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CodeRed
CodeRed@CodeRed_dev·
I need more gamedevs on my timeline
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CodeRed
CodeRed@CodeRed_dev·
where y'all at
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Huawei
Huawei@Huawei·
HUAWEI has presented the Tau (τ) Scaling Law, a new principle for guiding the future development of the semiconductor industry. By 2031, HUAWEI's high-end chips based on this law are expected to feature a transistor density that is equivalent to 14 Å (1.4 nm) processes.
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Peter Mehlmann 💀 Dash Dash Dead
@CodeRed_dev Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy! whatsup
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Jae Song
Jae Song@jaesong·
@CodeRed_dev I'm working on my first game, though it's not at the point to share much yet. 🫶
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Three Coins 📢 Wishlist Gumball Hero
@CodeRed_dev Heeey! We are 3 developer working on FPS action-rougelike. Our game is about you are gum machine try to secure the mall from sweet king attack from another world. We have about 14 unique balls, each ball has own ability 🔥
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Tunddruff
Tunddruff@Tunddruff·
@CodeRed_dev Does this help? Im working on learning blender when im motivated. After that! Coop Heist game (maybe... Probably)
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Darcy Gabriel
Darcy Gabriel@breadedJams·
@CodeRed_dev Hello! I'm working very hard in my time outside of work to get a demo ready this week, so can't post much right now but I'll be actively sharing a lot once the demo is up!!
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Kryyative
Kryyative@KryyssX·
@CodeRed_dev You can follow me if you want as I post links to #gamedev advice and technical reference videos several times a week. That's alongside medua for my own projects bith oastcand present. Also, lots of rubber ducks. So many ducks. Quack. Quack. I'm not a rubber duck... I think.. 🐤
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Michael Boisson
Michael Boisson@Shaostoul·
I'm developing HumanityOS which is my dream video game! There's no fancy gameplay video yet but, I'm close to having something worthy of a video. United-Humanity.us For context that background is ~120,000 real stars based on the HYG database. The constellation lines needs some work but, the goal is for people to see the real night sky but, in VR as to teach people about the real night sky via the game. The darker blue lines you see are the actual orbital paths of the planets/moons/asteroids in our solar system. The actual positions aren't quite synced but, nearly there! Also includes a standalone communication system with optional self-hostable federatable servers/relays. DMs and groups chats are P2P E2EE and never touch 'my servers' as to protect y'all's privacy. Also include an ever expanding list of other FOSS helping people dev and do other stuff. (Partly because people keep volunteering to help and asking for dev software.)
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Josiah Jack
Josiah Jack@JosiahJackWJJ·
@CodeRed_dev Depends... not all who post are getting stuff done, nor do the ones who truly get a lot done actually ever post. I want to see deep blogposts from those who have gotten great things done... but considering how little I get done when I try posts I'm always hesitant of usefulness.
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Josiah Jack
Josiah Jack@JosiahJackWJJ·
@CodeRed_dev Making a game engine on your own turns out to be better on every metric than using a prebuilt engine. I've tripled my fps, tenthed my RAM and iteration time went from 54secs to 1.6secs. I now test every little thing as I go, tech debt never goes up.
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Shiki of The Ritual Division
@CodeRed_dev I'm making an extraction shooter with hacking, magic, and robot witches. I'll come back with some development progress footage once I get to my computer, otherwise I've just been posting about designing my character Apple
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Caleb S*
Caleb S*@Acts_Of_BobART·
@CodeRed_dev oh hello... might I offer some of the dev's people's cultural food? 🍕🍕🍕 (we're making role-playing stuff) ...
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