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@zelNALOL

#AllFire

Katılım Temmuz 2020
395 Takip Edilen25 Takipçiler
Pop Base
Pop Base@PopBase·
Doja Cat shares a conversation she had with her “deadbeat” father: “He said that he couldn’t make it to my show because I don’t message/call him enough. So I sent him gay p*** and told him if he uses the link he can get a ticket.”
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zel
zel@zelNALOL·
@dpmlol Show olaf jungle bro
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DPM.LOL
DPM.LOL@dpmlol·
Impact of Patch 16.6 changes📊
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zel@zelNALOL·
@Wickdlol Master should be locked to top 5k
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Wickd
Wickd@Wickdlol·
27459 Master players🤣🤣🤣 I think the actual problem with ranked is that Master rank became worthless If they wanted more players in the free LP bracket. Add Diamond to that system instead of inflating all Diamond players to Masters Low Masters = D4 atm
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Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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zel
zel@zelNALOL·
@espn Always bet on Texas
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ESPN
ESPN@espn·
This is not easy to do 😂
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
I don't think an 800 LP Masters player is in the same universe as Caps or Viper. This change is making that difference more clear My take is that soft cap depressing the cutoffs is doing more harm than good, so this is an effort at transparency for the ladder Are you proposing that we continue doing ^ Can you help me understand more about what your proposed solution for this would be?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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zel
zel@zelNALOL·
@WomanDefiner If I’m on the celtics and Jaylen brown come to me asking what my star sign is I’m beating him up
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zel@zelNALOL·
@whatever This guy is retarded
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whatever
whatever@whatever·
They rate themselves AND THEN he rates them?! Whatever Podcast with Brian Atlas Dating Talk 285
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Corvix
Corvix@CorvixWasTaken·
Who the fuck is this green nigga under GP W 😭😭😭😭
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𝕰𝖒𝕲
𝕰𝖒𝕲@Emilio2763·
“Age is Just a Number”…
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zel
zel@zelNALOL·
@CultureCrave Metacritic is incredible stingy with their reviews so realistically this isn’t that bad
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Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
'Crimson Desert' debuts to 77 on Metacritic — based on 61 reviews ⚔️
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Nz________
Nz________@Nz__________·
this shit gives 15% tenacity ?????? wtf
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doll
doll@bunnisaki·
does beer actually taste good or are y’all just performative
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USA NEWS 🇺🇸
USA NEWS 🇺🇸@usanewshq·
Anyone who understands human psychology knows this is the look a woman gives a man when divorce is imminent
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Jason
Jason@DatBoiJDope·
@zelNALOL @cosmic_marvel Brother. You literally play this game. What the fuck are you on about? Do you happen to think that female pirates actually dress like this in real life? 🤨
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Cosmic Marvel
Cosmic Marvel@cosmic_marvel·
First look at Black Cat in ‘MARVEL RIVALS’ Releasing in April.
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zel
zel@zelNALOL·
@42Cyc TEXANS GOING TO THE BOWLLLLL
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Cam
Cam@42Cyc·
NFL team rankings after the Jaylen Waddle trade:
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Mr.Optimistic
Mr.Optimistic@MrOptimisticHou·
Daniel Jeramiah has the Houston Texans drafting Texas A&M OG Chase Bisontis at 28... We blessan or stressan?
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