Albert Säfström

16.3K posts

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Albert Säfström

Albert Säfström

@InterWill

Ihop med @HannaBrus

Stockholm, Sweden Присоединился Ocak 2009
587 Подписки862 Подписчики
Albert Säfström ретвитнул
thomasmahler
thomasmahler@thomasmahler·
There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.
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CamaradeOurs
CamaradeOurs@CamaradeOurs·
@Kappische Hey @Kappische, I need to ask, do you know a way to contact the team working on Romestead ? It's looking really good and would love to offer my support in a way who could help them a lot. Or maybe i need to see that with the Publisher ? Would appreciate that a lot, thank you !
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Albert Säfström
Albert Säfström@InterWill·
@songsofconquest Yay I think it has potential both as map item and player ability. Creates a different kind of strategic consideration, similar but different from a magnet
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Songs of Conquest
Songs of Conquest@songsofconquest·
Random thoughts two days before Christmas. Screen wipe attacks, yay or nay?
GIF
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Kaplan
Kaplan@Kappische·
Winners ship
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Albert Säfström
Albert Säfström@InterWill·
@jsmars I think this is somewhat due to that old saying ”those who can’t do, teach”, in the sense that there’s this educational game bubble where people cling to formulas (because that’s easier to teach).
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Jonathan Smårs
Jonathan Smårs@jsmars·
Been saying this a lot lately. People are way to caught up with "the gameplay loop" instead of just making something fun. Loops definitely often exist but they should come after making a game that is just fun.
That Robotnik Guy@ThatRobotnikGuy

Controversial #gamedev take, but I hate modern game design and the "gameplay loop" mentality. Too many developers nowadays focus on a gameplay loop like it's a mathematical formula for fun instead of just making something interesting and creative. Everything's repetitive now.

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Albert Säfström
Albert Säfström@InterWill·
@JohanIngero Nu hade väl Trump lovat en stor bailout till Argentina under förutsättning att Mieli vann, så i just det här fallet har väl Trump tummen på vågen mer än i något godtyckligt val?
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Johan Ingerö Alias 🇺🇦🇮🇱
En mer intressant tagning skulle kunna vara att Argentina fortsätter röra sig bort från peronismen, medan USA rör sig mot den. Men den vinkeln får man nog leta efter i någon ekonomi-tidsskrift istället.
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Johan Ingerö Alias 🇺🇦🇮🇱
Är det inte väldigt kolonialt och problematiskt att beskriva en sydamerikansk president enbart utifrån hens relation till USA?
Johan Ingerö Alias 🇺🇦🇮🇱 tweet media
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RV There Yet?
RV There Yet?@RVThereYetGame·
🎉 1 million sales in 4 days Thank you so much to everyone who has enjoyed the game this past week! We never thought our lil game jam game would take off like this but it's such a treat to see y'all enjoying it. We're still patching it, so stay tuned for updates. tytytyty!!
RV There Yet? tweet media
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Jump Space
Jump Space@KeepsakeGames·
@JoinDeepRock @PowerWashSim It's a big galaxy out there - I'm sure Atirans will find some traces of the DRG Corp eventually 😉
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Coyote
Coyote@AdriftinCosmos·
@USEagleEye @Ruglabok @InterWill @Valheimgame It takes a long ass time to get through the game, between grinding, building, farming, exploring. My current playthrough is over 40 hours and we’re just about to go after bonemass. 600 hours would roughly equate to a few playthroughs depending on what they were doing
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Valheim 🌟
Valheim 🌟@Valheimgame·
⚔️ We’re happy to say that Call to Arms has moved into #Valheim proper! ⚔️ It’s now live for everybody, and you can read the patch notes on our website as always: valheim.com/news/patch-0-2…
Valheim 🌟 tweet media
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THE SE7EN SINS
THE SE7EN SINS@THE_SE7EN_SINS·
@KeepsakeGames Sick roadmap, question about the offline mode, will all feature of the game work without internet?
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Jump Space
Jump Space@KeepsakeGames·
Jump Space will cost $19.99 on Early Access launch, for both Steam and Xbox. Mark those calendars for September 19, 4PM CEST y'all! Also, check out all the stuff we have planned on our development roadmap! We're so back...
Jump Space tweet media
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Albert Säfström
Albert Säfström@InterWill·
@Ruglabok @Valheimgame Sorry, are you saying these features are "core" and their absence has been felt since launch? If so, how is finally adding them underwhelming?
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Ruglabok
Ruglabok@Ruglabok·
@Valheimgame 600 hours in the game over nearly five years since its release, I find the latest updates, marked as significant, are underwhelming. These enhancements seem like core features that should have been included at launch.
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Albert Säfström
Albert Säfström@InterWill·
@yanatweets @paulg Guessing ferries get penalized by average ride distance being low, opposite for planes. If chart was by time it might look different
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Yana Welinder
Yana Welinder@yanatweets·
@paulg Not surprised. You’re basically flying at insane speeds with zero metal protection. And of course, it attracts a certain risk-taking personality. The more cautious folks just stick to cars. But ferries though?? What’s their deal 👀
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Paul Graham
Paul Graham@paulg·
Wow, I didn't realize the difference between cars and motorcycles was this big. Motorcycles are 29x more dangerous.
Paul Graham tweet media
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Kaplan
Kaplan@Kappische·
When in Germany 🌮
Kaplan tweet media
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Hanna Brus
Hanna Brus@HannaBrus·
Blir provocerad av formuleringen ”våga spara pengar” - vad innefattar modet? Och för väldigt många handlar det om att man helt enkelt inte har råd att lägga undan pengar - inte att man ”inte vågar” eller inte förstår att ”det är bra med en buffert”.
Hanna Brus tweet media
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Kaplan
Kaplan@Kappische·
Is — really a common thing to use in the English language? Or is it an American thing? ChatGPT seem to use it a lot but I barely see it myself in text
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Hanna Brus
Hanna Brus@HannaBrus·
Då var tydligen det här med upplevd elöverkänslighet på tapeten igen. Länkar till text på ämnet >>
Hanna Brus tweet media
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