Astrl

247 posts

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Astrl

Astrl

@xAstrl_

F1, NBA, NFL, video games, etc

Katılım Nisan 2012
303 Takip Edilen11 Takipçiler
Astrl
Astrl@xAstrl_·
@CODUpdates Reset the players that have boosted and patch the XP exploit please
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Call of Duty Updates
Call of Duty Updates@CODUpdates·
📢 Call of Duty: #BlackOps on PS4/PS5 Select playlists have been disabled as we investigate reported issues.
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David
David@TheNord06·
I printed and gave my switch cases spines and OH MY GOD IT GIVES THE COLLECTION SO MUCH LIFE
David tweet mediaDavid tweet media
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Astrl
Astrl@xAstrl_·
@_Rennat3218 @asha_shar Grew the business to an unsustainable margin, over invested in their portfolio, terrible management of their studios, completely destroyed Xbox brand reputation, unnecessary price increases, thousands of layoffs with more to come. Like my god he was AWFUL post series X/S launch.
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Astrl
Astrl@xAstrl_·
@DistantFoxx @TheNord06 Yeah I didn’t touch any settings. I did a test run with one of them to make sure my printer printed it out right before I printed them all at once.
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Fox
Fox@DistantFoxx·
@xAstrl_ @TheNord06 Did you just use the page dimensions the website gives you by default? Just wanna make sure before I do some myself
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Astrl
Astrl@xAstrl_·
@TrioxinTO @6ixbuzztv I’m assuming it’s because those seats were only built as “temporary” and wouldn’t be structurally supported long term.
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Trioxin
Trioxin@TrioxinTO·
@6ixbuzztv Why not keep the seats and charge lower ticket prices to TFC games so more families on a budget can enjoy events and fill the seats, creating memorable moments for the next generation and possibly inspiring the next Messi?
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6ixBuzzTV
6ixBuzzTV@6ixbuzztv·
BMO Field’s temporary 17,756-seat expansion will be removed after the World Cup, but several major upgrades are here to stay. The stadium will keep its new hybrid natural grass pitch, videoboards, upgraded Wi-Fi and broadcast systems, plus new premium spaces for future Toronto FC, the Toronto Argonauts, Canada Soccer, and international events.
6ixBuzzTV tweet media
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patrick.
patrick.@imPatrickT·
a PSA to buy 4K discs while you still can
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Astrl
Astrl@xAstrl_·
@MattBarnacles @charlieINTEL I agree, if you purchase software the month before it goes on Plus you should have an option for a refund but you know that will never happen lol
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Matt
Matt@MattBarnacles·
@xAstrl_ @charlieINTEL I wish they had a return policy or something, hate when this happens
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CharlieIntel
CharlieIntel@charlieINTEL·
Call of Duty: Modern Warfare III (2023) will be FREE with PlayStation Plus, as part of the July Monthly Games
CharlieIntel tweet media
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Astrl
Astrl@xAstrl_·
@PlayStation Does this mean the PS6 won’t be fully backwards compatible with PS4/PS5? Because this sounds like the PS6 won’t have a physical disc drive.
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Motorsport
Motorsport@Motorsport·
Oh, Canada. 🇨🇦
Motorsport tweet media
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B LOU
B LOU@BLouu·
What yall rate the iceman album? 🤔
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Astrl
Astrl@xAstrl_·
@MCFCJacobb @keiostheory @PurpleAuraz @ThePrinceMagus @Vohris This “feature” is to help prevent piracy on the console. People were buying games, disconnecting their internet, then removing the CMOS battery and asking for a refund. This generated them an offline license allowing them to play it fully even after receiving a full refund.
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MCFC-Jacob
MCFC-Jacob@MCFCJacobb·
@keiostheory @PurpleAuraz @ThePrinceMagus @Vohris Easy now, don’t let the brains go to your head. I’ll happily bring my comprehension down to your level. I asked how does this feature help or improve anyone’s experience using PlayStation?
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PlayStation
PlayStation@PlayStation·
Get to know 4:Loop's ominous cube boss, the Scanner. Dodge the laser grid, strike cooperatively, and break all 54 panels : play.st/4wcf2Gm
PlayStation tweet media
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Astrl
Astrl@xAstrl_·
@sztappen I don’t think it’s a current F1 driver. Im guessing Nikita Mazepin or Zhou Guanyu lol
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Astrl
Astrl@xAstrl_·
@Chadhaxubi43379 @NoSoloBits Nope, it actually has a fully open 3D world. In between missions you get access to it and it’s used as a way to access the other main missions. There’s also collectables and side missions that can only be found in the 3D world. It’s very impressive despite the low fps.
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Timeproof Games
Timeproof Games@timeproofgames·
Spider-Man 2 (Game Boy Advance, Digital Eclipse, 2004)
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