AI Developer

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AI Developer

AI Developer

@AIOnlyDeveloper

2 Years of 100% AI Coding Agentic Engineer and Theorist Game Dev Web Dev

Присоединился Kasım 2025
264 Подписки967 Подписчики
Mark Price
Mark Price@WarforgeXP·
My 15 year old daughter and I spent the last 7 days building this. She wanted a @Roblox game where you are a bad guy and build a dungeon. 100% of the code written with Claude Code Opus 4.8 + Roblox MCP. Many assets built with Roblox Cube. Other's purchased from @KayLousberg
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AI Developer
AI Developer@AIOnlyDeveloper·
@AzFlin Balance, UI, Juice, Fun...all pretty serious things most forget. 90% of the coding was done in our current game , but have now spent weeks on the above.
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AzFlin 🗿
AzFlin 🗿@AzFlin·
to all the people vibecoding games FYI the "coding" part of a game is very easy now and takes maybe 25~% tops of the work the bulk of it is artwork, assets + animations, map design, game design, and iteration and none of that is easily AI-able
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AI Developer
AI Developer@AIOnlyDeveloper·
@modestasraz And then u could watch split/overlay/1 after the other etc, def some cool stuff u can do
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AI Developer
AI Developer@AIOnlyDeveloper·
@modestasraz Not sure if watching the demos randomly in split would help (ok it would be decent), but if you did data analysis to find the tendencies and then could show the similar rounds/plays/set pieces, that would help for sure.
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Modestas
Modestas@modestasraz·
Game changer or not? I have a crazy idea in mind, imagine the top down view of up to 4 demos all in one view so you can watch like 4 demos at once. I imagine this would let you see player tendencies faster than rewatching demos one by one. #CS2
Modestas@modestasraz

CS2 demo reviewer on web updates: Essentially a lot of polishing, below are some examples You can switch between players with mouse clicks Lots of sounds fixes Lots of animation fixes Volumetric smokes (not 1:1 yet) Timeline is specific to the player you are spectating Freecam walk with WASD #cs2

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AI Developer
AI Developer@AIOnlyDeveloper·
@morganlinton It's far better than 3%, benchmarks are not linear, nor are they always fully representative....Sure I can still get heaps done with Opus 4.8 and codex 5.5, but Fable was on another level!
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Morgan
Morgan@morganlinton·
While I do think Fable is a very good model. I think people are overreacting to the impact of losing access to it. Are we really suffering because a model that is 3% better than GPT 5.5, is unavailable for what will likely be one week? 👀
Datacurve@datacurve

Claude Fable 5 debuts at #1 on DeepSWE. It outscores the previous best by 3% and sets a new state-of-the-art on our long-horizon coding benchmark.

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Sam Enoka
Sam Enoka@maybe_im_sam·
@cursor_ai debug mode continues to be such a secret weapon. Just had it resolve a thorny issue where I was getting what felt like random little render lag spikes in my game. Normal perf sweeps and automated benchmarks that I have weren't catching the issue and it was hard for me to pinpoint what the exact cause was because the timing and situations to me seemed variable in each play test. The hitches would happen several minutes into gameplay which made it hard for automated benchmarks to come across it. Debug mode systematically instruments code paths and then asks you to try and repro. i.e. just play the game as normal and tell it when you saw the issue again. It then uses the debug logging to pinpoint causes (and rule out unrelated hypotheses) and then apply fixes. Once fixed it automatically will clean up all the instrumentation. I've found I usually reach for it specifically in scenarios where the root cause in't obvious or very hard to repro. e.g. the worst kinds of bugs...
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AI Developer
AI Developer@AIOnlyDeveloper·
@doodlestein Yep, just like the expert coders telling me things I am already doing with AI are impossible for the last 2+ years xD
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Jeffrey Emanuel
Jeffrey Emanuel@doodlestein·
It’s revealing to see so many medical imaging experts being dismissive towards Midjourney (although of course they all preface their dismissive comments by saying that they aren’t doing that… but no one is fooled), calling them naive, and giving all the reasons why it won’t work and won’t change anything. It sort of helps to explain why imaging is so insanely overpriced and rare in elective, prophylactic, discretionary contexts. Some of the arguments are so absurd. “Oh, water was used in the 50s, we walked away from that. That’s going backwards.” Really? They had sub-millimeter resolution back then, too? Oh. So maybe that’s totally irrelevant. It can’t see through bones? So take images from all around the bone. Sure, you won’t be able to see inside the bones, but you don’t need to for it to still be very useful. The criticisms all seem to make a common analytical mistake that I used to see all the time in the hedge fund business, which is ignoring key aspects of a disruptive change when applying an argument. If the cost of the scan is 99.9% lower, and it takes a minute instead of an hour, and there is no risk from radiation, then you can realistically do LOTS of scans much more frequently. That means you have a whole new modality to work with: time. You can look at changes over time. Duh. That’s a really big difference! This one aspect of the innovation dramatically changes the calculus, and suddenly most of the “fatal flaws” identified by the experts melt away into obvious irrelevance. Also, some of the flaws they identify have obvious next steps that could address them, like adding additional modalities (like light) to help differentiate tissue types. Anyway, it’s all a bit maddening to see this tripe, and also seeing all the people gleefully reposting and echoing it as if it’s some kind of “gotcha.” In 5 years, it will all seem as laughable as the video of that European space executive dismissing SpaceX and reusable rockets as a pipe dream 8 years ago. One of the great things about the free market system is that smart people like @DavidSHolz can just do this stuff and the old guard can’t stop them. Under a Soviet central-planning system, David would be dismissed as an ignorant dilettante with dangerous, naive, wrong ideas. He would be laughed out of the room, kind of like how the Russians laughed at Musk when he tried to buy some of their rockets before deciding to build his own.
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AI Developer
AI Developer@AIOnlyDeveloper·
Picking one agent is not smart...I ran an analysis of my code base before launching our next game soon, and Claude Code and Codex both found issues each other missed. Swiss Cheese Method wins!
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@levelsio
@levelsio@levelsio·
You can see the FULL ranking of ALL 945 games on vibej.am now The ranking gets more muddy as you go passed the first 100 though so don't take too much from it, but it's nice to see!
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@levelsio@levelsio

Also I thought it'd be nice if all these winners also receive $1,000, because they're so nice So let's do that! 😊💰 🌿 @cursor_ai's MOST ORIGINAL HALDANE-4 by @denisbondare 🌿 @cursor_ai's BEST ART DIRECTION Null Range by @taylor_sntx 🌿 @boltdotnew's MOST PLAYED WenWare by @underpaid_mom 🌿 @heyglif's MOST ZEN Kanso by @mrsukeruton 🌿 MOST UNHINGED Swingers by @_offmylawn 🌿 MOST PORTAL TRANSFERS FULL SEND by @dvassallo 🌿 FUNNIEST GAME KÖTTBULLAR METAL by @MichalPastier 🌿 MOST POLISHED Tiny Skies by @dannylimanseta 🌿 UNIQUE CONCEPT Undersphere by @_NoahWhiteson 🌿 MOST ATMOSPHERIC Eyrie by @slowchaz 🌿 RAGE-QUIT AWARD BeetleJump by @assentorp 🌿 MOST CURSED Almost Surgery by @RagimMusakaev

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@levelsio
@levelsio@levelsio·
Good point and yes partly it's that and people vibe coding But you can also just ask AI to add more test so things keep working well You can vibe code all you want as long as you test after
Tino 🐧🌋@TinoElduderino

But @levelsio , they have non-technical teams pushing code into production with AI....

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Opus Dev
Opus Dev@0pusdev·
@CharlesUchi_Dev I first create their world, then I make buildings for myself. My buildings are my character. Another world, based on messenger logic.
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Opus Dev
Opus Dev@0pusdev·
x.com/rapkuryers/sta… Remember! It all started like this! My test day is over, and I've already started drawing graphics similar to those in this game. I told everyone I could do it, yes, I have a lot of work to do, but I'll do it! Look at what I've already accomplished.
Opus Dev@0pusdev

This looks amazing. I'm a Russian developer and I'll try to make a similar game using Claude Opus 4.8. Yes, our Fable 5 model has been disabled, but I'll still try to do it through Opus and start a stream on pumpfun I hope I can do it.🤣🤣 The link to the stream will be in the comments.

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ΛRB!TΞR
ΛRB!TΞR@ARB1TERzzzzz·
搬磚搬久了就會畫磚頭了😭 MECCHA CHAMELEON
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Modestas
Modestas@modestasraz·
Before and after for the CS2 demo viewer smokes. Not in production yet. Current goal: Figure out how to replicate the CS2 smoke filling areas.
Modestas tweet mediaModestas tweet media
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AI Developer
AI Developer@AIOnlyDeveloper·
@threejs Or 3 months....or with Fable 5 with a few weeks 🤔
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AI Developer
AI Developer@AIOnlyDeveloper·
Maybe add a way to auto detect things like games and auto hide, auto hide when recording (like with OBS), warning if no output in mic detected at start after X seconds (I have recorded for a while, but my Mic died through NVIDIA Broadcast). Faster way to check my history of transcripts, or search, or export (I was able to retrieve it using AI, it's on my PC, but it's very slow to scroll back). Sometimes the history even has huge gaps in it, like it might have todays, then the next is like 1 week ago.
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Tanay Kothari
Tanay Kothari@tankots·
Calling all haters of @WisprFlow - give me your biggest issue with Wispr. Yes I will personally read through each and every comment and have our team right some wrongs.
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Matt Shumer
Matt Shumer@mattshumer_·
Is there a good way to control Claude Code on your computer (with dangerous permissions) from your phone, like Codex Mobile? And no, I'm not using Dispatch, it sucks.
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