Waypoint Studios

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Waypoint Studios

Waypoint Studios

@Waypoint_Studio

Official @Minecraft publisher. We're helping people Create, Publish & Play one creator at a time.

Присоединился Eylül 2019
16 Подписки734 Подписчики
Waypoint Studios
Waypoint Studios@Waypoint_Studio·
🏁 Start your engines! Craft custom rides, race friends, and cruise in style. Survival-friendly, high-speed fun with epic sound effects! 🔥 By DiamondCraft | Published by Waypoint Studios 🟩 On the Minecraft Marketplace #Minecraft #MinecraftMarketplace #MinecraftCars
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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
We're Waypoint Studios, your route to the Minecraft Marketplace. Want to turn your Minecraft skins and worlds into real marketplace content? Join a team backed by the best in the game. We’ll help you build, publish, and get paid. 🔗 bit.ly/3Fi7HPM #Minecraft
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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
Again there's very few if any tools / resources that are offered exclusively to partners. Tools are available on mctools.dev and documentation is available at learn.microsoft.com/en-us/minecraf… This seems to be a common form of misinformation fed to non-partnered creators. We have very little in the way of additional tools or information. What we do have access to are simply still unreliable and in-development and aren't ready for public access yet.
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Sprintermax
Sprintermax@Sprintermax·
@Nogard_YT @Waypoint_Studio I actually got kicked out of the program because of that "inactivity" xD The downside for me was losing all the resources they offer for partners to help the development of projects (many that has no reason to be under NDA or non-public), but we can live fine without it :P
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Nogard
Nogard@Nogard_YT·
Fun fact: Minecraft doesn't actually know what percentage of revenue publishers take from creators, or the specific rules they impose, even though we creators must go through them to publish on the Minecraft Marketplace.
Nogard@Nogard_YT

@Sprintermax @SmokeyStack_ Well, if there weren't so much gatekeeping and they didn't take such a huge cut, it would be way easier. I still believe it should be Minecraft filtering the content, not the publishers.

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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
@Sprintermax @Nogard_YT I am not sure about this rule, and have never heard of it. Yes Mojang do review creators for activity but we're talking years not months between new items.
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Sprintermax
Sprintermax@Sprintermax·
@Nogard_YT @Waypoint_Studio Last time I saw, partners had a 6 month gap to publish new content before getting removed from the program. Idk if that rule persists, but that encouraged many partners to borrow/purchase projects from others (including me) to keep the release schedule at that time...
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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
@Nogard_YT @Prowl8413 Ah this was 2023, yeah we've made a more conscious effort to provide detailed feedback since ~2024, its slowed down our time per review but I believe it has made the overall experience better.
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Nogard
Nogard@Nogard_YT·
@Waypoint_Studio @Prowl8413 Found it, my mistake, it wasn't a one-line rejection, but it still didn't offer much explanation. At the time, Pathway accepted me afterward, though they let me go just yesterday.
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Prowl8413
Prowl8413@Prowl8413·
Let me say this too... the fact that a middle-man even needs to exist is absolutely absurd. I didn't even know this was a thing, and the fact that it is really pisses me off. Real studio's, that employee creators, and create themselves are great, publishers are pointless.
Nogard@Nogard_YT

Fun fact: Minecraft doesn't actually know what percentage of revenue publishers take from creators, or the specific rules they impose, even though we creators must go through them to publish on the Minecraft Marketplace.

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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
So official publishers have always existed for example we have always been approved as a publisher from day one of our existence, the difference was there wasn't a crackdown on the teams doing it without permission, which is now what's happening. There have also been more regulation of the rules, for example we're now contractually only allowed to charge 20% but this has always been our policy even before it became mandatory.
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Nogard
Nogard@Nogard_YT·
@Waypoint_Studio @Prowl8413 So if I understand correctly, anyone could publish others' content back then without much oversight, since official publishers didn't exist yet? I'm glad this seems to be changing now. That said, I did apply to work with you 2 or 3 years ago and only got a one-line rejection.
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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
We aren't responsible for the creation of any of our content directly, we don't build, model etc. As a publisher we're required to use all of our slots (which we have more than the ordinary partner) to release only published content. Sniper was a creator in our publisher program, although that is no longer the case.
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Nogard
Nogard@Nogard_YT·
@Waypoint_Studio @Prowl8413 Do you happen to know if Furniture: Modern Makeover, which was later published by you, involved work from creators outside your internal team? I worked on the addon as a commission through someone named Sniper, I'm curious how it eventually reached you. minecraft.net/en-us/marketpl…
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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
We actively see this, people sending their first Minecraft build wanting to share it on the marketplace, sharing mcpedl add-ons that they like and want to see on the store even though they don't own them. We take a lot of time to understand each applicant. I'm happy to answer any questions you might have ☺️
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Prowl8413
Prowl8413@Prowl8413·
@Nogard_YT The real question is, what requirements/qualifications do you need to have to weed out the less serious people wanting to submit content. I can imagine if it were a completely open system, you'd have thousands of entries constantly getting submitted.
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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
This feels like a generalisation, I don't know who your publisher was but, as previously mentioned we do provide specific reference to an individual's portfolio, including when an application is spam. We've had applications that claim minecraft.net is their portfolio or even had work I've been involved in, as a creator, used as a portfolio piece from people I've never heard of. We still respond to say that we want accurate and relevant applications, even though they're clearly wasting our time and theirs.
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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
@Prowl8413 @Nogard_YT Whilst it is handled by 3rd parties like us, we're actively monitored and work closely with Mojang. Where Mojang can focus on building the game and the creator ecosystem we can focus our energy helping creators understand the ecosystem.
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Prowl8413
Prowl8413@Prowl8413·
@Nogard_YT This should be done by Mojang, not by 3rd parties.
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Waypoint Studios
Waypoint Studios@Waypoint_Studio·
We do link your channels in descriptions using youtubes own internal linking system if you ask and also all creators are featured at waypointstudios.com/partners with their socials. We know it's not ideal, but honestly it's the best tradeoff we have to maintain player safety which is the most important thing for us in this specific conversation.
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Nogard
Nogard@Nogard_YT·
@Waypoint_Studio Appreciate the clarifications, it really helps creators navigate the system with more confidence. I get the reasoning behind the trailer policy, but since most traffic goes through the store, players often never reach the creator's channel, making it harder to grow a community.
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Nogard
Nogard@Nogard_YT·
Here's some now-public info for creators: 1) All official publishers most likely take a standardized 20% cut, monitored by Microsoft. 2) Each publisher offers tools/training, but specifics are NDA-locked. 3) You can only sign with one publisher at a time, limiting comparisons.
Waypoint Studios@Waypoint_Studio

Hey, I think context is important, and it can be really difficult to understand a system from the outside, so as an official publisher, we’d like to help. I’m going to go through some points you’ve mentioned and hopefully answer them, but if there’s anything I missed or anything else you want to ask, I’m happy to come back! 10k applications but only 17 new partners - It’s important to note, these stats are not always the best representation, anyone can apply, and we see hundreds of new applications each week, but only a very small % of them are real or up to a quality that you or I would want to actually see released on the marketplace. Where only 17 new partners have been onboarded to the marketplace lots more are going through publishers, learning the ins and outs of marketplace and are on track to becoming their own partner. Huge cuts - As a publisher we take 20%, and official publishers are required to take no more than this. We’re actively monitored by Microsoft and held accountable to this standard. Yes we can take less, but running a publishing business where we’re having to teach every creator who joins our program is expensive, and we actively build processes and products that help not only our creators but the wider ecosystem. There have been, and still are unofficial publishers taking upwards of 60-70% these are doing it without Microsoft permission and you should report these if you see it. Unclear and unsustainable processes - I don’t know exactly what’s unclear so I’m happy to elaborate more, but we help teach you the specifics of creating for the marketplace, we try to get you to a point where basically, you don’t need us! And then we recommend you to Microsoft to join the official program. That for most partners takes around 1 year from start to finish, depending on existing marketplace experience. Specific rules imposed by publishers - I am again not sure exactly what you’re referring to, but as a publisher we do push our creators and have higher expectations than the regular Minecraft partner has put on them by Microsoft. We’re expected to find and nurture the next top creators, not publish more generic trend hopping projects. Our rules reflect that expectation. Publishers buy content - I haven’t heard of this until now. I know we’ve never approached a creator about buying content, and we try to be extremely transparent with our data to help creators understand the potential value of their work, both the lows, averages and highs. I do know that this has happened with non authorized publishers as a means to avoiding “publishing” and it’s important to understand that difference. Difficult to publish - We try to keep our processes transparent, you create content, we perform extensive QA on the product to make sure you’ve made something that works well, but is also high quality and fun. If that’s not the case we work with you to fix it, if not we start the process of getting it on the marketplace. As I say, I’ve tried to address your main points, there are some rather vague statements so I’ve done my best to interpret them how I see them, but if you want more detailed answers, I’m happy to read any clarifications and provide more detailed answers.

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