@FiveKingsGame Shadows looking nice, maybe the transition is a bit to harsh on the water. Did you try making its edges a bit more soft or just with a bit of extra noise?
Discover a smart tech ; If I create a Portal and a second Portal above the first one, and once I’ve stepped out of the second one, I step back into the first one, I can keep increasing my height indefinitely...yea
#gamedev#indiedev#devlog
New unlockable ability: Jump!
It opens up new possibilities and paths for the player
Mini golf metroidvania where you climb a tower
#indiedev#gamedev#metroidvania
My goal now is to get a state that I call "Steam ready demo." A big thing I want to add for it is rebinding of mouse and keyboard inputs. Here's an ugly half working prototype, will finish it tomorrow.
#gamedev#indiegame#solodev#UnrealEngine
@JohnMugen@DGreenGames Godot is actually a pretty nice engine for 3D
No real need for quaternions or 4D vectors. I’ll add to the list of problems in transitioning working with LOD (level of detail)
I have no idea about game dev and it's been 2 weeks I'm making the game. IT IS FUN!! here's new update.. The looks is already quite alive than before and add some information each fate/card. .
any input guys? help me what's next?
#1bit#pixel#pixelart#pixelgame#gamedev
@EnzoFr played up to level 4.
The destroying/placing blocks feels a bit clunky though. Maybe it would feel better on a single press instead of holding?
@BarrierXI hi looks good
If I can give you a couple of suggestions
Try using fewer variations of font sizes.
The X is next to a graphic that also looks like an X