seky 👩🏻‍💻

346 posts

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seky 👩🏻‍💻

seky 👩🏻‍💻

@helloseky_

product designer drawing lots of rectangles 🌏

London 🇬🇧 Присоединился Temmuz 2009
957 Подписки204 Подписчики
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Felix Lee
Felix Lee@felixleezd·
How to Design for Spatial UI. Apple launched the groundbreaking Vision Pro and 3x Design Masterclass on designing for this new future frontier. Designers, start learning. 5 Principles of spatial design that will change your design interface (genius strategy): 1. Familiarity and Intuitive Controls Common elements like sidebars, tabs, and search fields help people find what they're looking for. On a spatial platform, people should be able to find their content just as reliably, using elements they recognize and know how to use​. 2. Human-Centered Space, Depth and Scale. Design should take into account what someone can see and how they might need to move. The placement of your content has a big effect on how people react physically. So, place objects comfortably in all dimensions and avoid anchoring content to people's view which makes things feel stuck and can lead to discomfort 3. Dimensional This principle is about using dimension to take advantage of the space and push apps even further with immersion. It's about creating a new medium of expression that goes beyond the 2D interfaces we're used to on our devices. 4. Immersive Experience Apple talks about the idea of immersion not just in the sense of creating experiences that surround you, but also in the sense of creating experiences where you feel like you're a part of it. 5. Authenticity The last principle talks about creating experiences that feel authentic to the platform. This means that apps and interactions should feel natural and intuitive, and behave in a way that feels consistent with how it would in the physical world. --------- More resources by Apple: Principles of spatial design developer.apple.com/wwdc23/10072 Design for spatial interfaces developer.apple.com/wwdc23/10076 Design for spatial input developer.apple.com/wwdc23/10073 Kudos @nathangitter, @lindadong!
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Adam Silver
Adam Silver@adamsilverhq·
Someone recently mentioned a really nice accessible font. It wasn’t Inter. And I swear I made a note of it but I can’t find it. Anyone got an idea?
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michelle huang
michelle huang@michellehuang42·
some brilliant UX / design examples i've stumbled upon in japan:
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Anthropic
Anthropic@AnthropicAI·
Today we are releasing the new Claude App for @SlackHQ, in beta. Now every company in the world has the chance to have a “virtual teammate” who can help make work more fun and productive.
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seky 👩🏻‍💻
seky 👩🏻‍💻@helloseky_·
I took two weeks break from work focussing on myself — it wasn’t easy to switch off at first but it taught me a lot of lesson (+ I want more break lol) Feeling so much better and inspired. Btw is twitter still a thing?
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jay clark ✦
jay clark ✦@jayclark___·
Anyone know how I remove this from my Figma file?
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seky 👩🏻‍💻
seky 👩🏻‍💻@helloseky_·
i wholeheartedly hope @figma in the future does not trick design community into this trap 🙏🏼🙃...
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Megan Gleason
Megan Gleason@fishmegs·
It’s time to say it out loud: BUILD LESS SOFTWARE Centering too much on adding new functionality will break your product, your users, and your team. Maybe your business. 1/10
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Tyler Thompson
Tyler Thompson@tyler_thompson·
Workday is the worst piece of software I've ever used.
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Julie Zhuo
Julie Zhuo@joulee·
How designers push back against PMs: 1) Moving metrics is not the point; actually solving problems is 2) Let's not just throw spaghetti at the wall to see what sticks 3) Why don't we innovate instead of copying? 4) Don't you care about quality? ...and how PMs can respond 👇
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seky 👩🏻‍💻
seky 👩🏻‍💻@helloseky_·
fingerless gloves in the office season has arrived
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COMUZI
COMUZI@comuzi_lab·
hey folks 👋🏿 we are currently looking for a mid-weight designer with 2-3+ years experience to join us at the lab. more info - jobs.comuzi.xyz
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Max Wendkos
Max Wendkos@maxwendkos·
Visual design matters because it shapes perception and evokes emotion. Perception and emotion drive behavior. Behavior drives the business.
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