Barry Knoll

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Barry Knoll

Barry Knoll

@bkthedev

----- For the love of the game

Texas Entrou em Ocak 2022
431 Seguindo47 Seguidores
Barry Knoll
Barry Knoll@bkthedev·
@sainimatic Ultimately, it is not. I think the problem is more so it's shallow learning curve, and ease to develop. So, the focus to optimize can become lost, or delayed, as attention is on creating the overall project, until the project becomes bloated - naturally.
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Macroblock
Macroblock@sainimatic·
Honest question for Unreal devs: is it a bloated POS?
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Barry Knoll
Barry Knoll@bkthedev·
@Lanstrash Have to exported the game as a shipped build, and tried to run outside the editor? So, don’t run as a simulated, but actually export (with debug tools) and run it. Sometimes the engine itself will cause hitching, when the game is actually fine on its own.
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Lan
Lan@Lanstrash·
@bkthedev Tried, but its so hard and inconsistent in PIE. I deleted all geometry + props. Hitch stops. I did undo to bring them back, hitch is gone. Restart editor hitch is back.
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Lan
Lan@Lanstrash·
Any unreal dev know how to fix the level streaming hitch? Tried merging and used packed level actors on some of my static meshes. It's been happening on all of my levels on load. Seems like the rendering thread is running high.
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Barry Knoll
Barry Knoll@bkthedev·
I'm not really one to highlight negative comments, but being called "utterly pathetic" is simultaneously sad and hilarious #gamedev is such a strange thing sometimes...
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Barry Knoll
Barry Knoll@bkthedev·
@Godaka53 Thank you for taking the time to check the game out! I am glad you enjoyed it! I am happy to see a positive response by your community
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Barry Knoll
Barry Knoll@bkthedev·
Well…. Now that Microsoft bought Activision, I better just make my own game
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