XERIDIAN

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XERIDIAN

@xeridian

Join the Journey of a Gamer-Bot, back from the Future to Battle his Game Backlog, defeat Newly Released Games and Build a Robot Body for his Consciousness!

The Big D Katılım Aralık 2009
898 Takip Edilen173 Takipçiler
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XERIDIAN
XERIDIAN@xeridian·
Gonna be 3-4 weeks before Streams get rolling again. Sitting in a motel for the next 20ish days. I did pick up some Steam Summer Sales: Highlights- CAPCOM FIGHTING COLLECTION, ACBF RESYNCED, GF: ENDLESS RAGNAROK, DOOM TDA, ROGUE TRADER, DBALL SPARKING ZERO, FF REMAKE/REBIRTH, SONIC SHADOW GENERATIONS, MOUSE PI, DOW IV, MX ATV LEGENDS, BLASPHEMOUS II, SPIDERMAN REMASTERED, PLANET ZOO, WRECKFEST 2.
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Retro Recall (☥𝐃𝐁)
Retro Recall (☥𝐃𝐁)@RetroMoviesDB·
Happy birthday Harrison Ford! 🎉 Dude has been in so many iconic films. Which is your favourite?
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TygerSparky
TygerSparky@tygersparky·
This exact announcement is the reason that I no longer support Techland and have never played the Dying Light games. They put out the same press release about their Hellraid game no longer releasing on the PS3 and Xbox 360 back in 2014 after putting out a ton of media about it (a game which never released as a stand-alone game). That media got me incredibly excited about the game only to feel a sense of betrayal by this company because of their choice. Incompetence and poor planning on the developers part doesn't instill confidence in the products that they make and doesn't make me want to give them money. There's also a bait-and-switch aspect that I feel is a strong possibility in these types of approaches by getting someone excited about a game just to pull it away from them rather than simply announcing it for current hardware when they originally reveal the product. I wasn't fooled at all by these moves, but to those that are...
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Dying Light
Dying Light@DyingLightGame·
After careful consideration, we have made the difficult decision that Dying Light: The Beast will no longer be released on PlayStation 4 and Xbox One. Dying Light: The Beast was built from the ground up to take full advantage of current-generation hardware. Its open world, advanced visuals, and fluid combat and traversal all depend on processing power and memory that previous-generation consoles simply cannot provide. As development progressed, it became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create. This was not a matter of choosing to leave those platforms behind. Rather, it reflected the technical realities of development and our commitment to delivering the best possible experience. We know many of you were looking forward to playing on PS4 or Xbox One, and we are truly sorry for the disappointment this causes. Anyone who was expecting to play on either platform will be eligible for a refund. Thank you for your understanding and continued support.
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Kait Willett
Kait Willett@KaitWillett·
I hate to tell men this but The women dressed provocatively in the gym do want attention They are only upset when it comes from the guy they didn’t want it from That’s why the reaction is what it is It’s not your fault for noticing And yes, they will continue to deny this.
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XERIDIAN
XERIDIAN@xeridian·
WHAT GAMES DID YOU GET DURING THE STEAM SUMMER SALE?
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XERIDIAN
XERIDIAN@xeridian·
@therealcliffyb Why Tim never kept UT/Unreal going is also beyond me... Dumb move if you ask me.
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Cliff "CliffyB" Bleszinski
Cliff "CliffyB" Bleszinski@therealcliffyb·
I will NEVER ever understand how these mega gaming companies don't have dozens of micro teams gestating on nonstop game jams to potentially make the Next Big Thing. Hell (in a long term way) that sort of thing was what gave the world Fortnite.
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XERIDIAN
XERIDIAN@xeridian·
@therealcliffyb Because the guys at the top dont play games, unless its games with our money.
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XERIDIAN
XERIDIAN@xeridian·
@asha_shar Lastly, if you do figure it out and become a Publisher Only, instead of needing Discs, just put the games on a Proprietary USB stick and then people will have a low cost Medium and a Physical Copy and you can shit all over PlayStation with that. Anyway, balls in your court Asha.
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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XERIDIAN
XERIDIAN@xeridian·
If you want to remain relevant and raise Margins, you need to follow SEGA's footsteps. SONY PS will be shut down in 5 years or less if they don't go PUBLUSHER ONLY. The only consoles worth making are Steam Machines or Handhelds. XBOX needs to become a PUBLISHER only and just worry about GAMES. The Math and the Climate works out. People get tied to games, not Hardware.
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XERIDIAN
XERIDIAN@xeridian·
Knee Deep in Moving Mode. Finally moved out and settled into the Temporary abode, now the game of waiting begins, thank the gods I have a decent Commode!!!.
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XERIDIAN
XERIDIAN@xeridian·
We dont need Black this, white this, gay this, left this, right this, WE NEED AMERICAN THIS! If a group wants to be accepted, all you have to do is join the PROUD TO BE AMERICAN GROUP and we'll all get the fuck along! If you dont like that, then you can just FUCK RIGHT THE FUCK OFF! You cant fight segregation with more segregation. If you dont Assimilate, go back to the country where you do.
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Girthquake
Girthquake@AsutoKaijo·
Again with Americans and their obsession with labelling everyone as left or right. Mate I honestly couldn't care less, I don't even know what way I'm leaning, all politics does is make people miserable and indoctrinate them into believing it's x vs y. We are all people, I couldn't care less about your arbitrary labels. You're discounting a whole studio because their logo is rainbow. Again, grow a pair
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Apogee Entertainment
Apogee Entertainment@Apogee_Ent·
We have an announcement tomorrow. Until then, it might be wise to avoid purchasing any Apogee games on Steam.
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Dawn of War
Dawn of War@DawnOfWar·
Today's Warhammer 40,000: Dawn of War - Definitive Edition 2.9.0 Update aims to improve multiplayer balance in the latter stages of a match while continuing to refine previously made changes. Read the full patch notes here🔗 bit.ly/DoWDE_2-9-0
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XERIDIAN
XERIDIAN@xeridian·
@ArcRaidersInfo NO, THEY FUMBLED BY NOT GIVING PLAYERS SEPARATE PVE AND PVP OPTIONS.
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ARC Raiders Informer
ARC Raiders Informer@ArcRaidersInfo·
Do you think Arc Raiders fumbled and killed their own game by announcing 0 new content until October?
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Roze
Roze@Rozemmo·
@ItsBigBroZo @xeridian see now you're deciding things all on your own because you've given up and cant defend the original position.
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Zo
Zo@ItsBigBroZo·
Guild wars 2 is P2W??? What do you guys consider pay to win? I’ve been seeing a lot of people say THIE is pay to win and I don’t think it is at all lol.
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XERIDIAN
XERIDIAN@xeridian·
Never disagreed about P2W itself or even the problems that you noted. I'm disagreeing with the terminology and the Semantics. Find a new work that means what you want it to mean. Say Hyper-Pay-To-Win. When the stroke is too broad, people tend to not give a shit and spend countless days arguing irrelevant points and never adhere to an exact issue. These are the ways of the leftists in politics .
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Roze
Roze@Rozemmo·
That's fine to disagree. Pay to win is still pay to win and defending the behavior is part of the reason we keep sliding deeper down so many different forms of extra game monetization. The more excuses made, the worse it gets. It's pretty easy to historically track why things are so overmonetized as opposed to what they were a decade or 2 ago.
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Roze
Roze@Rozemmo·
@ItsBigBroZo @xeridian I don't have to water down the term. I'm simply defining what it is. Excusing specific forms of pay to win is just obfuscathing reality. Again you're arguing degree of severity instead of existence.
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XERIDIAN
XERIDIAN@xeridian·
@Rozemmo @ItsBigBroZo Lastly the term originated in the FPS genre before it was ever a problem that Korean MMOs brought into the limelight and then the West adapted their own version. Misappropriating terms that already exist is just fucking lazy.
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Roze
Roze@Rozemmo·
It affects you, it affects the games you play, it alters the fabric of how games are designed and created and the internal resource expenditure of games when being created. P2W term exists because it's a descriptor for the behavior and mechanic of allowing people to spend extra money to win back their time from a game and gain advantage over others. That being said not giving a shit is perfectly valid and there's nothing wrong with that either.
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XERIDIAN
XERIDIAN@xeridian·
@BBaggins710 @GriftGod_ While their pop is still up there, it's been leaked that their pop isn't as large as they claimed for many years now. That's what happens when you silently "Vanish" a multitude of your own people for silly little cry baby, winnie the pooh reasons.
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BilboTBaggins710
BilboTBaggins710@BBaggins710·
@GriftGod_ Journey to the West is a pillar of chinese culture, the Ming Dynasty is idealized and they have the largest population and only 2.5% of the chinese population bought the game.
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lilscrote420
lilscrote420@bignugga12·
@GriftGod_ Game is literal dog shit. Screen tearing, invisible walls, low frame rates...artificating..haloing...ALL still very real problems in the current patch. Absolutely garbage. ALSO they lied and said it's an adventure action game "God of war like" honey that's a boss rush. Mobile app
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