xelefdev
902 posts

xelefdev
@xelefdev
Making Xelef, adventure #indie game set in 19th century Kurdistan Discord: https://t.co/WmOo35jjNt Youtube: https://t.co/3tJqN6maDA



Do we know why their "red" sabers are a red-orange in ahsoka? Is there a genuine reason for it yet or is this just a result of bad colouring. It's been bugging me for so long. I haven't finished ahsoka so. LOL💔

In Iraqi Desert, Two Israeli Outposts Were Kept Secret for Months — @nytimes. “Israel spent over a year preparing a covert site in Iraq for its operations against Iran, regional officials say. Iraqi officials later confirmed the existence of a second base.”



I beat Halo Infinite for the sixth time. If it’s not obvious by the number of times I’ve played this campaign, I like it more than most. It’s not perfect, but it pretty much did everything I’d hoped it would as a fan of the original Bungie games. Back is the original art style, the familiar yet modernized gameplay, a soundtrack that evokes the best titles in the series, classic enemies and in general, a vibe that embodies what Halo always was. I like the story told, I enjoyed the rogues gallery of boss fights. Fernando Esparza (The Pilot), Chief, The Weapon (Joy) and Escharum are all characters I never grew tired of. I appreciated that the cast was kept rather small. Taking Halo from a level based structure with set piece moments to open world with a one-shot camera approach proved to be a divisive decision, but for one entry in the series and not the template going forward I was really happy to have this change in direction. The story of what happened to Zeta Halo, Cortana and the rest of the Infinity isn’t the best story ever told, but I felt it was compelling from start to finish. Many may find the pivot to this direction after Halo 5’s ending to be abrupt, but I found a soft reboot to be essential after the mistakes that were made previously. It’s a good story, only hampered by the promise of more to come that never did. If I were to level any strong criticisms at Halo Infinite it’s the lack of different environments for the majority of the experience. You’ll find yourself in the beautiful Pacific Northwest inspired landscapes, Banished bases, or deep within the tunnels of Forerunner architecture and nowhere else. You can’t blame those who found the lack of environmental diversity a bit on the repetitive side. It’s also worth noting that while the equipment is great for the multiplayer side, it’s so undercooked within the campaign it almost should have been left out. The grapple hook is your friend, everything else becomes a nuisance. Ultimately, Halo Infinite was a return to form as far as my expectations were concerned. They got everything right at a fundamental level, but unfortunately didn’t manage the few extra additions that could have propelled the experience into an all time favorite for fans of the series, even if it’s one of mine. This is the game that led to my start in content creation as well as numerous friends and opportunities. For that, it will always be extra special to me. I adore Halo Infinite.







THIS IS WHAT AN INDIE GAME LOOKS LIKE





@QalaatAlMudiq 1. There was 51 Turkish bases in Idlib, without T*rkey you would have been destroyed 2. You are Sub-Saharan

“Ethnic cleansing of Kurds” and it’s Kurds returning to their homes in Afrin because of the new Syrian government

















