FrogmanDev

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FrogmanDev

FrogmanDev

@FrogmanDev

GameDev / Artist / Technologist • Architectural background • Chasing low poly vibes • Developing DEEP STATE - Wishlist on Steam 👽👇

Entrou em Eylül 2022
1.2K Seguindo23.6K Seguidores
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FrogmanDev
FrogmanDev@FrogmanDev·
Added some lightning ⚡️
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FrogmanDev
FrogmanDev@FrogmanDev·
After being on the back burner for a few months the texture regions are finally working Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior 👽
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FrogmanDev
FrogmanDev@FrogmanDev·
Merc WIP
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PARKSIDE - DEMO OUT NOW
PARKSIDE - DEMO OUT NOW@BHardsoftGames·
New effects for a new item, the G31 Rangefinder goggles...
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FrogmanDev
FrogmanDev@FrogmanDev·
wip 💻
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FrogmanDev
FrogmanDev@FrogmanDev·
Hazmat goons ☣️ Haven't decided on the color scheme yet
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FrogmanDev
FrogmanDev@FrogmanDev·
@PerfectionNV Not that I want to make public just yet. We're still working on this with essentially zero budget so most of the team is part-time and schedules fluctuate, makes timelines really hard to lockdown accurately 🥲
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Eliot Ballade
Eliot Ballade@PerfectionNV·
@FrogmanDev Any ideas on a projected release timeframe? I cannot wait for your game 🙏🏻
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FrogmanDev
FrogmanDev@FrogmanDev·
frogmobile
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Neurostate
Neurostate@neurostategame·
Meet the Paleweaver. He's a little upset about being born an upside-down flesh tree that has to walk on his hands. He vents his frustration by jumping on the ceilings and walls and puking acid on whoever he feels like puking on. #neurostate #uzdoom #indiedev #solodev
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FrogmanDev
FrogmanDev@FrogmanDev·
When the water caustics keep spreading 🫨
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MR.SOLACE
MR.SOLACE@oopsallsolace·
Hey!! Figured it's time to update the pinned post I'm Solace and I'm working on Legion of Honor: a spiritual successor to the classic PS1-era Medal of Honor games. The project's come a long way since the last pinned post, I'll be marking milestones by pinning them from now on!!
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Road to Vostok
Road to Vostok@roadtovostok·
Road to Vostok is now available on Steam Early Access! Launch price: 14,99€ (25% launch discount) Regional pricing: Provided by Steam Good luck with your survival! :)
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FrogmanDev
FrogmanDev@FrogmanDev·
@MschulmeisterM No engine quirks but I plan to add some grunge so I left room to allow for more variation - totally true that you could pack this down much more efficiently though 💯
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Mschulmeister
Mschulmeister@MschulmeisterM·
@FrogmanDev Hi i was wondering about the repetition with seemingly no visual variation on the texture, is there an engine thing or another system you're using that requires unique uvs for all surfaces? Just a genuine question not a critique as your work is very nice 👍
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FrogmanDev
FrogmanDev@FrogmanDev·
I create a separate VC channel in blender and then paint a black and white mask to control the limits of the caustics. Then you need to convert those colors to a new set of UVs which can then be referenced in a unity shader. Unity mesh's can only have a single set of vertex colors (which I use for lighting) so the UV trick is the only solution I've been able to find. You can convert VC > UV using an addon called Vertex Color Master.
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FrogmanDev
FrogmanDev@FrogmanDev·
@Hennejoe The shader uses scrolling noise to offset the existing vertex colors which gives it a warbling effect, so the VC themselves aren't technically animated
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Comfortably Joe
Comfortably Joe@Hennejoe·
@FrogmanDev How do you animate the vertex colour? I tried once a while ago and got something workable just from keyframing different values in probuilder but it was a bit of a pain
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