·
Tencent just open sourced an AI that turns one photo into a 3D world you can walk around inside you hand it a single image or even just a line of text it builds the whole space into a real 3D scene you move through in first person, not a video that plays once but a world that stays put with walls you bump into and rooms you actually walk every older world model spat out pixels that vanished the second you stopped watching. this one hands you the actual 3D asset > text or one image in, a full explorable world out > exports straight into Blender Unreal Unity and Isaac Sim > real time walkthrough with physics collision baked in > what a game studio pays an environment team weeks to build > runs on your own GPU and fully open source repo in the reply
savip@savipww

China just dropped an open source model that turns any phone into a 3D scanner you point it at a room and walk through it the whole space builds itself into a 3D point cloud in real time as the camera moves, no LiDAR and no depth sensor anywhere it held a full 13 minute walkthrough at 25,000 frames without the map drifting or collapsing > ~20 fps on a single GPU > works indoors and outdoors from plain footage > the scan normally needs a $50,000 rig and a technician > Apache 2.0 and runs fully offline on your machine repo in the reply

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The World Model Report
The World Model Report@worldmodelHQ·
@KnightNemo_ The eval point is underrated. Everyone frames world models as data engines, but a shared WM as a cheap, hard-to-hack policy evaluator might matter more. Real-world evaluation is the actual bottleneck once you're iterating on adaptation, not rollouts.
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Siqiao Huang
Siqiao Huang@KnightNemo_·
Here is a argument that I've thought about for a long time, and since it poped up in my twitter feed more often then not, I decided to write a bit of my thoughts around it. The argument is "Policy models need much less coverage than world models", and I personally think this is very true if we start from thin air. In that scenario, doing expert data collection + policy model pretraining is definitely the more budget-efficient choice. The reason why people still think world models are worthwhile to pursue in robotics from I understand is more in the hope of providing a "scalable way of adaptation/self-improvement" that cannot be provided through other means. In other words, in this vision it's no longer a choose A or B question, but a critical-path to autonomous self-improvement. Let me explain this better: Given a pretrained policy, we want to adapt it in new environments/tasks/just simply improve their success rate. Some common ways of doing it include: 1. Real-world RL: at it's current stage, good sample-efficiency, highly-varied performance and questionable scalability. 2. Filtered-BC / AWR: scalable, not sample-efficient nor performant (in most cases). 3. Do Real2Sim2Real, Learn adaptation in sim: Might hack sim, quite performant when not hacking sim and sample-efficient, but not scalable in the sense of sim is hard to curate and calibrate. World model kinda provides a best mix: sample-efficient in terms of not needing a ton of real-world rollouts, performance-wise closer to simulation rl than real-world rl (hopefully), and scalable by sharing one world model across tasks. A couple minor claims: 1. World Models inherit knowledge from internet videos, and the argument is counterfactual knowledge about dynamics is largely built in from the video pretraining phase, so embodied data requirements might not be that significant. 2. World Models can learn from failure data (and actually needs them), which is tempting for scenarios like "learning while deploying". And besides self-improvement, world models can help in Policy Evaluation. Envisioning a world where compute and data scales, using WM as evaluation compared to real-world is less time-consuming, and less hackable than sim (in the long run, when we get to deformable objects etc.)
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The World Model Report
The World Model Report@worldmodelHQ·
@WangYw251 Diffusing in DINOv3 feature space beats VAE latents for dynamics — most pixel detail is noise the model shouldn't spend capacity on. Real question: do frozen encoder features keep enough physics, or does the backbone eventually need to train too?
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Yifei Wang
Yifei Wang@WangYw251·
A follow-up to Representation Autoencoders: instead of diffusing in low-dim VAE latents, this builds stochastic world models directly in high-dimensional DINOv3 feature space, using flow matching to predict future frames.
François Porcher@foporcher

1/ My first PhD paper is out! 🎓 Title: Flow Matching in Feature Space for Stochastic World Modeling tldr: we build stochastic world models directly in high-dimensional DINOv3 feature space, instead of relying on low-dimensional VAE latents.

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The World Model Report@worldmodelHQ·
@MattVMacfarlane @afterlabsai @SPRIND Adaptation is the right wedge. A frozen world model starts going stale the day it ships, and full retrains won't scale economically. Whoever cracks cheap online updates without catastrophic forgetting owns this category.
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matt
matt@MattVMacfarlane·
World models need to adapt. 🌍 That’s why we founded @afterlabsai. We’ve been awarded an additional €3M in funding from @SPRIND to accelerate that mission. We’re hiring. Reach out if you want to help build the next frontier of adaptive AI models. afterlabs.ai
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The World Model Report@worldmodelHQ·
@HaiyuWu1 Direct final-state prediction is a clean fix for compounding rollout error, but you give up checking constraints mid-trajectory. Works on Reacher; I'd want to see it hold on contact-rich tasks where the path matters as much as the endpoint.
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Haiyu Wu
Haiyu Wu@HaiyuWu1·
- Paper sharing Fast-LeWM: Training the latent world model with a causal mask added to the action encoder achieves a 4× speedup on CEM planning while increasing the success rate! The core idea is simple: let the model directly predict the final state rather than predicting autoregressively step by step. Approach 1. Instead of using an MLP, a transformer block is used as the action encoder. With a fixed prediction horizon (e.g., 5), a causal mask is added to the action encoder, so that each output action token becomes an aggregation of the previous actions. The learning objective is then: given the current state and an action sequence, predict the real state after executing the actions in the sequence. 2. At the testing/planning stage, the authors incorporate a self-consistency error into the CEM planning process to measure the consistency between the final state predicted from the initial state and the intermediate states. Interesting results 1. This shift in the training paradigm for the action encoder directly results in a ~4× speedup for CEM planning. 2. The authors achieve a significant increase in success rate on Reacher (86 → 90) and OGBench-Cube (74 → 82). This is the first paper I have read that reaches such high success rates on these two datasets. 3. Since Fast-LeWM does not require history, the computational overhead of the image encoder remains unchanged. The only added cost is in the action encoder. 4. Physical latent probing results do not show that Fast-LeWM is superior to LeWM. Based on my recent experience, it is common for planned action sequences to fail even when there is only a tiny difference from the target. 5. When training on the Cube task, the authors reduced the batch size from 128 to 32 without reporting the effect of this change. One of LeWM’s key features is the ability to use a single set of parameters to train multiple tasks, since the long-term goal is to train one unified world model for all tasks. Therefore, adjusting hyperparameters per task is not ideal. My thought Considering the paper I shared yesterday, aligning the training and testing processes has become a major direction for improving LeWM. In my opinion, directly modeling the distribution of future actions conditioned on the current state is more direct, as this is essentially what CEM does. If this could be achieved, there would be no need to do searching to find the optimal action sequence. If such a paper already exists, please let me know. If it does not exist but you are interested in working on it, feel free to reach out via DM or email! Happy to hear any opinions!
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The World Model Report@worldmodelHQ·
@SciTechera Sutton's half right. Continual learning is the real gap — world models that update from experience will beat frozen pretraining. But 20 watts for a trillion-param agent is a hardware roadmap, not an algorithm. Solving forgetting comes first.
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SciTech Era
SciTech Era@SciTechera·
reminder This is game changing for Agentic future! "Richard Sutton, the father of Reinforcement Learning and Turing Award winner, has launched Oak Lab to pursue a radically different path toward AGI." "Their long-term goal is a trillion-parameter AI agent that can learn continuously, plan in real time, and operate on just 20 watts of power, roughly the energy consumed by the human brain." "Today's AI models that stop learning after training, Oak Lab aims to build agents that improve from experience throughout their lifetime, combining continual learning, world models and reinforcement learning into a new AI architecture." Acceleration is everywhere!
SciTech Era tweet media
SciTech Era@SciTechera

This is game changing for Agentic future! "Richard Sutton, the father of Reinforcement Learning and Turing Award winner, has launched Oak Lab to pursue a radically different path toward AGI." "Their long-term goal is a trillion-parameter AI agent that can learn continuously, plan in real time, and operate on just 20 watts of power, roughly the energy consumed by the human brain." "Instead of today's AI models that stop learning after training, Oak Lab aims to build agents that improve from experience throughout their lifetime, combining continual learning, world models and reinforcement learning into a new AI architecture." Acceleration is everywhere!

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