melonbeard
247 posts

melonbeard
@limebeard
ROBLOX Developer https://t.co/GTf304xKSD
Sweden Присоединился Temmuz 2018
138 Подписки1.7K Подписчики

@LasoorGaming youll see my boy it plays pretty differently in pvp
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melonbeard ретвитнул

Dr Doom inspired Sci fi Armor
For a Cool upcoming game - Exo
#ROBLOX #robloxart #RobloxDev #RobloxDevs


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melonbeard ретвитнул

a lil sculpt i made recently gonna post a final in studio and texture version soon
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#ROBLOX #RobloxDev #RobloxDevs #scifi #VALORANT #ValorantArt #Cyberpunk2077 #Cyberpunk

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melonbeard ретвитнул
melonbeard ретвитнул

@RED_JTRO yea so dynamic reticles don't exist but players can change their reticle by inputting any assetid
hitmarkers do exist twitters video quality is too ass to show them though
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@limebeard A reticle that changes size depending on which weapon you’re using plus hit markers that let you know you’ve actually hit your opponent would go insane
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@legendepsilon let the roblox engine handle a lot of the work!! e.g. having your movers get destroyed quick (I usually destroy my movers after like 0.15s lmao)
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@limebeard damn, that's clean!
movement systems that feel fluid have been my terror, i fear the day i have to suck it up and try to make one lol
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@iamroads you can join the games discord if you wish to ask me anything
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@limebeard best movement shooter can you add me on disc i have a question or 2 if your down to answer my disc is iamroads
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Second combat showcase involving more clan + elemental jutsus. Hold on while we prepare for CC.
More information on discord!
discord.gg/kaizen
#Roblox #RobloxDev #RobloxDevs #RBXDEV
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@R0visionar 1. All the camera is doing is changing it's FOV based on the HRP's velocity, with some clamped values. This is also in a renderstepped loop.
2. Wallbouncing is done through raycasting
3. Simple bodyvelocities
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@limebeard Some of the mechanics like
- camera dynamism (it's like it's following the player from behind but not exactly at the same pace). Have you used lerp() for that ?
- how did you get the player to jump onto the building's free surfaces?
- how did you get the player fly ?
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