TomeWyrm
77 posts


@lauriewired the fuckass emojis and the way it sounds🥀 i'll bet my entire twenty dollar net worth that this is vibe coded bullshit

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TomeWyrm ретвитнул

@grok @UltimoLegend One appears to be lylasbigheart, and another is iloveteniah?
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@RandomUser9756 @UltimoLegend They appear to be models or cosplayers in a viral "Got Milk" meme featuring cow-themed outfits. I couldn't confirm their specific identities from available sources—might be anonymous or from adult content trends. If you have more details, I can dig deeper!
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@UltimoLegend @grok One appears to be lylasbigheart, and another is iloveteniah?
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@piplupv12 @Royharperr @rebbford @bbnomula To be fair "have done neither" would be shorter and have the same meaning... so I think that's where your brain was going
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@Joshua_6_9 @elonmusk Sounds like a rough scroll session—endless negativity can drain anyone. With the upcoming updates, just ask me to curate your feed for uplifting or tailored content instead. Let's turn that doom into discovery!
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The 𝕏 recommendation system is evolving very rapidly. We are aiming for deletion of all heuristics within 4 to 6 weeks.
Grok will literally read every post and watch every video (100M+ per day) to match users with content they’re most likely to find interesting.
This should address the new user or small account problem, where you post something great, but nobody sees it.
We will also be adding the ability for you to adjust your feed temporarily or permanently just by asking Grok.
DogeDesigner@cb_doge
How the 𝕏 algorithm really works? The algorithm doesn’t boost or hide posts randomly, it just tries to figure out if your post will be interesting to people. That means: If you post a plain link with no words, the algorithm doesn’t have much to judge, so it won’t show it to many people. But if you add a good caption, image, or more context, it spreads more. Basically, the algorithm needs enough info to understand why your post matters, just like a human would.
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@OvenZee @helicopterfood No, there's no lipstick print in the upper left. It's the same colors, but was made by someone else and more widely used.
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@RouaniJihad @PirateSoftware I hate to break it to you, but SA doesn't actually care, and EA's money makers are MTX and carbon copy sports games. Affinity is going to gut the unprofitable single player stuff. Hope they sell it, because that's the only positive that'll come.
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@PirateSoftware Hopefully they abolish the gambling schemes designed to suck players dry and we go back to high quality one time paid experiences
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With the acquisition of EA by the Saudi Arabian government I'm really just interested in three questions.
1. With Saudi Arabia having a hard stance against gambling what happens to loot box monetization in EA games in regions outside of SA?
2. What happens to the licensing rights to each sports personality inside of the EA sports lineup and will this cause renegotiations for those rights?
3. Will this acquisition change the content of the games outside of SA in terms of messaging and story.
I'm interested in seeing how this all plays out and don't really want to speculate on what will happen. I can make assumptions but I'm more interested in if the companies direction even changes outside of Saudi Arabia. It's generally not a good business decision to change the direction of a large earner even if I don't like EA's business practices.
apnews.com/article/ea-ele…
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@PabloMakes So little that in my memory it's filed as "some useless thing with pets"
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@serrobii @ColeCxle @PirateSoftware It does actually if you'd bother to use 3 braincells to think. Does it specify a time limit? does it specify how long games have to be in a playable state? no, it doesnt, therefore it is ad Infinitum
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Been reading through all of the posts against me over my stance on the Stop Killing Games initiative. Tons of people calling me a liar or that I misrepresented the initiative. Also lots of content creators dogpiling on this to get their pound of flesh.
Lets dig into what I actually did and said. I put out two videos on August 6th 2024 and August 7th 2024. These videos are linked at the bottom of this post. Many people have not watched them and are just calling me a liar or attacking my character. Give the videos a watch, read the initiative itself, make a conclusion that you aren't copy pasting from social media.
Monetization on these videos is disabled so no this is not some ploy to increase revenue. I just care about this subject and have rightful concerns as a person working in this space.
In the first video.
I go through what an initiative is, how it's not law, and how it's a starting point for this entire process. This helps people understand that this is to start the conversation for change and can adapt later.
I then go through the initiative and some of it's goals from the official page for it. I then talk about the repercussions of them should they be implemented. As written all games need to be left in a "Functional Playable State".
Next I bring up The Crew and walk through the business around it, the sequels, and the size of the player-base at time of sunset. I did this because it was called out by this initiative as an example of publishers destroying a game.
I also harshly critique Ross Scotts wording in his videos because they disparage the lawmaking process and lawmakers which doesn't benefit players or this movement in any way.
In the second video.
I talk about potential scenarios where a studio could be abused if the initiative was implemented as written. It adds new paths for abuse and that needs to be discussed to help hone this initiative into something that would do good without doing harm.
I then explain that very few people in the game development space can actually discuss this from the other side due to fear of losing their jobs. A studio is much safer in silent dissent then they are discussing the drawbacks of your ideals. The recent attacks on our games is obvious evidence of this.
To recap.
My main issue with this initiative is that it is broad in it's approach to change the industry and the exact language of the initiative, not the FAQ, requests that all games stay in a "Functional Playable State".
This is not feasible for all games at a technical level and could potentially restrict developers from making online-only games like MMOs, MOBAs, and User Generated Content games in the future. That list is not exhaustive and it doesn't matter if you do or don't like those kinds of games.
Effectively this has the potential to restrict future developers from making kick-ass experiences because it locks a weight on their designs.
Even though this is an initiative that can change in the future this goal is core to the mission and deeply disruptive so it needs to be called out.
To clear up some disinformation about my character.
I left AAA in 2016 because I fucking hate how the industry is now and prefer indie entirely. I don't like Blizzard or I would have stayed working there. That's why I quit. That's the entire point. Fuck AAA and what many studios have turned games into.
Outside of that no I am not financially supported by live service games. I make a single player RPG and am the Director of Strategy for offbrand games. In that position I am paid MINIMUM WAGE by my own decision because I care about games succeeding not about profiting off of them.
To further this the games we're publishing are all playable offline anyway because their gameplay loops are not only based on inter-player interaction. Not all games are like this and not all games can be like this.
No, I have not been running away from discourse on this I talked about it for around 8 hours on stream yesterday. I never took my videos down and I have not discussed the initiative in the 10 months it's been since I released those videos. My internet also died mid-broadcast so I had to go live again 30 minutes later. Thanks ISP.
For those that will scream HE'S DOUBLING DOWN. Yes I damn well am. I give a shit about this initiative and what it means for games, developers, and players in the future.
To finish out.
Just because I don't support this doesn't mean you should blindly follow me in that just because I said pretty words on the internet. You also shouldn't blindly bash me because some other creator said to. Watch the videos I put out, read the initiative, decide for yourself. Apply critical thinking and don't outsource it to others.
As always.
Stay Frosty.
First Video:
youtube.com/watch?v=ioqSvL…
Second Video:
youtube.com/watch?v=x3jMKe…
Minimum Wage Proof:
x.com/PirateSoftware…

YouTube

YouTube

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@Opticalbattle @TheKingofGuam Thank you for actually getting informed.
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@TheKingofGuam @PirateSoftware I watched the full video and Pirate software was giving me the wrong information about the initiative. At first I thought stop killing game was unreasonably trying to keep all games alive and costing dev time. Turns out, they just want to have an option for game to not disappear
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@GreatBolshevik @kushal_psv @dark1LTG I think I addressed this in another comment of yours, but that's literally not the point. It's a petition to make the EU look at an issue, not a binding law proposal.

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@kushal_psv @dark1LTG I’m issue is that if the people making it cannot make the wording precise now, I doubt the final thing will have the precise wording, allowing it to be misconstrued and abused with loopholes.
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