Jorge Trujillo

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Jorge Trujillo

Jorge Trujillo

@zo0r

@useinvent 👉 https://t.co/2Vn0b64o8J

Miami, FL Katılım Mayıs 2011
247 Takip Edilen264 Takipçiler
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Jorge Trujillo
Jorge Trujillo@zo0r·
Broadcasts soon
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Josef Strzibny
Josef Strzibny@strzibnyj·
I decided to vibe code a pet project with Next, Vercel, and Supabase Here's the result after one month: 1. Vercel wants to train AI with my code 2. Supabase wants to pause my project Now I can say I tried it and I am not sold.
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Jorge Trujillo
improve your customer service channels or create an internal assistant for your slack in 5min
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Alix Gallardo 🪄
Alix Gallardo 🪄@agnamihira·
That's why we launched AI Auto Follow-ups. For weekends, spike times, holidays, after-hours or if you just don't have the time to reply to each client. You can try it now and stop losing your leads. useinvent.com
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Jorge Trujillo
Jorge Trujillo@zo0r·
btw, if you're still using @chatbase, @intercom, @crisp_chat (or similar), you're not just getting robbed (we're up to 10x cheaper + transparent), but missing a lot of cool features for control and better conversions across all channels. oh, and it just works ™️
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Jorge Trujillo@zo0r

our recently introduced "Auto Follow-Up" feature was launched just 5 days ago, making your AI Assistants fully autonomous and able to re-engage with your customers. Imagine: it's OpenClaw for Customer Service but without the setup mess. what did we see? A 300% increase in conversions and re-engagement. you should try it!

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Jorge Trujillo
Jorge Trujillo@zo0r·
our recently introduced "Auto Follow-Up" feature was launched just 5 days ago, making your AI Assistants fully autonomous and able to re-engage with your customers. Imagine: it's OpenClaw for Customer Service but without the setup mess. what did we see? A 300% increase in conversions and re-engagement. you should try it!
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Jorge Trujillo
Jorge Trujillo@zo0r·
actually, it's a around 3.7B, this is my second account.
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Jorge Trujillo
we connect your AI assistants to all platforms in 5min.
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Jorge Trujillo
the @railway logs is such a great product. for our current needs, i don't see us paying for Datadog or similar. we're happy to pay for higher limits, or at least include higher limits for Pro. what do you think @JustJake?
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+1 reason to always bet on the web
seth@sethsetse

The @a0_dev app got taken off the store 3 months ago and we made SEVERAL appeals with Apple to get it back to no avail. We've since gone with a different solution. A lot of people seem to have no idea what's really happening here so I want to share my thoughts. Apple removed our app and is blocking updates / releases to many other apps for Guideline 2.5.2, this guideline prohibits downloading and executing code inside of an app that changes features of functionality of the app. Our app and many other apps download the code for a users app so that it can be previewed on a users device with native capabilities. It's a matter of convenience, we want users to be able to download one app so that they can quickly test the many apps that they are building. There are many other ways for users to preview their mobile apps that are a much worse experience. The other options include TestFlight, previewing on the browser, using the Simulator on Mac, and downloading an ad-hoc build to a users device. Using TestFlight means users have to sign up for a $99 developer account and create a store listing just to upload their build just to test the app they're trying to build. It requires too much effort and money for new users who just want to try the app they've built and there's no way to let other people test the apps without adding them to your developer account or submitting your app for external TestFlight review which can add a multi day delay. Previewing the app on the browser is another popular solution with many problems. The browser preview is ugly and can't access native functionality. There are MANY features that don't work on the browser and the app doesn't look or behave the same as it does on an actual device. It's helpful for our users building apps on our website but doesn't test the real app. Ad-hoc builds needs to be signed for a user's device and require a very convoluted process to get the user's Device ID which include entering developer mode on your phone, a security delay from apple, and can also require a paid developer account if you want the builds to last longer than a few days. It's easy to see why we and many other vibe coding apps have chosen to allow users to instead download a single app and execute the code for their app inside of it. It reduces friction, saves money, and time. The 2.5.2 Guideline already has an exception for Educational apps and I think it should be extended to support Developer Tools. For Apple this is simply a matter of control, they want app developers to buy a Mac, download Xcode, and use the Simulator or TestFlight just to preview an app they're trying to build. There are many people who are seemingly happy about this and think that this will help improve their app review times or stop 'vibe-coded' apps from entering the app store. Those people are fools. The decision has nothing to do with the quality or volume of apps or how they are made. It's about how hard it is to test them. The only thing that will improve your app review times is Apple hiring more reviewers or relaxing the rules. Apple is a nearly $4 trillion company. Trust me, they can afford to hire more reviewers. Instead they've chosen to make the app testing process harder in an attempt to keep more control. We will continue making apps anyway.

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Jake
Jake@JustJake·
@zo0r @Railway Any reason you can’t go Enterprise? That’s where our higher limits are currently
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Jake
Jake@JustJake·
@zo0r @Railway Jorge! My friend, great to see you, I thought you’d churned! What limits are you looking to have raised? We’ve got some higher limits that you should be able to enable self serve inside “Plans/Billing”
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