Charlie Bennett
2.7K posts

Charlie Bennett
@CBennettDesign
Technical Designer @ Riot Games - Prev @WG_SYD @Behaviour , Burger Lover, Mech Fanatic. Making - https://t.co/7wMwuwPJWF
Присоединился Aralık 2016
2.9K Подписки896 Подписчики

@CBennettDesign @Necrit94 But Charlie where else do I keep all the Delay nodes?
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Howdy all, was lucky enough to be the Designer on Knockout along with a great team of folks.
Let us know how you're finding it, hopefully we're seeing some intense clutches and comebacks!
VALORANT@VALORANT
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Charlie Bennett ретвитнул

New role posting 🚨... and this time it's in Sydney for an Engineering Manager, Automation & Build Systems
We’re looking for an experienced engineering leader to scale high-quality workflows across automation, build systems, and developer productivity for the League MMO.
If you or someone you know is interested, please apply! riotgames.com/en/work-with-u…
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Charlie Bennett ретвитнул
Charlie Bennett ретвитнул
Charlie Bennett ретвитнул

Tech Artists, do you deeply understand PCG systems, Houdini, and emergent tech for large environment generation? Help us bring the world of Runeterra to life!
Sr. Environment TA - tinyurl.com/SrEATA
Principal Environment TA - tinyurl.com/PrEATA
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Charlie Bennett ретвитнул

We are seeking a Senior Technical Animator to join our MMO team. If you are an expert in Unreal and Hierarchical State Machines and passionate about breathing life into diverse NPCs, player characters, and creatures, we want to hear from you!
Apply here: riotgames.com/en/work-with-u…
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Charlie Bennett ретвитнул

Explore the latest updates to the Game Animation Sample Project in UE 5.7—now available on Fab, featuring:
🎥 400 new animations
🚶♂️ New Movement Modes
🧠 Smart Objects & NPC setups
⛷ Slide mechanic
🦿Foot Placement Control Rig.
Get more familiar with the sample project: youtu.be/kmXaVIANa-c

YouTube
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Charlie Bennett ретвитнул
Charlie Bennett ретвитнул

For those affected by the news over the weekend, and those affected by the ongoing state of the industry as well, we are looking for driven, passionate, and great folks to help deliver the League MMO to players. Fabrice is undeniably incredible leader to work with.
Fabrice Condominas@Faburisu
This weekend was another reminder of how hard building MMOs truly is. They demand grit, resilience, long-term vision, deep player insight, and mastery of complex systems at scale. If that’s exactly what excites you, if you’re a master of your craft and love the League universe, join us in creating something special: #product=MMO" target="_blank" rel="nofollow noopener">riotgames.com/en/work-with-u…
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Charlie Bennett ретвитнул

@Europa_cn @jevincherries In your content drawer they have a plugin you can use now, it can be a bit hit or miss at times. Alternatively use the My Fab Library link from the epic games launcher


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@CBennettDesign @jevincherries I couldn't find FAB Marketplace on the Unreal Engine Marketplace. How can I obtain this resource?
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Over the weekend, I wanted to nativize the blueprint logic from a Card Hand Template I found on Fab and was able to reduce the time each frame for updating the card positions from ~760 microseconds to ~12 microseconds!
The template itself is a fantastic asset for my game project but I wanted to try to squeeze as much as I could for these cards; I don't suspect the player would ever have more than 5-10 cards in their hand at a given time, but still :D
#gamedev #gamedevelopment #UnrealEngine #madewithUnreal



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