gamedev_chris

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gamedev_chris

gamedev_chris

@xafier

Making games with #GodotEngine https://t.co/fMGaqgXx4Z @[email protected]

Sverige Katılım Mayıs 2011
714 Takip Edilen273 Takipçiler
FR3NKD
FR3NKD@FR3NKD·
If courts ruled tomorrow that AI art cannot be used commercially: Would "AI artists" be okay with that? ​Would they still create art every day?
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up' Many submissions contain nonsensical code changes, fabricated test results, and overly verbose descriptions typical of LLM output. Reviewing every new contributor's PR has become extremely time-consuming and demoralizing. Rémi Verschelde stated they may not be able to sustain the current level of manual vetting much longer.
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gamedev_chris
gamedev_chris@xafier·
@merill I've only watched the series 4 times. Maybe its time for a 5th time
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Merill Fernando
Merill Fernando@merill·
Watching Stargate for the first time to see what the hype is about. If I watch one episode a day, I should finish the whole series by this time next year 🤗
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Peter Girnus 🦅
Peter Girnus 🦅@gothburz·
I am a senior vice president at a $68.7 billion gaming company. Activision-Blizzard. We have a 30-year-old franchise. Warcraft. Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop. Our former creative director just told the press he wishes we hadn't called it "Warcraft." He said the name sounds intimidating. He helped create the name. We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway. Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched. She also said "No one thinks the same about Warhammer." She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise. The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge." We called our GDKP raiders "delusional." We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet. The community noticed. We described their concerns as "feedback we're monitoring." We are always monitoring. We have never once changed course because of monitoring. The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots. They're not wrong. The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM. TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships. TAM is a number in a slide deck that makes a board feel comfortable. We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community." We are very good at listening. Eventually. When the feature aligns with a monetization roadmap. Here is what I know and cannot say in a meeting: The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition. The name is "Warcraft" and for 30 years nobody was confused about what it meant. The problem is not that new players find the name intimidating. The problem is that old players are starting to find us unrecognizable. And we don't have a focus group for that.
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Elon Musk
Elon Musk@elonmusk·
For those unaware, SpaceX has already shifted focus to building a self-growing city on the Moon, as we can potentially achieve that in less than 10 years, whereas Mars would take 20+ years. The mission of SpaceX remains the same: extend consciousness and life as we know it to the stars. It is only possible to travel to Mars when the planets align every 26 months (six month trip time), whereas we can launch to the Moon every 10 days (2 day trip time). This means we can iterate much faster to complete a Moon city than a Mars city. That said, SpaceX will also strive to build a Mars city and begin doing so in about 5 to 7 years, but the overriding priority is securing the future of civilization and the Moon is faster.
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Grummz
Grummz@Grummz·
No new GPU models for 2 years. NVidia to halt introduction of new models. AAA games that bet on graphics 3 years ago are gonna be in some pain.
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80 LEVEL
80 LEVEL@80Level·
If you're a Unity developer switching to Godot, you can try DanielSnd's add-on to feel more at home in the engine. Submit your game's downloads monthly so you can get charged for the full authentic experience: 80.lv/articles/this-…
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gamedev_chris
gamedev_chris@xafier·
@Grummz The only future for mmorpgs is indie studios. Small teams with passion.
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Grummz
Grummz@Grummz·
Good Morning. It's ogre. 🙁 Last night, Steven Sharif resigned. Pink slips have gone out. I'm seeing multiple posts from staff about leaving Intrepid Studios. So, confirmed. Is the MMO genre just dead?
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Road to Vostok
Road to Vostok@roadtovostok·
Early Access Trailer | Road to Vostok A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Launch date: April 7, 2026 Launch price: 14,99€ (after 25% launch discount) Wishlist now on Steam!
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Simii_vibes 🇺🇲
Simii_vibes 🇺🇲@Simi0__·
Crack the password let's try if you're genius 0.0001 % will crack the password
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Starkium
Starkium@LifeArtStudios·
@ietvlgdm Tbf all the rage bait is relevant to what I care about and true. I didn't get driven towards the idea of building my own engine out of nowhere. It's been a disaster out here for while.
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Starkium
Starkium@LifeArtStudios·
Twitter is turning me into an angry person. Idk if that's because I'm exposed to too much stupid or because I'm exposed to reality.
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80 LEVEL
80 LEVEL@80Level·
Yong Su ported Evan Wallace's classic WebGL water demo to WebGPU. Try it right in your browser: 80.lv/articles/real-…
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80 LEVEL
80 LEVEL@80Level·
Take a look at Rudy_AA's self-balancing ragdoll built in Unity. The developer plans to release it as an asset: 80.lv/articles/check…
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Chang Frick
Chang Frick@ChangFrick·
Kul besked för folk i södra Sverige som kämpar med höga elräkningar. Ni får helt enkelt fortsätta bli rövknullade då Miljöpartiets känslor är viktigare än att ni ska ha råd att ha det varmt hemma. Tänk på det när ni röstar i höstens val. karnkraft.se/nyheter/miljpa…
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Peter Girnus 🦅
Peter Girnus 🦅@gothburz·
I spent $1.4 million on Microsoft Copilot. $30 per seat per month. 4,000 employees. Why? 2 words. Digital transformation. This morning I opened Microsoft Teams. My top notification wasn't from my boss. It wasn't from my team. It wasn't a customer escalation. It wasn't my wife. It was Microsoft. Telling me to learn how to use the thing I already bought. It said ... "Elevate your expertise with new Copilot courses." I've had these licenses for 6 months. Apparently ... I should have waited. The courses are 47 minutes each. There are 9 of them. That's 7 hours of learning. Times 4,000 employees. 28,000 hours. To learn the tool ... that was supposed to save us 40,000 hours. We're already down 12,000 hours. And no one's opened it yet. Here's the math I don't put in the deck. 4,000 employees. Average salary ... $105,000. That's $50 an hour. Times 7 hours of training. Times 4,000 people. $1.4 million. In labor. Just to learn the tool. The training ... costs as much as the software. $2.8 million. Year 1. To save 12,000 hours. That's $233 ... per hour saved. The CFO will never see this slide. But I'll mandate the training. Completion rates will be tracked. Tracked means dashboarded. Dashboarded means presented. Presented means ... "adoption metrics are strong." The graph will go up ... and to the right. Strong adoption ... of the training ... for the tool no one uses. Microsoft will send another case study team. The case study will be called "Enterprise drives 98% Copilot Academy completion." The CEO will post it on LinkedIn. He still won't know what Copilot does. But he'll know we're ... "committed to continuous learning." Learning is a journey. The journey costs $1.4 million per year. Plus $1.4 million in training labor. To summarize emails ... we could read in 30 seconds. But here's the thing. I'll renew next year. Because canceling requires a business case. The business case requires ROI data. The ROI data comes from the dashboard. The dashboard shows 98% training completion. 98% is a success. Success means renewal. Renewal means ... I keep my job. My job is ... making decisions. I made a decision. The decision was $2.8 million. The decision cannot be wrong. Because wrong decisions ... don't get promoted. I got promoted. So the decision was right. This is called ... "strategic alignment." Next quarter ... we're adding Microsoft 365 Copilot Studio. It costs extra. It lets us build ... custom Copilots. Custom Copilots ... to automate the workflows ... no one has ... because everyone's still ... in training. Microsoft says it's ... "transformational." I believe them. I have to. I already signed the contract.
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Craftlings
Craftlings@Craftlingsgame·
Hey there 👋 I'm Ariano, a 41 y/o solo dev, bringing Craftlings to you in 2025! A game about smart building, resource management & automated production chains. Can you guess which games inspired me the most? Add to your Wishlist ⬇️ store.steampowered.com/app/1771110?ut…
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gamedev_chris
gamedev_chris@xafier·
@Asmongold @ma1ybe As women have entered the workforce in higher numbers, female arrest rates for "white collar" crimes (embezzlement, fraud) have actually risen faster than any other category
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Zack
Zack@Asmongold·
@ma1ybe You think we should judge people based on group statistics? Great. Let's do race next. You won't and everyone knows why Judging people based on demographic trends rather than as individuals is in the most literal way, dehumanizing Toxic feminist garbage
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