@I_Pickle_You If you point out core gameplay changes easiliy fixeble things than you have ben playing without understanding any pillars of game making. Fast TTK, Movement, damage multipliers, color palette is not easy fix. All core design decisions done 4-5 years ago. Sorry but no easy fix.
The amount of people saying “But battlefield 6 season 3 is good” dont understand the fact that when there are insane fundamental issues within the game since launch, the game will stay bad. they didnt resolve a long list of bf6 gunplay problems, they only added more problems.
@KruijtDennis@Uniting_ps@EA_DICE I mean tbh dice should have just done that then. Because the update literally just makes them a mild inconvenience.
You guys will cry about something else soon enough I’m sure and this game will be unrecognizable.
Yea.... the game is garbage and nothing has changed but the gunplay for the worse. Golmud somehow is worse than the bf4 version and on top of that my fps goes low enough to where I can actually feel input lag. Even at 170 fps at the lowest I still shouldn't have ANY input lag though, it just shows how unoptimized bf6 truly is.
BF3 S3 thoughts after 10 hours
- Good vehicle changes
- Golmud is what it is. Better than BF4 version, not my fav map
- DICE increased recoil the WRONG way and made random recoil impact gunplay far too much.
- M16 is great
- New LMG is meh
- New sniper extreme long range only
@Uniting_ps Such a disappointment. I dipped 3 days after Season 1 launched, and now I am back to see if the game is any better. Imagine my shock that it's not.
The BF comm does this thing where every single update, or small hotfix, someone somewhere makes a post claiming DICE silently changed something and it legit placebos people into oblivion. Every update it's a different silent change too. Had a guy tell me they REMOVED aim assist and for me to make a video on it 😂
@Marvin49@GreatChefBoxing@dunemovie This is certainly an interesting way of doing the 'blind' Paul, if it is him in fact. I thought in the book his eyes disintegrated, though I can't remember exactly.
Thank you guys for the great stream support as of late man, it's been absolutely juicy. we go up from here! videos will be soon. just need to find an editor......
@isnikolaos@Bengieeeeeee@Jehkosa@EndersFPS SBMM aims for balanced lobbies, not balanced teams per individual player. Being good doesn’t guarantee good or okay-ish teammates, it’s frequently the complete opposite. It’s not a good system at all.
@Bengieeeeeee@Jehkosa@EndersFPS Yeah, SBMM basically tries to put the whole lobby around your skill level. So not just enemies, but your teammates too. If you’re a good player (like Enders), it actually gives you a better shot at having decent teammates as well.
“It’s about how movement has and should always be within a Battlefield game.”
Well, that means the movement has to be buffed :)
Also, calling BF6’s movement flawless is hilarious. Just goes to show how little many people understand the game mechanics. Previous games had WAY faster and better movement.
@HannyahZ@BappoRust@ItsGamerDoc public records such as Reddit/Steam forums. The paper also doesn't provide ANY dataset links or benchmarks. The sources provided are not even academically peer reviewed at all.
@HannyahZ@BappoRust@ItsGamerDoc The flagship chart comparing “GTS” to Riot Vanguard, BattlEye, EAC, VAC, etc. lists “Depth: ROC curves … 10-fold CV” but gives no underlying data, games tested, class balances, or test protocol and the previous page admits the “metrics … are aggregated estimates derived from...
I saw this video on "Call of Shame." That guy has no credibility within the anti-cheat space, nor does he know what he is talking about. I have been around the industry for 3 years and have a working job within the anti-cheat space for 5 years. "Call of Shame" is just a mega larper like any other infosec person that says, "Just use AI." These people do not have any idea how anti-cheat works, nor how game cheats legitimately work.
And what the fuck is an "AI anti-cheat"? This guy just developed the most groundbreaking anti-cheat I assume here, and he is gatekeeping it? Buddy, you could make millions of dollars if you were to analyze footage and determine someone was cheating just based on that alone. This is like watching a kid who has seen the Matrix movie once and believes they are Neo. It is absolutely ridiculous that people fall for this bullshit.
Whether @rileycs_ is cheating is up to the anti-cheat systems. There is no foolproof cheating system that cannot be reversed/detected/prevented, just like there is no anti-cheat system that is foolproof.
But it is all about the barrier and skill of their engineering team able to identify X person's cheat.
By just looking at RileyCS clips, it may look suspicious, but this is normal behavior and aiming styles of people within the aim community groups who obsess about things like this. Could they be cheating? Of course, that's always a possibility, but pretending that you know what cheating looks like based on footage analysis and running it through your make believe "AI anti-cheat" is absolutely the funniest shit I have seen in a long fucking time.
But let's say they are cheating; Battlefield has a ton of bullet drop, and getting the "offsets" and math calculations from a game like Battlefield is a reverse engineer's nightmare. It is not easy; you have to account for hundreds of weapons and attachments, as well as distances. This is all a huge amount of work that I would not believe a cheat developer could pull off during a beta launch, maybe in the next 3-4 months, and also maintain it every single update. Lmao, have fun with that.
Let's also not forget working cheats = does not mean UNDETECTED. Cheat developers go in blind; they do not know what anti-cheats flag. ASSUMING you have an undetected cheat without having done the A/B testing for months to see what gets you banned or not during an open beta is also just a fucking hilarious assumption of these larptubers, anti-cheat vigilantes.
It just shows again they do not know what in the living fuck they are saying. Anti-cheat systems do not ban on instant due to the A/B testing iterations cheat developers will go through to find the best and most "undetected method." Another thing to keep in account: let's say there is an x flag that exists; there is not a lot you can do as a cheat developer to get around it, assuming those exist on the anti-cheat system to begin with.
The best he would get is an aimbot, which is static, and ESP, both of which would be blatant for anti-cheat on the data side to detect on day 1. This is genuinely the dumbest witch hunt I have seen by people who look at the ground when they play and think they have any slight idea what cheating looks like.