David Gallardo

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David Gallardo

David Gallardo

@galloscript

Graphics & Tools programmer - https://t.co/zJRl1ZpNCl - Trapped in a signed distance field.

Barcelona Entrou em Şubat 2013
1.9K Seguindo1.3K Seguidores
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David Gallardo
David Gallardo@galloscript·
Hi fellow #graphics enthusiasts! I'm taking my SDF #3dmodeling exploration to a new web platform using WebGPU! Just set up a sneak peek site. Request access to stay in the loop! Spread the word and follow @clayit_io for upcoming updates. Your support means the world! 🚀 Thanks!
clayit.io@clayit_io

Introducing clayit.io, a novel web platform for crafting and sharing 3D models in a unique manner. Visit our website to request access and receive a notification once the platform launches. Follow us for updates and stay tuned for the latest developments!

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inigo quilez
inigo quilez@iquilezles·
I've found this cute approximation for arctan(x). I'm not suggesting you should use it, all I'm saying is it's cute.
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David Gallardo
David Gallardo@galloscript·
Alguien que esté cerca de la playa de #Barcelona puede enviarme fotos mejores y mas cerca de tremendas nubes?
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Mike Turitzin
Mike Turitzin@miketuritzin·
Demo of bilinear interpolation of SDF samples: - Negative (interior) samples of the analytic SDF are blue, positive (exterior) samples are orange. - Circles are drawn around samples to show distance magnitude. - Intermediate bilinear interp samples / segments are drawn. 1/
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David Gallardo
David Gallardo@galloscript·
@AntonioMaestre racionalizadas son las fracciones en matemáticas, querías decir racializada.
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AntonioMaestre
AntonioMaestre@AntonioMaestre·
Uno de mis hobbies preferidos es dejar esas caras a niños de papá hablando de meritocracia cuando les explicas que sin el dinero de su padre igual estaban limpiando suelos.
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Omar 🍋
Omar 🍋@ocornut·
Published a WIP 'dynamic_fonts' branch to receive feedback. This should evolve and stabilize toward a 1.92 release (in 1-2 months): github.com/ocornut/imgui/… (Published code in this branch includes font scaling but not style/general scaling yet. Still working on that)
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80 LEVEL
80 LEVEL@80Level·
Daniel Tapia shared a cool experimental mechanic in his UE5-powered sandbox racing game Carbox, where the city builds itself right before the driver's eyes. Details: 80.lv/articles/watch…
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Retro Anime
Retro Anime@retro_anime·
FLCL (2000)
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Fear the Phantom (game in bio)
Fear the Phantom (game in bio)@Phantom_TheGame·
One of the things I hate the most about game dev :(
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MΛX
MΛX@mxacop·
I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :) m4xc.dev/blog/surfel-ma…
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inigo quilez
inigo quilez@iquilezles·
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Jorge Condor
Jorge Condor@Arcanous98·
I'm very happy to announce that our paper "Don't Splat your Gaussians: Volumetric Primitives for Rendering Scattering and Emissive Media" (tinyurl.com/GaussVol) was finally accepted to ACM Transactions on Graphics last month! We will present it at SIGGRAPH 2025 🧵🧵🧵 (1/11)
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Alberta Tech
Alberta Tech@albertadevs·
Unit tests are a mental constructs 😩 #hopelesscore
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enoch ⚙️
enoch ⚙️@enkambale·
vibes oriented programming
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Interesting AF
Interesting AF@interesting_aIl·
Anatomy of a water drop drawing
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Ryan V. Pergent
Ryan V. Pergent@Rpergent·
Started my own version of the Dragon ball sparkling zero super speed effect. I think they used a separate mesh for it, but I am doing it differently. I'll keep adding to it!
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