David León

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David León

David León

@xDavidLeon

Game Designer blending code and creativity · Former Game Director of @linceworks + Aragami · Now building #007FirstLight at @IOInteractive

Barcelona Katılım Kasım 2008
522 Takip Edilen2.6K Takipçiler
David León
David León@xDavidLeon·
Thrilled to share that I have joined @IOInteractive as a Senior Game Designer for Project 007! 🎮
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Gina Zero 🐺
Gina Zero 🐺@gina_zero·
Acabo de salir de una reunión en la que me han llamado "veterana de la industria". ᵃʸ
GIF
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David León
David León@xDavidLeon·
@SandraMJdev Really good experience! Worked with them to create the plush and shipping and everything went well.
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David León retweetledi
Computer ♥ Records
Computer ♥ Records@ComputerLove_·
A behind the scenes look at the making of the 1989 video game "Prince of Persia".
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Mauricio García
Mauricio García@nolver·
@Noval33t deja el listón muy alto, intentaré estar a la altura y ser de utilidad para los intereses de todos los desarrolladores españoles como el nuevo presi de @dev_es Y que decir de los vocales con los que voy a trabajar, menuda suerte trabajar todos con ellos.
Desarrollo Español de Videojuegos@dev_es

Ayer, la asamblea general de @dev_es ha elegido a @nolver nuevo presidente de DEV. @Acrimiens y @Xavier_Carrillo serán los nuevos vicepresidentes. Se incorporan como nuevos vocales @anamolinajurado, @XavierCapel y @luz_castro dev.org.es/es/noticias-a-…

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David León
David León@xDavidLeon·
We ended up using Bakery for lighting, Photon for multiplayer, Amplify for shaders, Rewired for input, wwise for audio, pro builder for greyboxing, i2 for localization…. What a Frankenstein of an engine. We didn’t develop with Unity, we develop with the Unity Asset Store.
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David León
David León@xDavidLeon·
Imagine my face when I noticed URP didn’t support real time shadows and we aimed to release on Ps5 hahaha Anyway, after Aragami 2 we moved the full team to work on Unreal Engine. Wasted a year relearning, which didn’t help the studio’s financial situation. Thanks Unity. 8/X
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David León
David León@xDavidLeon·
Most issues were Unity bugs, crashes and issues with URP/Lightmapper..you name it. Usual response from our account representative was that they couldn’t do bug fixes on a client-basis, so we had to wait until (maybe) the bug fix magically appeared in a future version lol
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