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OG

@yoitsOG

Building @GAM3Sgg. Experimenting. Yes, my initials are actually OG. Gaming, Crypto, AI | Storyteller. Views are my own, NFA.

Katılım Ağustos 2012
2.1K Takip Edilen7.8K Takipçiler
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OG
OG@yoitsOG·
“web3 gaming is dead” ☠️ I watched people also declare: • mobile gaming “dead” in 2008 • free-to-play a “scam” in 2010 • esports a “joke” in 2013 • digital skins “worthless” in 2015 gamers pushed back on every major shift, until it worked. you need to zoom out to see the full picture. > four years ago this space was abysmal. exclusively ponzi schemes, insane onboarding demands (wallet, download .exe etc) & zero entertainment value plagued it. > four years later we have Sony filing crypto patents, macro finally crypto friendly, Nexon entering with their biggest IP, Ubisoft working on 3 games & many more unannounced projects in the works. if you look back at the core issues & reasons gamers would “want” web3 gaming - that remains unchanged: • want to make money playing games • want to trade assets freely for cash • want to own / flex assets across games • want insta payment if i win competition to believe that web3 gaming is dead, just because it hasn’t fully taken off yet, is simply foolish. just as foolish as giving up on mobile gaming 2 decades ago would’ve been. if your definition of “success” is having very successful token launches & post TGE valuations - then sure, it’s dead. and so is most of crypto right now. but if your definition of “success” is onboarding gamers into crypto whether they know/not, and solving problems to cater to those initial “wants” that kickstarted this space - we’re light years ahead of where we once were, in almost every aspect. • onboarding is much better • quality of games are much better • games finally on epic/steam/console • big IP entering & experimenting • big studios building/wanting to build zoom out, take a deep breath, and believe in something. we’re just warming up.
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Anish Moonka
Anish Moonka@AnishA_Moonka·
You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them. Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created. The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it. The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched. That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold. Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable. The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.
GTA 6 Info@GTASixInfo

crazy how mfs see this and still choose fifa

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OG
OG@yoitsOG·
I can’t believe while everyone’s moving light years forward with AI… game studios still have to come out & write public apologies for using it gaming is one of the most change resistant industries in the world first with f2p, mobile, blockchain, and now AI. insanely stubborn.
Crimson Desert@CrimsonDesert_

We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.

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Wise
Wise@trikcode·
No Claude, the project will not take me 2-3 months. We will finish it today.
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mert
mert@mert·
gaming on blockchain will absolutely work btw
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OG@yoitsOG·
i’m just glad anthropic isn’t into gaming at this point bro lmao
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NFT_Dreww.eth
NFT_Dreww.eth@nft_dreww·
GAM3SGG × Drew Security With @GAM3Sgg creating a massive community around gaming and hosting an awesome yearly awards, it is a big attraction for scammers! That's why I'm happy to report that GAM3SGG proactively secured their Discord, and received a Security Training by Drew Security. This ensure they're aware of known risks, using maximum security, and secured from multiple attack vectors. Kudos to the team for making security a top priority! Disclaimer: This is not a paid or sponsored post, this post is informing the community of the proactive security the team received from Drew Security as a kudos.
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OG@yoitsOG·
@ernapp gib bitcoin
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Ern
Ern@ernapp·
What if your stablecoins could earn you Bitcoin every day? Introducing ern.app
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GAMES.GG
GAMES.GG@GAM3Sgg·
Plenty of game launches coming this week! What are you most excited for? Legacy of Kain: Defiance Remastered - March 2nd World of Warcraft: Midnight - March 2nd Scott Pilgrim EX - March 3rd Pax Autocratica - March 4th Slay the Spire 2 - March 5th Marathon - March 5th Planet of Lana 2: Children of the Leaf - March 5th Never Grave: The Witch and the Curse - March 5th
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PATRON
PATRON@UTDPatron·
5 countries involved in war and bombing yet Dalot’s first half performance somehow has ended up as the biggest act of terrorism this weekend.
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endless blankets
endless blankets@christinafakhry·
This Lent Ramadan Year of the Fire Horse WW3 combo is kinda overstimulating.
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Ethan
Ethan@0xEthan·
I’m safer in Dubai with missiles flying overhead than I would be walking through London past 9pm
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OG@yoitsOG·
me currently monitoring the situation
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OG@yoitsOG·
they said stay somewhere safe in Dubai.
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memory lane
memory lane@bitchiwas999·
The army looking at peoples COD stats to see who to recruit for WW3
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OG@yoitsOG·
@stogolp insane tweet lmao
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sgp
sgp@stogolp·
I wonder what the prostitutes in five palm think about the situation in the middle east.
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Ray
Ray@Ray_RMCF·
Kim Jong Un when one missile mistakenly lands in North Korea.
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