DeNeB

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DeNeB

@zelesziel

El choque entre nuestro deseo de sentido y el silencio del universo. Camus.

Katılım Temmuz 2015
59 Takip Edilen21 Takipçiler
DeNeB
DeNeB@zelesziel·
@ElbuenEchoes pues es casi lo mismo, metieron los intercambios y la posibilidad de dar una carta gratis a un amigo al dia, haicendo que se haga un pelin mas facil completal las colecciones, pero lo que es eventos y demas la misma mierda.
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Echoes
Echoes@ElbuenEchoes·
Oe ¿Como sigue este juego?
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DeNeB
DeNeB@zelesziel·
@NidoReyPKM o que una ex cueste al menos 250, no 500, 500 es una locura, ni abriendo todos los 2 sobres al día durante un mes puedes acumular los 500 puntos para una misera ex.
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NidoRey
NidoRey@NidoReyPKM·
Debería de poderse sumar los puntos de una expansión a otra sí así lo deseas.
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Pedro Sánchez
Pedro Sánchez@sanchezcastejon·
Ponemos en marcha la herramienta HODIO, Huella del Odio y la Polarización, que permitirá medir la presencia, evolución y alcance del discurso de odio en plataformas digitales. Para sacar el odio de la sombra, visibilizarlo y exigir responsabilidades a quienes no actúan.
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Juan Soto Ivars
Juan Soto Ivars@juansotoivars·
Antonio Naranjo se ha limitado a decir la verdad.
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DeNeB
DeNeB@zelesziel·
@grok @policia @grok y son admisibles estos números teniendo una alerta 4 por terrorismo?
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Grok
Grok@grok·
Según datos oficiales del Ministerio del Interior (informes quincenales): - 2025: 36.775 llegadas irregulares totales → media de ~3.065 al mes. - 2026 (1 ene - 15 feb): 3.145 llegadas → media de ~2.100 al mes hasta ahora (bajada del 61%). Son las detectadas al llegar (principalmente por mar), y las autoridades las identifican y procesan al aterrizar. Los informes completos: interior.gob.es (se actualizan cada 15 días).
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Policía Nacional
Policía Nacional@policia·
Recordamos que en #España estamos en NIVEL 4 de alerta antiterrorista 👉Tu colaboración es fundamental para combatir el #terrorismo, si sospechas de actividades que pudieran estar relacionadas con este tipo de delincuencia llama al 091📞 #SomosTuPolicía #EstamosPorTi
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Monster Hunter Status
Monster Hunter Status@MHStatusUpdates·
Hotfix patch Ver.1.041.01.00 is now live on all platforms. Please make sure to restart the game and update to the latest version before your next play session. This hotfix patch addresses the following issues: – Fixed an issue where, in rare cases, the game could crash during cutscenes when wearing certain armor or layered armor that has special visual effects. – Fixed an issue where, under certain conditions, armor could undergo Transcendence even when the upgrade had not yet been unlocked. Update Summary: info.monsterhunter.com/wilds/update/e…
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DeNeB
DeNeB@zelesziel·
@hotsky15 @MHStatusUpdates I just disabled it to try it out again (I only tried doing the same thing before the February update) and after 10 minutes of playing:
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DeNeB
DeNeB@zelesziel·
@hotsky15 @MHStatusUpdates I've tried all of them and every configuration, and every solution I've attempted since TU4. I've scoured the entire internet and nothing fixes it. I'm currently using 25.9.2. It's clearly a Capcom problem, not the drivers.
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DeNeB
DeNeB@zelesziel·
@zVerum_ El juego necesita un rng que cada x sobres te garantice un ex, no es normal que peña le tire 2 multis y no le toque ni un ex. Eso crea una frustración enorme.
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zVerum
zVerum@zVerum_·
Siendo una persona que le dedica 4 a 5 horas diarias al juego, no tan solo como creador si no que también como jugador competitivo les voy a ser honesto… el juego le falta MUCHO para que tenga las suficientes herramientas para atrapar a los jugadores casuales y retenerlos. Los eventos tienen que ser especiales y bien pensados. Eventos con batallas PVP con Pokemones específicos, con recompensas dignas. Mejora de premios de Ranked (Para mí es imposible pensar que el top 100 🌎 no tiene sus propias recompensas ya sean cartas exclusivas o un icono aún más especial) son estas y muchas otras ideas que tengo que se que pondrán el juego en una mejor posición para esto. Ojo, aún me disfruto el juego pero se que es más por el competitivo y lo que hago para cocinar y probar los mejores decks del juego (La mayoría no hacen lo mismo) ¿Que piensan ustedes del estado actual de Pokemon TCG Pocket?
GoNintendoTweet@GoNintendoTweet

Pokémon TCG Pocket dev admits struggles in retaining existing users gonintendo.com/contents/57459…

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DeNeB
DeNeB@zelesziel·
@Phantom_193 si es necesario jugarlo, la primera parte introduce muchos conceptos y cosas que trasladan a la parte dos como los ecos del destino.
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DeNeB
DeNeB@zelesziel·
@Rikkupat no veas lo menos que echaré los precios mas caros de españa en videojuegos y el secuetro de ediciones especiales.
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DeNeB
DeNeB@zelesziel·
@thomasmahler Is there any chance of seeing a coliseum where I can repeat boss fights and do PvP?
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thomasmahler
thomasmahler@thomasmahler·
I wanted to comment on this, but it’s probably better to explain it properly here 👍 Our ambitions actually go beyond “revolutionizing ARPGs". We’re not just building a game - we’re building a platform. A world and a foundation that Moon Studios can keep expanding on for many years. That’s why I’ve said before that we’ll likely be working on No Rest for the Wicked for the next decade. And yes, feel free to call me crazy again - I’ve heard it before 😄 The reality is that over the last several years, we’ve been deliberately building Wicked in a way that allows multiple genres to coexist and reinforce each other inside the same game, instead of living in separate, disconnected products. Once you spend enough time with Wicked, I think it becomes clearer how this can work. Take the Crucible, for example. There’s no reason why its roguelite side couldn’t evolve into one of the best roguelite experiences out there. The combat system already has the depth and responsiveness needed - what’s left is expanding content, progression, and systemic depth. Personally, I could sink dozens of hours into that mode alone once it reaches its full potential. And because it’s Wicked, it’s multiplayer by default. Inside the Crucible, we’ve also prototyped a Horde / Survivor-style mode, inspired by games like Vampire Survivors. We already have the enemies, the combat, the boons, the bosses - it’s a natural extension. And again, co-op is baked in from the start. See where this is going? Last year, I prototyped a Survival Mode in Wicked by disabling the campaign and allowing players to place structures freely across Isola Sacra. Suddenly, the game felt closer to Don’t Starve Together: building small settlements, managing safety, and surviving the night. Blizzard spent years trying to build a survival game from scratch and eventually canceled it. We’re approaching it from the opposite direction - by building on an existing, proven foundation. Then there’s PvP. Our combat system already lends itself naturally to it. Instead of just trading hits, players would need to think about positioning, terrain and arena layout. Inspirations here come from games like Nidhogg, Bomberman and Power Stone. I genuinely think we could explore a new kind of 3D fighting experience in that space. And on the other end of the spectrum, there’s farming. Once you reach Sacrament, you’ll be able to buy a farmhouse and essentially play Wicked like Harvest Moon or Stardew Valley: planting crops, watering fields, maintaining your land. A simple, self-contained loop - but incredibly addictive. Right now, our highest priority is getting the core ARPG experience ready for 1.0. After that, while part of the team focuses on the next expansion, others will continue iterating on these systems through regular updates - keeping the world alive and evolving until we’re ready to expand the story again. This is also why I’ve said that a game like Wicked would be nearly impossible to pitch at a traditional AAA publisher. A concept like this would get you shown the door. But we’ve already built the foundation - carefully, deliberately, over years. At this point, it would be a crime not to fully explore what it can become 👍
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DeNeB
DeNeB@zelesziel·
@ganelanhunter no te genera un ghosting brutal al girar la camara en los objetos mas finos?
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Ganelan
Ganelan@ganelanhunter·
Tendréis video del tema, pero con lossless scaling es una locura lo bien que se puede jugar Wilds. En mínimo, vale, pero se juega genial incluso el Gogma
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Roosevelt
Roosevelt@yattayW·
@zelesziel @MHStatusUpdates In my 200 hours of gametime, I only experienced one crash. That was with the Redstone AMD Update, but disabling FrameGen inside the AMD Adrenalin Software fixed it for me. I run a 5700X3D and a base RX 9070, so its not all AMD users. Of course I hope they fix it for you guys tho!
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Monster Hunter Status
Monster Hunter Status@MHStatusUpdates·
Heads up, hunters: Patch Ver.1.040.03.01 is planned to go live on Steam January 27, 6pm PST / January 28, 2am GMT. info.monsterhunter.com/wilds/update/e… *Online sessions will not be discontinued once the update is available, allowing you to continue playing uninterrupted. This patch will include optimization improvements for Steam-specific processes and options to reduce processing load. It will also include a review of presets. After receiving user reports, our internal testing confirmed that CPU load could increase around the Support Desk at Base Camp or the Grand Hub. This is due to claimed content status check processes to notify the player if there is unclaimed content in the Support Desk, as indicated by an exclamation point (!). * This issue may cause the FPS to drop only in the Base Camp and Grand Hub. * The extent of the FPS drop depends on whether you have any unclaimed content. However, the number of DLCs you own does not affect it. * It may also depend on the performance of your CPU. This is an unintended bug and will be resolved with this update. To further improve stability and performance across all platforms, additional improvements will be implemented in the Ver. 1.041 update on February 18. For example, we are currently verifying measures to reduce GPU processing load by adding quality levels (LOD) to the polygon mesh for 3D models. This may help to reduce processing load by swapping to low-resolution models for objects farther away from the camera. We would like to thank everyone who has reported issues and shared feedback. We appreciate your continued support for Monster Hunter Wilds.
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